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Smith Micro Poser Pro + Content + Reality [En]

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Salarmael ®
Модератор Книг и Обучающих материалов
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Smith Micro Poser Pro + Content + Reality [En]
Версия программы:
Официальный сайт: ссылка
Язык интерфейса: Английский

Лечение: в комплекте
Тип лекарства: кейген

Системные требования:
ОС: Windows 7, 8.1, или 10 (64-bit рекомендуется)
Процессор: 1.3 GHz Pentium 4 , Athlon 64 (1.65 GHz рекомендуется) или новее
Оперативка: 1 GB (4 GB рекомендуется)
Видеокарта: OpenGL поддержка рекомендуется (последние карты NVIDIA GeForce и ATI Radeon нужны для расширенных возможностей просмотра в реальном времени)
Места на диске: 3 GB (6 GB рекомендуется)

Smith Micro Poser Pro — мощный и в тоже время простой в использовании программный пакет 3D-дизайна и анимации, позволяющий создавать высокореалистичные персонажи, трехмерные объекты и детали трехмерных сцен для WEB, печатной продукции и видео-производства. С Poser вы легко овладеете 3D-искусством, являетесь ли Вы опытным художником-аниматором, или же в первый раз решили побаловаться графикой. Кроме удобного интерфейса и гибкой настройки пользовательского окружения Poser включает полностью текстурированные, человеческие фигуры и животных, основные аксессуары, такие как волосы, одежда, реквизиты реального мира и элементы трехмерных сцен, плюс заготовки для человеческих персонажей разного телосложения и этнической принадлежности.
Figure Design
Poser makes working with the human form easily accessible with an intuitive user interface. Human and animal models are included for you to start designing and posing immediately. Click-and-drag to sculpt faces, pose body parts, or create various ethnic varieties. For those who require finer control; full body morphs, facial expression morphs, and bone rigging are available for any figure. All features and models are provided in a natural 3D environment for realistic depth, lighting and shadowing on any figure in any pose. Quickly and easily create shape variations with Poser’s brush based morphing tools.
With Poser, human and animal models are prepared for you to start designing and posing immediately. Figures are pre-rigged so artists can click-and-drag to pose body parts, sculpt faces, or create ethnic varieties. Thousands of poses, morphs, clothing, hair, materials, and accessories are included.
Poser’s powerful lighting and rendering tools deliver high-quality artistic effects. Create renders with natural lighting, shadows, subsurface scattering for realistic looking skin, caustics and volumetrics for smoke, fog and cloud effects. Customize your final output in many styles, including photorealism, sketch, cartoon, silhouette, real-time comic book mode and more.
Poser’s animation tools help you create stunning, realistic animations without much of the repetitive work involved in animating figures. Poser includes automatic keyframe creation, non-linear animation, lip syncing and a walk simulator to simplify the animation process.
Dynamic props and bullet physics move with your figure and add realism, bounce and jiggle to your animations. Clothing, table cloth, curtains drape and deform just as they do in real-life, while hair can be grown, styled and controlled dynamically as if blown by the wind.

