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The Foundry MODO 10.2v1 Build 126693 + Content [En]

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The Foundry MODO 10.2v1 Build 126693 + Content [En]
: 10.2v1 Build 126693


: Windows 7, Windows 8 Windows 10 (64-bit )
: Intel i3
: 10GB
: 4GB
: The Advanced viewport mode NVIDIA or AMD 512MB OpenGL 3.2 .

MODO , , . MODO . , .
Engineered for speed and creativity, and featuring award-winning MeshFusion Boolean tools, MODOs flexible modeling toolset is ideal for both freeform organic models and precision final production meshes.
UV workflows
MODO's industry-leading UV tools are tightly integrated with modeling and sculpting functions, offering a powerful workflow for creating and editing both regular and multi-tiled UDIM UVs.
Bring your artistic expression to 3D modeling as you use MODO's intuitive, fully integrated brush-based sculpting tools to quickly rough out volumes and add multiple levels of fine detail.
Create detailed textures directly on your 3D model with MODO's extensive range of integrated paint tools that include pressure-sensitive brushes, image-based stencils, masking and curve snapping.
MODOs production-proven physically-based renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry's best. Unlimited network rendering is included.
Review your textures as you bake, and watch them refine progressively; tweak settings and make surface changes without waiting for a final render; store bake-related parameters for reuse with different assets.
Featuring a nondestructive, nonlinear toolset and fully integrated modular workflow, MODO's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.
Incorporating traditional animation techniques applied in innovative ways, MODO's animation framework is highly customizable to meet the most demanding of production challenges.
MODO's rule-based, directable particles work together with the fully integrated rigid and soft bodies and procedural shattering to let you create compelling dynamic simulations in less time.
Hair and fur
MODO lets you create and manipulate realistic hair, fur, grass, feathers and other fibre-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
Camera and projection tools
MODOs advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360 video.
With MODO's flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere, or for sharing useful techniques or approved assets with other team members.
Collaboration and customization
With extensive file format support, asset-sharing workflows and complete customizability, MODO offers production teams the combination of effective collaboration and individual efficiency they require.
Deformer Caching
The output of mesh operations and deformers can now be cached when animating a scene. When frames are cached, performance is limited mostly by GPU drawing performance. The Cache Deformers options greatly improve playback speed, at the expense of using more memory.
Direct Modeling
Curve Tool Improvements
The following improvements have been made to the Curve and Bezier tools:
Auto Curve Edit - When selecting a curve, the corresponding curve editing tool now automatically activates, allowing you to immediately start editing the curve.
Zero-weight Bezier Tangents - You can create sharp corners on Bezier curves by clicking in the viewport (as opposed to clicking and dragging to create a smooth control point).
Round Corner Tool - While editing Bezier curves, sharp corners now have a widget you can drag to add a rounded corner.
Bezier Tool: Preserve Broken Tangents by Default - You can edit the tangent handles of a Bezier curve's control point independently.
Close Curve by Clicking on First Control Point - Right-clicking on the first control point while creating a new curve closes it into a loop.
File I/O
Redirecting Content
The content location can now be controlled by the config system, making it easier to change where the content is located. You can set this in Preferences > Defaults > Application > Content Location.
Compound Trim Viewport UI
The Schematic-free system utilizes Compound Trims. They are simple assemblies created and destroyed on the fly as you add Trim geometry consisting of multiple meshes.
Deferred Updates
The Fusion item now has a Deferred Updates checkbox. When enabled, the Fusion item doesn't update to reflect changes to the input geometry until you release the mouse button. This allows you to edit very complex setups with reasonable performance.
Fusion Legacy Model Conversion
Previous Fusion models (Schematic or Item List structure used for 3D-Tree Fusions) can be converted to the new Flat Schematic Tree used by the Schematic-free system. LegacyFusion models still load and display properly, conversion is only required for further editing.
Source Mesh N-gon Support
MeshFusion now supports n-gons in source meshes.
Support Standard Transforms of Fusion Item
You can now use the standard Modo transforms to move, rotate, and scale your Fusion Item.
Fusion Tab
MeshFusion's toolbar has been updated with new functionality. Additionally, drag-and-drop functionality has been added.