Fit for Professional Creative Environments, PoserFusion plug-ins transform Poser into a character animation pipeline that will transport your Poser scenes into 3ds Max, Maya, CINEMA 4D and LightWave. Perfect for users working in industrial and architectural design, pre-visualization, theatrical set design, gaming prototype development, storyboarding, illustration and animation. PoserFusion will enable you to add 3D Poser characters to any project, saving you time and resources.
SuperFly - Physically Based Rendering
Built on Blender’s Cycles Render Engine, SuperFly brings the power of physically based shading and rendering to Poser. Accurately rendering light the way it behaves in the real world makes it easier to produce hyper-realistic renders. Existing Poser users can choose to use the same familiar materials as for FireFly, or take full advantage of the SuperFly material system, by building Cycles or physically based shaders. GPU assisted rendering is supported via Nvidia CUDA (Poser Pro version only). For faster renders, users will be able to harness the power of their Nvidia GPU(s) when using the SuperFly renderer.
Improvements to Realtime Comic Book preview
Control all your comic mode settings with one easy-to-access panel. New Geometric Edge Lines automatically produce a geometry-based outline around figures which make amazing “ink” lines in OpenGL preview. The width of the geometric outlines for each material can be adjusted with settings in the Material room. You can create different “ink” weights for different parts of your figures and even set the outlines’ width to be controlled by key frames in your animation. This allows dynamic adjustment of “ink” weight in an animation.
Actor Selection History
This works like the history in your web browser, allowing you to keep track of recently accessed objects with back and forward buttons. You can see the whole history by right clicking the history buttons, and hot keys can be assigned to the previous and next actor (just like a web browser). This makes it easier to navigate through the actors in a scene while posing, and you always have a list of recently-modified parameters at your fingertips.
Custom Parameter Palettes
Add frequently accessed parameter dials to custom palettes so you always have those dials at you finger tips without selecting different actors or lists. The palettes are saved with figures, props and scenes upon request.
Customizable Keyboard Shortcuts
This highly-requested feature allows you to customize Poser’s hot keys. Assign preferred keys to frequently performed tasks and map menu commands to the hot keys that you choose. You can also match the hot keys between Poser and your other programs so there’s nothing new to memorize.
Smooth Translation of Joints
This new rigging feature allows for smooth, weight mapped linear translation of body parts for smooth translations and a whole new dimension of control to figure rigging.
Adaptive Rigging using Morph Dependent Joint Centers (Creation is PRO)
Automatically set a figure’s joint center to match a drastic morph and automatically create the needed dependencies. Match clothes with one simple check box. Extreme morphs sometimes need the rotation centers for joints to be moved to accommodate the morphed shape, and this new tool automatically sets up the rig to match the morphed shape.
Animated Orientations
When a morph gets really wild, sometimes even the orientation of a joint needs to change, meaning which direction it moves when you twist or bend it. Now you can control a joint’s orientation by a morph.
New Female Figure
Poser 11 and Poser Pro 11 include a brand new, never before seen Poser figure: Pauline. This figure will be the standard in content creation for Poser 11 and is included FREE with the application.
Export a Partial Scene (Pro only)
When working on complex scenes, sometimes you need to separate parts out for distribution. This feature allows you to choose exactly which figures, props, lights, and cameras are included, and you can easily merge the scenes later on.
Export a Morph Injection (Pro only)
Content creators will find it handy to save a morph injection file right from the export menu. This tool creates a distributable morph injection file in a few clicks.
Area Lights
Simulates real world light sources more accurately, much like a photographer’s “Soft box” light. In the real world, lights are seldom a single point, so with adjustable-size lights, you can easily create realistic lighting conditions with soft shadows.
Simulates the way light reflects and refracts in a realistic way so you can accurately reproduce the behavior of light on refractive and reflective surfaces, like lenses focusing light and water creating ripples of light.
Volumetric Materials
Materials that transmit light can also produce volumetric effects which can simulate absorption and diffusion. This feature simulates the way light behaves inside a transparent object, like light picking up color in stained glass or being diffused in fog or smoke.
Measurements & Text Props (Creation PRO, Playback STD)
This allows you to create precise measurements in a Poser scene that are highly useful for forensics and recreating real world scenes. With a few clicks, you can create measurements that respond to the actors in the scene. As you move objects in the scene, the measurements update in real time.
High Density Display Support
This is a user-adjustable interface scale setting that resizes the entire user interface. If you have a high DPI monitor, you can scale up the interface. If you have a small monitor, you can scale it down to maximize screen real estate. It’s also useful for accessibility because the UI can be scaled up for easier reading. The addition of UI scaling makes Poser much easier to use on high DPI displays and allows easier accessibility for users with limited vision.
Improved Scene Manipulation Performance
Figure posing speed will be faster across the board, and scenes with lots of figures will be more responsive when posing figures.
Revamped Direct Manipulation Tool
A broader ribbon style and depth cueing make the new direct manipulation tool easier to use.
Auto-save saves your bacon. Customize the time between saves and how long a period of inactivity passes before it triggers.
Master Synchronized Morph Dials
Full Body Morphs can be controlled directly from any affected body part, and dials can be un-linked for individual control of morphs comprised of many smaller parts. The Master Synchronized Morph Dials feature allows you to control all the constituent parts from any part, not just the master dial.
Subdivision-level morph targets (Creating morphs PRO)
In Poser Pro, you can create high-resolution morphs right on the subdivided geometry and use the Export Morph Injection command to share them.
Improved Subdivision Surfaces
More robust handling of poor geometry. By integrating OpenSubdiv 3, support for meshes that were not originally designed for subdivision is enhanced.
Vertex Weight Painting Constrained to Material Groups
When editing vertex weights and morphs, you can limit the painted area by groups or materials. Sometimes when working with weight maps or creating morphs, you need to limit editing to a certain area, and these options give you more control over how you limit the editing area.
Figure Symmetry Improvements (Rigging symmetry is PRO)
Separate symmetry for rigging and posing. Symmetry is selectable down to individual body parts, giving you much more precise control over it. In custom mode, you can select anything from one body part to the entire figure to copy.
Control Handles (Creation of control handles is PRO)
Provides an easy way to give ghost bones a handle that is automatically excluded from renders, making it much easier to work with in the scene. Handles can be parented to any body part and set to control any other part.
Option to Prepend Morph Targets
Allows users to choose how a morph behaves when the body part it is attached to bends. This feature controls how a morph is created. Some morphs work better if they are processed before the figure is bent. Some work better after. Now you can choose the type you want.