Wireframe Drawing of MeshFusion Input Items
MeshFusion input items are now drawn in wireframe mode. This improves clarity in the viewport, and means MeshFusion no longer creates or requires custom shaders or groups.
Procedural Modeling
Assembly Aliases
Assemblies can be collapsed into a single Assembly Alias item. This allows more technical artists to create assemblies that are easier to use for others and makes the scene appear tidier.
Duplicating Geometry
The following procedural mesh operations have been added to Modo:
Radial Array
Radial Sweep
Scatter Clone
Slice Tools
The following procedural mesh operations have been added to Modo:
Axis Drill
Axis Slice
Solid Drill
Surface Support for Merge Meshes
The Merge Meshes operation has been extended to accept any item with geometry in it, including MeshFusion items, procedural items, such as the Gear and Rock items, VDBVoxel meshes, the output from Fabric canvas graphs, and so on.
Selection Modifiers
The following procedural selection modifiers have been added to modify existing selections:
Boundary Edges - Converts a polygonal selection into an edge selection by using the boundary of the polygon selection to determine the edges to select.
Grow/Shrink - Grows and shrinks the selection.
Invert - Inverts selection operations.
In addition, selections have blend modes that specify how multiple selections are combined.
Mesh Lights
A new light type - Mesh Light - has been added. This new light type allows you to choose a single mesh item in the scene and use it as the shape of the light.
Sampling Settings
Reflection, refraction, and subsurface scattering (SSS) sample settings have been moved from the individual materials to a global control on the Render item. If the global setting is 0, the local control on the materials is still used. Additionally, there is a quality multiplier on the individual materials if you want to have different quality levels on different materials.
Preview Lock
A new Lock button has been added to the Preview window. When enabled, it completely locks Modo, preventing you from accidentally restarting preview. Secondly, it overrides all the quality settings to make sure that everything is set up correctly for final frame rendering.
This makes it much easier to use preview for final frame rendering for stills.
Rounded Edges
Two new properties have been added to the Material item properties:
Rounded Edge Width - A new Shader Tree effect that allows the widths of rounded edges to be controlled by image maps, procedural textures, or gradients. The value of a texture using this effect acts as a multiplier on the edge width specified in the material properties.
Rounded Edge Angle - A new material channel that controls which edges should appear rounded based on how sharp they are. An edge appears rounded if the surface normals of the adjoining polygons vary by more than the Rounded Edge Angle setting. The default value is 40 degrees, same as the default Smoothing Angle. Lowering the setting to 0 causes all edges to appear rounded.
Simpler Controls in Render Window
The Image Processing and Compare, Region, and Options tabs in the Render Window have been tidied up and simplified.
Automatic Retopology
A new command has been added that generates new mesh items from the selected items. The new mesh is produced according to an automatic retopology algorithm that aims to output a clean mesh with good topology at a density you specify. The density can be controlled by Weight Maps or by the input density and the mesh flow can be controlled by edge selection sets or by sketching guide curves on the surface. For more information about sketching guide curves, see Retopo Guides.
The automatic retopology implementation converts a mesh into a mesh made up of all 3-, 4-, and 5- point polygons of a uniform size. To determine this polygon size, it looks at the number of polygons you request in the output, and divides the surface of the area by that number. As a result, the target polygon number, either as a number or a percent, is only approximate. An option to apply a subdivision to the mesh to produce pure quads is also available.
The retopology algorithm can detect sharp edges in the input mesh and preserve them by looking for faces that meet at an angle greater than the crease angle you specify. Although the process is automatic, you can guide the results using standard Modo mesh attributes, like the RetopoDensity weight map, or the RetopoEdgeLock and RetopoFlow edge selection sets.
The Detriangulate tool removes diagonal edges. It allows you to control flatness thresholds and to specify one or mores edges to act as guides for where the quads are.
Retopo Guides
This tool allows you to sketch curves (polylines) on a surface that are set up as either position or edge flow guides for automatic retopology.The curves are tagged with the special selection set name that the autoretopo command looks for, and they have a vertex normal map with normals taken from the surface. These are both necessary elements for autoretopo.
You can activate the tool by clicking on the Retopo Guides button in the Topology layout under the Tools sub-tab.
Automatic Component Selection
In Auto Select mode, Modo automatically switches between Vertex, Edge, and Polygon selection mode, depending on what type of component you click on.
Enable/Disable Camera Images
You can now enable and disable foreground and background images in the Camera item's properties.
Fading Grid
The grid now fades out around the corners, providing a sense of depth and distance. Red and blue color highlights for the X and Y center axis can also be enabled to help keep your orientation.
Item Mode Wireframe and Selection Drawing
Selected items now always draw their wireframe, even if wireframe display is disabled. Optionally, the item selection can be drawn with a solid fill instead.
Item Work Planes
To make aligning the Work Plane to items easier, you can now right-click on an item in the 3D viewport and align the Work Plane to that item.
Morphed Mesh Drawing
Morph maps can be drawn as a cage, with various drawing styles, with vectors drawn as line segments from the base mesh to the morph mesh, and with color and opacity settings for the morph cage.
Primitive Tool Handle
Additional controls have been added for the interactive tools. The tool handles can now either adjust around a locked central location, or lock the opposite side to the grabbed handle, making them easier to use.
Proficiency Switching in Forms
Panels that contain controls with different proficiency levels now show Less and More buttons at the bottom of the view, allowing you to display fewer or more controls.
Vertex Drawing Options
Vertices are now automatically visible in Vertex mode, but not otherwise. They can still be explicitly enabled in other component modes.
Work Plane Align to Screen
An option to align the work Plane to the Perspective view has been added to make certain modeling tasks easier, such as drawing curves using Sketch.
Work Plane Bookmarks
Work Plane bookmarks can now be assigned to polygons and re-used later on. This is useful to store construction planes in the geometry itself. Work Plane Bookmarks work in a way that is very similar to selection sets. Different bookmarks can be saved for each of your scenes.
Work Plane Visibility Options
New viewport visibility options have been added to provide more control over the main grid and the Work Plane.
Copy Transforms
The item.copyTransforms command has been added, which copies transforms from one item to another. Unlike the item.align command, this new command copies all animation and rigging as well.
Maximum Environment Resolution
A new preference for environment resolution has been added to the Display Preferences. Reducing the resolution increases performance when editing the environment.
Numeric Control Color Correction
Numeric control color correction applies color correction to the numeric values displayed in color fields. For example, this allows you to copy and paste the hex code for a color from Photoshop into Modo and have the colors match. Previously, Modo supported color correction for the drawn representation of a color in the UI but the numeric values were always drawn in linear space.
Particle ID Channel
Locator items now have a Particle ID channel that can be used to drive the Particle ID assigned to rendered surfaces. You can set this value manually or drive it by a rig and then feed it to Shaders. This is mostly useful for Gradients and Texture Switch.
Simulation Modifiers
Simulation Modifiers provide ways to control animated behaviors based on set triggers.
String Encode Modifier
This is a simple channel modifier for turning a numerical value into a text string with optional decimal precision and leading zeroes.
Feature Enhancements
UI: There was no keyboard shortcut to quickly open popovers and to match snapping and symmetry.
BUGID 14167 - Paint layout: You can now undo your settings for Image Set Resolution.
BUGID 26856 - Render layout:A Rounded Edge Width has been added as a texture effect in the Shader Tree.
BUGID 31383 - Render layout: A Rounded Edge Angle channel has been added to the advanced Material item to control which edges should have the rounding effect applied (expressed as the minimum angle between the surface normals of the adjoining polygons). The default value of 40 degrees matches the default Smoothing Angle.
BUGID 31747 - Online Help: The documentation has been updated for Environment Presets, highlighting the fact that full lighting setups can be stored.
BUGID 32703 - Item List: Item filter selection by color has been added.
BUGID 47652 - Volumes: The VDBVoxel item has been added to the schematic's Add > Volumes menu.
BUGID 50877 - Procedurals: The ability to apply Curve Fill to pave in axis other than the Z axis has been added.
BUGID 51256 - Procedurals: To improve performance, Mesh Ops are no longer evaluated in the Setup layout and in Setup mode.