Value Operator Editor (Value Op tab is PRO)
Gives content developers direct access to all Value Operator dependencies including scalar value. You’ll now do direct creation and naming of new parameter dials. This powerful new method of working with dependencies exposes the full power of Arithmetic Poser Dependencies, and it will be familiar to people who used to hack files to create dependencies.
Make Movie
Improved encoding preset handling, better support of codec configuration, and new support for “headless” codecs.
Layered Materials
Create layered materials to simulate the way light interacts in complex surfaces. It’s also great to make a tattoo or a scar.
Improved Library Search
Search your local library as well as partner brokerages for relevant items. Create wish list items you may want later. Tag content so you can build your own custom groups for easier content management. The new library will seamlessly include content from online sources and filter it by your own customizable tags.
Absolute Scaling for 3DS, DXF, LWO and OBJ import & export (Same PRO/STD split)
Easier import and export of geometry files because every 3D application has its own scale. Absolute scaling makes it easier to share content between Poser and other applications.
Alembic Export (PRO)
Point cache format for export allows for faithful reproduction of animated scenes in production pipelines.
Game Development Features (PRO)
Poser Pro Game Dev features have been added to Poser Pro 11, including game asset creation tools for Figure Combining, Polygon Reduction, Unseen Polygon Removal, FBX import/export and Kinect for Windows® support, all designed to produce size-efficient 3D character assets and scene files for gaming and Unity®.
Exposed Hidden Options in Dial Properties (PRO)
Enhanced ability to hide/unhide dials makes hidden parameters accessible. Exposed static property. Use the static option to force a single dial to stop animating. Its present value will be used throughout the animation. Simple selection tool. Sometimes you really just need to select something and you don’t want or need to move it. Now you can with simple select.
Architectural Improvement! Single Installer for Poser 11 & Poser Pro 11
Now there’s a single installation regardless of Poser flavor. Makes upgrading easy, there’s nothing to download.
Architectural Improvement! 3rd Party Component Updates
Embree 2.4 and OpenSubdiv 3
• Select tool: Now preserving selection upon ending vertex weight painting and scroll-wheel zoom.
• Fixed case where performing Undo then Redo of a Graph or Custom Parameter palette deletion would cause instability.
• Edit > Duplicate Prop now duplicates parented props and their children only, not the parent structure.
• Fixed case where Edit > Duplicate on a magnet with a weight map would cause instability.
• Edit > Duplicate: Modified the way attached deformers (e.g. Magnets) are handled. If a magnet is selected, Edit > Duplicate now duplicates the entire parent prop (including the magnet part). This is to prevent stray deformer parts.
• Now writing auto-save file locations to Message Log palette instead of displaying dialog.
• Delineated last-used path locations for different file types more clearly.
• Enabled High Resolution support, improving experience on Retina displays (OS X only).
• Additional GUI scaling fixes for high resolution displays.
• Improved application stability by addressing some memory leaks.
• Fixed case where lights changed position after changing light color.
• Self-referencing dependencies are handled better.
• Enabled setting of keyboard shortcuts that were already set via 'Clear' without requiring restart (OS X only).
• Improved launch performance when a large number of high resolution images are present in the render cache.
• Now ignoring animation layers when adding objects to or from content library, would cause missing geometry upon adding to scene.
Content Library
• Content Library: Library Tree thumbnail and Selected thumbnail sizes now properly remembered and restored between sessions.
• Content Library: Fixed case where Item List view does not reset scroll position after a different folder is selected.
• Content Library: Now initializing more quickly when a large number of high resolution images are present in the render cache.
• Content Library: Corrected scale factor when value other than 1 was configured in General Preferences > Interface > UI Scale (Windows only).
• Content Library: Further improved browsing performance, especially with densely nested subfolders or items. Added a caching mechanism to remember items traversed.
• Content Library: Fixed a problem with using touchscreen to focus search text field.
• Content Library: Various small improvements related to marking items as Favorite.
• Content Library: Fixed problems with files with very long path names (OS X only).
• Searching using category criteria (e.g. 'Figures', 'Pose', etc) now finds folders as well as items.
• Search > Autocomplete setting now remembered and restored properly between sessions.
• Search: Folder filtering of results improved.
• Search: Double clicking folders in search results now locates them in the tree.
• Search: Enabled Sort by: Use Count and Last Used.
• Search: Improved handling of paths containing certain accented characters in Content Indexer.
• Search: Fixed case where indexing extremely deeply nested folders would cause instability (OS X only).
• Cloud search: No longer filtering everything when criteria (e.g. Category: Figure, Pose) are selected.
Material Room
• Simple Material palette: Enabled drag & drop of images/movies into image preview slots.
• Advanced Material palette: Enabled drag & drop creation of image and movie nodes.
• PhysicalSurface: Added scatter group support to SSS.
• Texture Manager: Added 'Open in Explorer/Finder' option.
• No longer reading or writing FireFly/SuperFly root selection when processing 'Selected nodes only' material files.
• Fixed problems with node positioning when value other than 1 was configured in General Preferences > Interface > UI Scale.
Final Rendering
• SuperFly: Enabled rendering in separate process.
• SuperFly: Enabled rendering in background (Pro Only).
• SuperFly: Rendering in queue, separate process or background now obeys the number of render threads configured in General Preferences and Queue Manager preferences.
• SuperFly: Setup progress/status bar is now more responsive.
• SuperFly: Improved handling of Reflection_Light_Mult option.
• SuperFly: Improved PhysicalSurface diffuse shading with normal maps.
• SuperFly: Improved handling of tangent space normal maps.
• SuperFly: Improvements to interpretation of Math > blender node.
• Improved SuperFly versions of Poser procedural nodes, now behaving more like FireFly versions. Only improved noise is available, not traditional.
• Improved stability when starting renders in rapid succession.
• Enabled final rendering of measurements
• SuperFly: Limitations on the number of textures are removed for Kepler and Maxwell-generation GPUs (Pro only).
• SuperFly: Reduced memory consumption during GPU rendering (Pro only).
• SuperFly: Reduced memory consumption when rendering on Maxwell-generation GPUs (Pro only).
• SuperFly: Improved texture handling during GPU rendering on Kepler and Maxwell architectures (Pro only).
• SuperFly: Improved host memory usage of GPU rendering, now works properly with textures of odd widths (Pro only).
• SuperFly: Optimized launch parameters and memory headroom calculation of CUDA-based GPU acceleration (Pro only).
• SuperFly: Enabled volumetric effects for GPU rendering (Pro only). Quality is limited compared to CPU rendering.
Figure Creation
• Parameters palette: Added parameter > Edit Morph... menu item that selects the morph target in the Morphing tool's Edit mode (renamed from Create mode).
• Parameters palette: Added 'Convert to post-Transform Morph' on parameter context menu as complement to 'Convert to pre-Transform Morph' (Pro only). See Known Issues below for details on usage during pre-Transform morph editing.