BUGID 51262 - GL: Color has been improved in the viewports.
BUGID 52354 - File Output FBX: Added functionality for exporting replicators with multiple prototypes.
BUGID 52422 - Item List: Item List > Filter Items > By Color dropdown options now matches the options in the Item List right-click context menu.
BUGID 52463 - Model layout: The command select.all has been added to modo_cl.
BUGID 52452 - UI: The VDBVoxel option has been added to the Schematic Preset Browser.
BUGID 52455 - Procedurals: The Enable option has been added to the Curve Rebuild operation Properties.
BUGID 52491 - UI: The Mesh Operations list is now consistent between layouts.
BUGID 52650 - Shader Tree: The Assign Material command has been updated to display a material type dropdown menu when a pre-existing material group is selected.
BUGID 52651 - Shader Tree: Selecting an existing Unity or Unreal material in the Assign Material dropdown menu now updates the properties in the dialog.
BUGID 53058 - Particles: Spring and Viscosity properties have been added for Dynamic Fluid.
BUGID 53073 - Shader Tree: Normal Map Blend mode has been added to stack normal maps correctly.
BUGID 53117 - Performance: In the Advanced viewport, the minimum GPU RAM specification has been increased from 512 MB to 1 GB.
BUGID 53432 - UI: Tooltips has been added to Preview.
Bug Fixes
Deformers: Selection drawing wasn't disabled when scrubbing or playing animations.
File Output: The Unreal export didn't work as expected.
There was no progress confirmation when re-exporting or overwriting unchanged image files.
The image map names were missing for warning/handling of non-alphanumeric characters.
The file names were missing for warning/handling of non-alphanumeric characters.
File names for images used in the clip view were not captured.
Export Substance textures was not supported.
File Output (Game Export): The latest version of the Unreal Modo Material Importer was not supported.
File Output: UV Distortion Maps were not filtered out from .fbx files when exported.
Network Rendering: Rendering with Use Network Nodes Only enabled caused Modo to crash.
Preview: There were no notification if all buckets had been processed at least once in Preview Animation.
Render: Occlusion-based edge rounding was skipped entirely for indirect rays.
Render: Render performance was slow generating scenes using indirect rays.
BUGID 29134 - Shader Tree: Duplicating a nested layer mask created a nested layer mask in the group mask.
BUGID 30312 - Model layout: With Symmetry on, axis transform handles were drawn in the wrong transformation. For example, the Y axis moved in the X direction and the X axis moved in the Z direction.
BUGID 30417 - Render layout: Moving points on a curve broke continuous implicit UV textures.
BUGID 36363 - Shader Tree: Duplicating or copying an instance in the Shader Tree set its effect incorrectly.
BUGID 36881 - Presets: Selecting a material mask, then double-clicking to add presets, loaded them incorrectly.
BUGID 37318 - Model layout: Undoing the workPlane.fitGeometry and workPlane.fitSelect commands did not work correctly.
BUGID 38613 - Sculpt layout: Image-based sculpting sometimes broke meshes along polygon borders.
BUGID 40167 - Animation layout: Pivot snapping did not work in Skeleton Edit mode.
BUGID 41021 - Render layout: Using the Shadow Density render output resulted in high render times.
BUGID 41326 - Deformers: Wrap Deformer did not respond to deformations on the wrap mesh.
BUGID 41743 - File Output: When exporting Alembic format data files, unit distances were not
BUGID 42163 - Shader Tree: Blending between two masks (material presets), and altering the properties of the topmost mask, did not blend results correctly.
BUGID 42391 - Dynamics: Closed polylines were simulated as if opened.
BUGID 43736 - File Input: Importing Alembic format data files changed the scene to 24 fps.
BUGID 44616 - File Output:When using Export Selected Layers, Modo crashed exporting layers to separate files.
BUGID 44732 - Preview: Autofocus (Ctrl/Cmd+F) did not work in full-resolution mode.
BUGID 45172 - GL: Performance - Zooming in and out, with the mouse in a dense scene, sometimes caused a lag.
BUGID 45847 - Volumes: VDBVoxel motion blur didn't orient properly.