• Morphing tool: Changed morph editing workflow (Pro-only). Now disabling almost all functionality until morph target is selected or created. When user creates a morph explicitly, only the master body parameter is created initially.
• Morphing tool: Added Rotate action to morph creation.
• Morphing tool: Added 'Apply pre-Transform' option to Save a Copy As....
• Morphing tool: Now writing last edited morph per object to document. (Pro Only).
• Morphing tool: Now preventing creation of morph targets on non-props or non-body parts (Pro only).
• Morphing tool: No longer drawing vertex highlights in Morph Edit mode when no morph parameter is selected.
• Morphing tool: Corrected value/dependency of morph parameter when painting props parented to a figure.
• Morphing tool: Improved robustness and memory handling during editing.
• Fixed a problem creating morphs on a parented prop.
• Now displaying Grouping objects in Hierarchy selection dialogs to allow choosing figures that are parented to control props (e.g. during Figure > Copy Morphs From...).
• Subdivision surfaces: Fixed a problem with subdivision involving geometry with degenerate polygons.
• Subdivision surfaces: Fixed case where subdividing large polygons would cause UV distortion.
• Subdivision surfaces: Disabled subdivision level GUI for non-unimesh figures. Non-unimesh figures will always be at level 0.
• Setup Room: Fixed case where non-grouped polygons were not read after saving document with work in progress.
• Vertex Weight Painting: Added single key shortcuts - add, subtract, smooth, weight and brush size now set by 1,2,3,4,5 (Pro only).
• Fixed case where simulation results were lost after writing document via Save As... or Auto-save.
• Fixed case where adding figure with multiple simulations to library would retain only one simulation.
• Bullet Physics: Now saving simulation setup when adding compound figure to library.
• Hair: Improved memory use when re-calculating existing Bullet simulation.
• Frame range changes are now fully undoable (including those that delete frames).
• Graph palette: Selection Sync now enabled by default on first palette.
• Graph palette: Changed accelerator behavior so that Ctrl/CMd+Shift+G behaves like a toggle (it removes all Graph palettes if there are any). Alt+Ctrl/Cmd+Shift+G will always create a new Graph.
• Graph palette: Added 'Reset Graph Bounds' button and editable shortcut.
• SuperFly: Enabled making movies as OpenEXR or Radiance image sequences.
• OBJ Import: Added support for disabling smooth shading via "s off".
• OBJ Import: Corrected smoothing group handling.
• OBJ Import: Improved handling of objects with texture coordinates/elements but no texture sets.
• OBJ Export: Now preventing damage to textures when "Copy textures to destination folder" is enabled and destination matches source location.
• GoZ: Ceased to re-use existing files in GoZ projects folder for new exports (Pro only).
• Now ensuring that temp directory exists upon add-on initialization.
• Cycles nodes can now be accessed with poser.kNodeTypeCodeCycles[NodeName].
• Added actor.MagnetAffectedObjects() and actor.SetMagnetAffectedObjects().
• Added actor.ZoneVertexWeights() and actor.SetZoneVertexWeights().
• Updated collectSceneInventory.py script so that it includes altGeom files.
• Print Info > ListFiles script now lists all textures used in shader nodes.
Queue Manager (Poser Pro Only)
• FireFly: Now writing Auxilliary render data again when rendering in queue (Pro Only).
• SuperFly: Now correcting processing glossy and reflection nodes for rendering in queue (Pro Only).
PoserFusion (Poser Pro Only)
• Added support for 3ds Max 2017 (Pro Only).
• Re-enabled object origin adjustment from Parameter palette.
• Simulation caches: Enabled support for non-western characters in file path (Windows only).
• Fixed case where deleting morph target would cause deletion of all parameters in a dependency relationship.
• Fixed case where dragging & dropping a file from Finder/Explorer would result in un-resizable user interface.
• Parameters palette: Changed behavior of "value changed" dot, now based on internal value of parameter instead of driven value.
• Improved Subset Selection dialog when saving expressions.
• Improved orthographic camera defaults.
Content Library
• Item List view: Improved display performance of folders with many items (up to 3x when navigating into folder with 1000+ items).
• Item List view only: Now displaying top level items immediately.
• Now no longer counting hidden items when displaying Folder Counts.
• Now obeying "Show Folder Counts" setting at top level when "All" is selected in Runtime popup.
• Added "Search" tab in options drawer, allowing to toggle "Autocomplete".
• Library Search: Improved auto-complete usability - now always prioritizing exact match.
Material Room
• Material layers: Now refreshing after loading a material that removed the currently displayed layer.
• Now forcing uniqueness for internal node names only, external names can be shared.
• Improved robustness of nested compound nodes.
• Improved robustness of reading shader node popup menu type inputs.
• SuperFly: Enabled Cycles > Shader > Holdout.
• SuperFly: Enabled modulation of Tile node mortar thickness.
• SuperFly: Enabled switching of Texture_Coords from UV to VU for 2D Textures > image_map node.
• SuperFly: P node output now matches FireFly (world coordinates).
• SuperFly: Improved Weave node rendering.
• PhysicalSurface: Added strength multiplier to NormalMap input.
• PhysicalSurface: Added "ColoredTransparency" option. Default is disabled to match PoserSurface's transparency behavior. This option will be enabled when encountering a PhysicalSurface node without it.
• PhysicalSurface: Added TransparencyMode input. Default is "Opacity" to match PoserSurface's transparency behavior. Value will be set to "Transparency" when encountering a PhysicalSurface node without the new input.
• PhysicalSurface: Enabled subsurface scattering (SuperFly only).
This uses the Cycles BSSRDF internally, and exposes a reduced set of parameters for simplicity. ScatterDist[R|G|B] are measured in millimeter.
Preview Rendering
• Added Style option allowing to control number of Samples. Reduce to increase performance of rendering large anti-aliased final output.
Final Rendering
• SuperFly: Now based on Cycles 1.7.
• SuperFly: Orthographic cameras now work correctly.
• FireFly: Corrected shading of PhysicalSurface for lights with disabled shadows.
• Fixed case where drag & drop of library item would cause instability while add-on was active.
Figure Creation
• Enabled in-pose morphs via "Convert to pre-Transform Morph" on parameter context menu to better support creation of morph targets such as JCMs.
• Morphing tool: Added "Apply pre-Transform" option to New... morph target dialog. Please refer to 'Known Issues' below for limitations and workarounds.
• Morphing tool: Fixed morph creation painting for certain models when subdivided.
• Split morph now creates new parameters immediately after original in calculation order, fixing problems when the original was post-Transform.
• Restored checkboxes to include objects in morph selection dialogs.
• Object > Copy Morphs From... now only copies the parameters selected in the dialog.
• Setup room: Now retaining morph targets without deltas if they aren't created during morph transfer.
• Fixed conforming of end points when destination figure has animated origins.
• Fixed errors in joint bulges when body parts are scaled (Poser Pro only).
• Rig Symmetry: Now properly handling x value of resetOrigin and/or originalOrigin (Poser Pro only).
• Graph palette: Improved Selection Sync behavior.
• Import: Drag and drop now supports multiple files at once.
• OBJ import: Material names no longer truncated at space character.
• OBJ export: Added options for using full texture paths in MTL file and copying textures to output folder.
• COLLADA Export: Fixed case where exporting figures without rigging would cause instability.
• FBX Export: Enabled morph target selection (Poser Pro, Japanese only).
• Alembic export: Enabled support for non-western characters in file path (Poser Pro, Windows only).
• File > Export > Morph injection now includes selected parameters only (Poser Pro only).
• File > Export > Morph injection now uses relative paths if appropriate (Poser Pro only).
• File > Export > Morph injection now includes selected parameters only (Poser Pro only).
• File > Export > Partial scene now supports groupings and their children. (Poser Pro only).
• GoZ: Added "Apply new morphs pre-Transform" option to better support creation of in-pose morph targets such as JCMs (Poser Pro only).
• Print Info > List Files now lists all textures used in shader nodes only once.
• Fixed case where ValueOp.GetKey() would return incorrect value.
Queue Manager (Poser Pro Only)
• SuperFly: Improved handling of anisotropy.
PoserFusion (Poser Pro Only)
• Enabled installation on machines where only Maya 2016 is present (Windows only).
• Enabled installation into most recent LightWave versions.
• Enabled custom shortcuts for Figure > Use Inverse Kinematics main menu entries.
• Fixed case where binary morph injection containing gratuitous commands would cause instability.
• Improved handling of subdivision of geometry with missing UV coordinates.
• Properties palette: Measurements (line and angle) now have a Callout Style option.
• Improved picking of actors when objects have significantly morphed shape.
• Now showing non-visible control props in actor selection menu.
• Now remembering/restoring option for "Include Custom Parameter Palettes" and "Include Graph Palettes" for Add to Library dialog. Both options are now disabled by default.
• Camera Controls: User customizable small camera icon settings are now saved/restored between sessions.
• Thumbnails for poses added to library now render at correct frame if current frame value is greater than 0.
• Now allowing animation and keyframes to be saved in Preferred Scene file.
• Updated Wardrobe Wizard.
• Now preventing 'missing file' from occurring for standard geometries (e.g. com.obj, sphere.obj) when file search policy is set to None.
• General Preferences Library tab: Added new option Indexing > Refresh on Launch. This triggers indexing immediately, as opposed to upon first search, which is the default.
Content Library
• Improved launch sequence robustness (Windows only).
• Enabled multiple selection in Item List view via Ctrl/Cmd-click.
• "Add" button is now active for CR2/CRZ files in the Props category.
• Enabled adding of selected figures to Props category.
• Now remembering selected Runtime between sessions.
• Add to favorite dialog tree now shows correctly even when specific Runtime is selected.
• Up/Down cursor keys now behave more intuitively in Item List view.
• Tabbing in Item List view returns focus to Tree view.
• Now computing Item List view width based on fixed Tree view width when resizing Library palette, rather than percentage based ratio.
• Now sorting items alphabetically.
• Added "Show Folder Counts" option to Tree view Options panel.
• Added "Show Folder Thumbnails" option to Item List view Options panel. Disable to accelerate access to folders with many items.
• Fixed problem where search results would sometimes not populate when search query was typed from Library tab.
• Library search: Fixed case where text entry would not respond to Enter key (Windows only).
Material Room
• SubsurfaceScattering shader node (Cycles > Shader > SubsurfaceScattering) has been updated to reflect recent improvements in the Cycles codebase. New default method is Christensen-Burley falloff, menu item is called Burley. Please select Cubic or Gaussian to match new nodes with previously existing ones.
• Material palette Advanced tab: Added "Replace" item to material node context menu, allowing to replace selected nodes with those copied.
• Added Cast_Light option to Background shader node. Use in conjunction with EnvironmentTexture for Image Based Lighting effects in SuperFly renders.
• ImageTexture and EnvironmentTexture nodes now save gamma value.
• Now writing material root nodes in such a way that they are more compatible with older versions of Poser if possible.
• Fixed case where modifying internals of a compound shader node would cause instability.
• Disabled layered materials for lights, Background, and Atmosphere.
• Material palette Advanced tab: Fixed case where popup dials would snap to 0 when using commas for display of float decimals.
Cloth Room
• Restored ability to exclude body parts of Unimesh skinned figures from simulation.
Preview Rendering
• Corrected SreeD Preview of Ambient_Color.
Final Rendering
• SuperFly: Improved handling of degenerate meshes.
• FireFly: Fixed case where a roughness value of 0 in ks_microfacet would cause artifacts.
• FireFly: Fixed case where certain irradiance cache computations would cause artifacts.
• FireFly: Fixed case where certain node combinations would cause render artifacts, such as failure to compute subsurface scattering in random spots.
Figure Creation
• Morphing tool: Improved morph creation object picking
• Adaptive Rigging: Now transforming control props when parent center is transformed.
• Fixed a problem with Symmetry operations when figure had 'lIndex3' and 'rIndex3' body parts.
• Parameter context menu: Split Morph now handles subdivision level morph targets correctly.
• Falloff graph editing for Zone props is now fully undoable.
• Subdivision level morph targets are now transferred in Setup and Fitting rooms (Poser Pro only).
• Improved automatic selection of recursively dependent morphs in Figure > Copy Morphs From... dialog (Poser Pro only).
• Copy Morphs From... will now try to preserve the valueOperation type (Poser Pro only).
• Copy Morphs From... will no longer create BODY level FBM parameters for morph targets which are JCM only (Poser Pro only).
• Custom scene saving: Added option to File > Export > Morph Injection to create an export specifically for conforming figures such as clothing (Poser Pro only).
• Custom scene saving: Now storing computation order in binary morph injection files (Poser Pro only).
• Animated Origins: Added animatable end points.
• Now able to double-click on Animation palette channels to open new Graph palettes.
• Graph palette now has "Selection Sync" option that keeps a graph in sync when selecting channels.
• Graphs are no longer locked to a single actor, actor can change via Selection Sync.
• Graph palettes are now saved with scene documents and optionally with library items (like Custom Parameter palettes).
• Improved parameter parenting/naming for animated inputs when loading animated materials.
• Fixed case where adding an animated material collection to the library omitted certain parameters, causing instability upon applying.
• No longer adding superfluous light parameter keyframes to scene upon loading when current frame was saved at value other than 0.
• Fixed a problem where light Intensity value change was getting reverted after a render.
• Now updating material name display when making selection via SelectMaterial() or SelectMaterialLayer().
• Now updating list of exposed outputs and inputs when node inside compound node is deleted via ShaderNodeCompoundData.DeleteNode().
• Fixed case where calling MovieMaker.MakeMovie() would cause freeze (Windows only).
• Now returning created actor for Scene methods CreateLight(), CreateMagnet(), CreateWave(), CreateGrouping().
• Python Imaging Library: Re-enabled JPEG decoder (OS X only).
• PrintInfo > ListFiles now lists all textures used in shader nodes.
Queue Manager (Poser Pro only)
• Enabled SuperFly support.
• Added "The Pad 2016'.
• Added "SuperFly Tileable" to Materials library category.
• Added template material to assist with setting up PBR MetalRough physically based shaders from Substance to SuperFly Tileable > Guide > PBR Texture Guide.
• Project Guide tutorials updated.
• PoserPython Methods Manual updated.
• Now correcting permissions of global configuration directory during updater installation (Windows only).
• Download Manager: Improved robustness of secure connections. This may cause alerts from anti-malware software if such software attempts to intercept SSL/TLS communication.
• Download Manager: Now calculating download speed more accurately.
• Download Manager: Now attempting to resume if connection stalls or fails during download.