BUGID 46732 - File Input: Vertex maps without a name could not be selected.
BUGID 46781 - UI: Dragging the render camera label sometimes caused Modo to crash.
BUGID 47134 - Network Rendering: If the last frame was rendered on a slave system, the Render window didn't show it.
BUGID 47230 - File Output: Export of Alembic format data files failed due to a custom channel called inherit.
BUGID 47636 - File Output: Export of Alembic format data files failed to include User channels.
BUGID 47909 - UI: Editing the Work Plane made it visible, even when its visibility was disabled.
BUGID 47916 - File Output: Export of Alembic format data files failed if the scene FPS was not set.
BUGID 48187- Dynamics: Compound Rigid Body Glue did not work.
BUGID 48495 - File Output: Exporting unsupported face types in Alembic format data files caused Modo to crash.
BUGID 48630 - UI: The command query button worked as a toggle in most forms but not in Pie menus.
BUGID 48669 - UI Linux only: Meshfusion object set to Airtight Final crashed Modo when Dup & Convert to Mesh was applied.
BUGID 48724 - Preview: A maximized Preview failed to update keyed color changes when switching frames.
BUGID 48793 - Animation layout: Animation Baking did not work with Dynamic Parenting.
BUGID 48952 - Performance: Working on FBX scenes or objects which were imported with high values for scaling causes extreme GUI lags.
BUGID 49304 - UI Linux only: Selecting None for the camera's background image caused Modo to crash.
BUGID 49440 - UI Mac: Target filenames were not displayed in the missing file dialog.
BUGID 49810 - GL: In the Advanced viewport, a negative scale of an object displayed as flipped polygons.
BUGID 49857 - Deformers: Lattice deformation smoothing was incorrect.
BUGID 50208 - Shader Tree: Using a procedural material as a Layer Mask rendered incorrectly until disabling and re-enabling the layer above it.
BUGID 50412 - Schematic: Assembly values were not saved and reloaded with specific scenes.
BUGID 50459 - UI Linux: Popover windows did not display when activated.
BUGID 50601 - File Input: Importing .obj files with the material Diffuse set to 0%, produced black textures.
BUGID 50623 - Volumes: Preview didn't respond to feature parameter changes made to VDBVoxel items.
BUGID 50629 - GL: Changing the Preference > Color Management > Change Default View Colorspace setting with the Advanced viewport active caused Modo to crash.
BUGID 50634 - Preview: Editing the material of an invisible item made it visible.
BUGID 50657 - Procedurals: Translating procedural meshes was slow.
BUGID 50684 - Deformers: The Lattice deformer did not work correctly in some cases.
BUGID 50789 - GL: In the Advanced viewport, Screen Space Ambient Occlusion (SSAO) caused a memory leak.
BUGID 50802 - Volumes: Blobs didn't render in Preview with a Particle Source and Orthographic Camera.
BUGID 51015 - UI: Shift + right-clicking 3D Selection Add did not work, but Alt + right-clicking did, when in Maya navigation remapping.
BUGID 51021 - Model layout: The Text tool's Font menu only displayed the first member of font families.
BUGID 51174 - GL: When started in Play mode, there was no indication that Play mode was active.
BUGID 51292 - Model layout: Using the Bevel or Inset tool caused shading issues for all polygons that had holding edges for holes.
BUGID 51298 - File Input: Modo either crashed or displayed the error message Scene load unsuccessful when importing a specific Alembic format data file.
BUGID 51332 - Model layout: Make Curve Fill didn't work as expected.
BUGID 51397 - Render layout: Round Edge Shader didn't work in certain situations.
BUGID 51401 - Render layout: Loading a .png file into the Render Window did not work as expected.
BUGID 51424 - Fusion: Alt+N and Alt+M produced errors when a non-Fusion item was selected.
BUGID 51443 - GL: The Environment Map was flipped in Advanced viewport orthographic views.
BUGID 51450 - Model layout: The MeshFusion trim tool produced unexpected results and displayed jagged edges where the mesh quads were cut off.
BUGID 51452 - Model layout: The MeshFusion trim tool displayed jagged edges.
BUGID 51513 - Animation layout: The Camera Matching Line length control wasn't accurate and did not match the geometry to an image.