• Download Manager: Now pausing all downloads on system sleep (Windows only).
• Paul and Pauline OBJs are now included for Walk Designer.
• Added Talk Designer visemes for Paul.
• Corrected normal calculation to address shading artifact on Pauline's and Paul's back.
• Direct Manipulation Tool: Enabled translate and rotate for Body actor.
• Fixed case where injecting mismatched targetParm types would cause instability.
• Hidden preference ALWAYS_WRITE_FULL_PATHS now forces absolute paths in documents
Content Library
• Library drag & drop: Added info bar to indicate drop targets.
• Enabled drag and drop from search results list.
• Added native drag & drop to enable drop on 3rd party applications (Windows only).
• Enabled preferences slider value display.
• Fixed case where thumbnails were not refreshing properly when replacing an old thumbnail with a new version.
• Library refresh now indexes directories that are updated externally.
• Adding an item to the library now indexes the directory in which the item has been added.
• Adding a runtime triggers top-level indexing so that its items show up in search.
• Enabled prioritized indexing. Now prioritizing indexing of Runtimes which have been indexed the longest time ago (or never).
• Fixed case where Library layout would change after adding new folder.
• Fixed case where selecting subset while adding props to Library would cause instability.
• Improved search results: Now showing found folders.
• Reintroduced "Locate" context menu functionality for search results.
• Search queries can now contain single or double quoted phrases as well as - or ~ for negation.
• Fixed a problem where search results panel wasn't populating fully. This would cause only the top 20 results to show until forcing a resize.
• Fixed case where thumbnails for unselected items were not being shown in Item List view.
• Fixed case where saving figure with strand-based hair would cause instability.
• Re-enabled partner content search (OS X only).
Material Room
• Now drawing dotted wires for connections between lighting nodes and non-closure accepting inputs.
• Fixed a problem where animated status of shader node inputs were lost when switching rooms.
Preview Rendering
• Improved drawing performance of subdivided objects.
• Improved OpenGL preview of PhysicalSurface node.
• Improved Raytrace Preview robustness.
Final Rendering
• SuperFly: Non-branched path tracing now renders with correct alpha channel
• SuperFly: Disabling camera visibility for an object now also makes it invisible when seen through transparent surfaces.
• SuperFly: Now ignoring degenerate triangles in tangent space normal map rendering to prevent freeze.
• SuperFly: Increased robustness when rendering the Edge Blend node.
• FireFly: Now correctly dealing with transparency when there are two PoserSurface nodes in a tree where the inactive one is opaque.
• FireFly: Anisotropic node now a closer match to Poser 10/Pro 2014.
Figure Creation
• Fitting room: Fixed case where adjusting vertex weights during fitting would cause instability (Poser Pro only).
• Rig Symmetry: Enabled transfer of Force Limits setting.
• Pose Symmetry: Fixed case where Pose Symmetry > Left to Right did not work when IK was off.
• Copy Morphs From: Fixed case where transferring subdivision-level morphs would cause instability (Poser Pro only).
• Fixed case where scuplting subdivision-level morphs would cause mesh corruption (Poser Pro only).
• GoZ: Fixed configuration path folder permissions (Poser Pro only).
• Added the following methods to ShaderNodeCompundData type: CreateNode(), DeleteNode(), AttachTreeNodes(), DetachTreeNode().
• Added isControlProp() method to check if a prop is a control prop.
• Fixed error in Documentation.py.
• Added material.DeleteLayer().
• OBJ import: Added option kImOptCodeSCALEABSOLUTE. If the kImOptCodeSCALEABSOLUTE option is non-zero, the percentage will be used as an absolute scale, rather than % of Poser figure size.
• Poser now launches on Windows 8. This OS version remains unsupported. Please update to Windows 8.1.
• Library and Log palette toggle icons are now easier to click.
• Enabled Facebook upload for rendered images (Windows only).
• Fixed case where closing document while viewing it with a non-default camera would cause instability.
• Fixed case where deleting a non-default camera would cause instability.
• Added a dependency between Center of Mass actor and figure. Center of Mass prop can no longer be deleted, preventing instability.
• Now automatically enabling Body actor when loading figure with skinning method set to Poser Unimesh.
• Updated Wardrobe Wizard.
Content Library
• Item List panel: Enabled Drag and Drop.
• Item List panel: Sped up library item loading from highly populated folders.
• Now properly omitting folder thumbnail display when no thumbnail is available (Internet Explorer 9 only).
• Better messaging for empty search results when indexing.
• Added support for conforming hair with CR2/CRZ file extensions in Hair category.
• Now preserving divider position between Tree and Item List view panels more reliably.
• Refresh item icon now rotates while refresh is in progress.
• Improved Add to Favorites dialog layout.
Material Room
• Fixed a problem with scene preview showing incorrectly after a Copy and Paste in Advanced view.
• Copy and Paste now honors the selected render engine when pasting selections including root nodes.
• Fixed problems where the FireFly root or SuperFly root was not 0th in the Node list.
• Compound nodes: Improved internal wiring robustness.
• Enabled use of more than one Cycles ImageTexture node at one time.
Preview Rendering
• Fixed excessive transparency when layered materials are used.
Final Rendering
• Saving and loading a turned off light now preserves Cast Shadow flag.
• SuperFly: Improved handling of dark highlights on PoserSurface and PhysicalSurface in branched path tracing.
• SuperFly: Now verifying that light shaders are up to date when rendering.
• SuperFly: Now interpreting material node vector inputs as linear.
• SuperFly: Improved handling of transparency in path tracing on PoserSurface and PhysicalSurface.
Figure Creation
• Enabled magnet zone weight painting on Poser Unimesh skinned figures.
• Fixed case where deleting a Full Body Morph while Dependency Editor was enabled would cause instability.
• OBJ Export: Corrected "As Morph Target" export path. Now properly using the untransformed vertices combined with active morph and magnet deforms to allow for eventual re-import as morph target in local space.
• GoZ: Fixed case where "." in the object name would cause instability (Poser Pro only).
• Fixed case where loading an MP3 misrepresenting its sample count would cause instability (OS X only).
Known Issues
• Figure Design: As of 11.0.0, BODY level Full Body value parms will be converted to TargetParms to be potential containers for subdivision-level morphs.
• Morphing tool: When creating a new morph target that is intended to be used in pose (editing in non-zero pose), please delay conversion to pre-Transform until you are satisfied with the shape.
• Morphing tool: If you are editing a pre-Transform morph target such as an existing JCM, please use the following process:
1. Choose 'Convert to post-Transform Morph' on the context menu of one of the parameters to be edited
2. Use the Morphing tool to select and edit the morph target until you are satisfied with the shape
3. Choose 'Convert to pre-Transform Morph' on the context menu of one of the edited parameters to finalize the morph target.
• Morphing tool: Subdivision-level morphs cannot be applied pre-Transform.
• PoserPython: PhysicalSurface NormalMap input is now of type kNodeInputCodeFLOAT instead of kNodeInputCodeVECTOR.
• Queue Manager: Progress indication currently non-functional when rendering with SuperFly.
Reality - это решение для визуализации, расширяющее возможности Poser предоставляя самую передовую физически-точную систему на рынке. Плагин дает максимальную реалистичность для Poser с самым простым и приятным рабочим процессом. Reality имеет встроенные основанные на физике материалы. В любое время вы знаете, какой тип материала вы изменяете.