BUGID 51529 - GL: Environment reflection did not work correctly in orthogonal viewports.
BUGID 51554 - GL: The Advanced viewport roughness did not match Modo's render with Imagebased lighting (IBL).
BUGID 51686 - Model layout: Drawing a curve in the base mesh in the procedural with Merge Meshes and Polygon Reduce operations caused Modo to crash.
BUGID 51695 - Render layout: Baking a UDIM bake item with save output for .png formats created corrupted saved images.
BUGID 51772 - GL: The Default and Orthographic views of the Model layout displayed artifacts.
BUGID 51809 - Schematic: Closing a scene after using select.link with no arguments caused Modo to crash.
BUGID 51865 - Model layout: Procedural tool handles sometimes severely affected viewport performance.
BUGID 51957 - GL: Using a GL background with Gradient set in an Orthographic view looked incorrect.
BUGID 52068 - Dynamics: Mesh Shatter source mode created shards incorrectly.
BUGID 52081 - Particles: Particle Modifiers using a mesh as an input Point Source changed the particle color to black.
BUGID 52240 - Render layout: Texture Replicators did not work correctly on vertical surfaces.
BUGID 52246 - Model layout: The Polygon Extrude mesh operation only worked when the axis was set to none.
BUGID 52247 - Shader Tree: The Particle ID list displayed Material IDs.
BUGID 52249 - File Input: Using the Image tab Add button to make a new image group failed.
BUGID 52258 - Sculpting layout: Cutting and pasting part of a multi-resolution sculpt mesh removed sculpting on the part of the mesh that was not cut.
BUGID 52290 - UI: Environment images didn't appear in the Images tab when loading scenes with those clips parented.
BUGID 52297 - Scripting: The NEXUS_SCRIPTS environment variable did not change the location for implicit scripts run with @.
BUGID 52320 - Preview: Volume items did not display the alpha output in Preview.
BUGID 52321 - Sculpting layout: Unsupported falloff input options remained in the Sculpt Modifiers menu.
BUGID 52325 - Model layout: Copying and pasting a closed curve caused the pasted curve item to have a sharp start/end point.
BUGID 52334 - Mesh Types: Using the poly.convert command on curves produced unexpected results.
BUGID 52364 - Model layout: The Extrude and Bevel mesh operations sometimes caused Modo to become unresponsive when used on a frozen Text item.
BUGID 52381 - Preview did not updated correctly when visibility changed on an Item Shader.
BUGID 52389 - Preview: Deleting a Cel Edges material while Preview was running caused Modo to crash.
BUGID 52399 - Model layout: After having a Freeze mesh operation in the stack, any change to the Subdivision Level of the base mesh didn't update until you disabled and re-enabled the Freeze mesh operation.
BUGID 52403 - Shader Tree: Deleting a Shader mask caused Modo to crash or become unresponsive.
BUGID 52407 - Preview: Changing the convergence slider relaunched Preview.
BUGID 52411 - Model layout: The Radial Array Merge Vertices option only merged vertices with the source geometry.
BUGID 52415 - Render layout: Bump maps couldn't be baked from a mesh.
BUGID 52423 - Model layout: Freezing subdivisions to quads with the Freeze mesh operation did not update when changing subdivision level on the mesh.
BUGID 52442 - Model layout: The Tube tool sometimes crashed if you tried to select a non-existent preset by using a script or command.
BUGID 52445 - Procedurals: A scene containing a hidden procedural mesh took a long time to open.
BUGID 52470 - Model layout:Modo became unresponsive when adding a Polygon Bevel Mesh Operation to a specific item.
BUGID 52480 - GL: After disabling GL visibility performance checkboxes with the Advanced viewport active Modo crashed.
BUGID 52484 - Preview: When changing the Render Curve Start value while running Preview Modo crashed.
BUGID 52487 - Deformers: The Add Item buttons in the Mesh Operations list and in the Item List displayed the same name.
BUGID 52488 - Deformers: The Add Item list in the Mesh Operations list and in the Schematic viewport displayed as Procedural in the menu.
BUGID 52490 - UI: Some deformers had no buttons in the Setup layout toolbar.