Время раздачи: Пн-Пт с 18:00 до 22:00, Сб-Вс с 09:00 до 23:30 (до появления первых 3-5 скачавших)
[NNMClub.to]_Smith Micro Poser Pro + Content + Reality.torrent
 Торрент: Платиновая раздача  Зарегистрирован

 Зарегистрирован:   11 Сен 2016 15:42:48
 Размер:   5,8 GB  (
 Рейтинг:   4,9 (Голосов: 50)
 Поблагодарили:   203
 Проверка:   Оформление проверено модератором 12 Сен 2016 10:44:55
Как cкачать  ·  Как раздать  ·  Правильно оформить  ·  Поднять ратио!  

All world will burn
Стаж: 4 года 8 мес.
Сообщений: 31
Ratio: 1,465
Люди!? Есть кто-нибудь тут?
Salarmael ®
Модератор Книг и Обучающих материалов
Стаж: 3 года 1 мес.
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Stage1 писал(а): Перейти к сообщению
Люди!? Есть кто-нибудь тут?

Раздача пойдет когда модератор проверит релиз.
 !  Примечание от Casper1313:
Крайне не советую так поступать!

All world will burn
Стаж: 7 лет 6 мес.
Сообщений: 173
Ratio: 2,178
А где кейген для Pret-a-3D Reality, написано " Заполните поля имен и email в кейгене, затем нажмите кнопку "Generate"" в том кейгене что есть, этих полей нет.
Salarmael ®
Модератор Книг и Обучающих материалов
Стаж: 3 года 1 мес.
Сообщений: 848
Ratio: 91K
Поблагодарили: 24128
new_sergksm писал(а): Перейти к сообщению
А где кейген для Pret-a-3D Reality, в том кейгене что есть, этих полей нет.

Внимательней коллега, поля необходимые для активации все на месте как в кейгене (лежит у установщика), так и в анкете.

All world will burn
Стаж: 7 лет 6 мес.
Сообщений: 173
Ratio: 2,178
Спасибо! Проверил торрент, в раздаче "таблетка" есть, а у меня на диске нет, антивир скушал по ходу.
Стаж: 2 года 11 мес.
Сообщений: 17
Ratio: 17,95
Кто сталкивался с такой проблемой - при запуске выдаёт ошибку и закрывается?
Salarmael ®
Модератор Книг и Обучающих материалов
Стаж: 3 года 1 мес.
Сообщений: 848
Ratio: 91K
Поблагодарили: 24128
iBepcepk писал(а): Перейти к сообщению
Кто сталкивался с такой проблемой - при запуске выдаёт ошибку и закрывается?

Ну если не указывать описание ошибки, то едва ли здесь найдете телепата для решения возникших у вас неполадок.

All world will burn
Стаж: 10 лет 2 мес.
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Откуда: MI6
Скажите пожалуйста, а есть ли SR5 отдельно? Если да, то можете добавить его в раздачу (либо отдельно). Спасибо!
Стаж: 6 лет 3 мес.
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Откуда: Новос​ибирс​к​
br2paradox писал(а): Перейти к сообщению
Скажите пожалуйста, а есть ли SR5 отдельно?

Любые обновления, сервис-паки, да собственно и сам позер можно совершенно бесплатно скачать с официального сайта smithmicro через ихний Download Manager с ключами, которые выдаёт кейген из этой раздачи.
Стаж: 7 лет
Сообщений: 3
Ratio: 1,508
Нажимаю "activate"как во второй картинке и писец, ничего не получается.

Стаж: 10 лет 1 мес.
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Прописать строку " my.nalpeiron.com" (без кавычек) в файл hosts
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