BUGID 52498 - Animation: A customer project was performing significantly slower in Modo 10.1 than in Modo 10.0.
BUGID 52500 - UI: No Apply button was displayed in the Edge Slide tool properties.
BUGID 52503 - Scripting: Using a command alias for mesh cleanup caused Modo to crash.
BUGID 52515 - Model layout: Running the Mesh Cleanup or Merge Vertices commands on specific meshes caused Modo to crash.
BUGID 52528 - Render layout: When rendering a specific scene after deleting the B-spline Weight Map Modo crashed.
BUGID 52539 - Model layout: Deleting a Weight Map with transparent materials caused Modo to crash.
BUGID 52553 - Render layout: When using standard scene lights with negative intensity values, a clipped patch of black was displayed.
BUGID 52556 - UI: Some area light flags were disabled but were still needed if the falloff type was changed.
BUGID 52563 - Shader Tree: Two Texture Locators were created when Final Color output was defined using the Bake Wizard.
BUGID 52567 - Deformers: The Deformer List showed graphs ordered in the opposite order to the Schematic.
BUGID 52582 - Render: The Render Output Bake item didn't save to an output directory driven by a String Constant node.
BUGID 52583 - Render layout: Render failures occurred using Bake items.
BUGID 52584 - Preview: Adjusting Occlusion Texture cache settings with Preview running caused Modo to crash.
BUGID 52585 - Model layout: Copying procedural items from one scene to another didn't work.
BUGID 52586 - Model layout:The Procedural Lattice Effector crashed when scaling lattice points.
BUGID 52599 - Deformers: Polygon rollover highlighting was incorrect for deformed meshes.
BUGID 52610 - UI: Texture falloff XYZ was only visible when the Locator was selected.
BUGID 52621 - Scripting: Trying to remove an item when the value was set to None (scene.removeItems(None)) caused Modo to crash.
BUGID 52633 - Shader Tree: Texture Replicators did not align to particles.
BUGID 52644 - Volumes: Navigating Preview with VDBVoxel items was much slower in Modo 10.1v2.
BUGID 52645 - Model layout: The Right-click Lasso selected more than expected.
BUGID 52656 - Model layout: UV data was lost when freezing a procedural item.
BUGID 52660 - Model layout: modo_cl crashed when running the poly.freeze command on curves with Tessellation set to false.
BUGID 52665 - Model layout:New materials were not created when copying and pasting polygons into a new scene.
BUGID 52668 - Preview: Right-clicking in Preview showed item masks multiple times.
BUGID 52688 - UI: Profile names in the Preset Browser displayed the file path instead of the name.
BUGID 52701 - Animation: The Command Region command entry field displayed the command name, not the command.
BUGID 52709 - File Input: Loading a scene with a corrupt .png image caused Modo to crash.
BUGID 52748 - Particles: When using a UV Constraint in a Particle Simulation Modo crashed.
BUGID 52786 - Item List: Mesh item visibility couldn't be enabled in Element mode.
BUGID 52793 - Paint layout: Flipping image inks created repeats, even if Repeat was disabled.
BUGID 52814 - GL: Polygon selection only worked on selected items.
BUGID 52826 - Procedurals: Selecting the base mesh and adding an operator placed it in the wrong location in the stack, instead of immediately above the base mesh.
BUGID 52830 - Model: Right-clicking on selected edges after beveling caused Modo to crash.
BUGID 52857 - Shader: Tree UV mapping was not working correctly with the Texture Switch node.
BUGID 52858 - Shader Tree: Modo allowed Particle IDs to be 1.0 (previously, any ID >= 1 was set to 0) for the Texture Switch node. It added the username for the Particle ID channel.
BUGID 52860 - Content: Closing a scene with a SLIK2 Studio preset in it caused Modo to crash.
BUGID 52889 - UV: Using Bevel with Inset and Make UVs Connected broke the UVs.
BUGID 52893 - UV: Copying and pasting from the UV lists tab sometimes broke UVs.
BUGID 52899 - Procedurals: New mesh operations were always added to the top of the Mesh Operations list.
BUGID 52940 - Deformers: Lattice points set up with Item Influence crashed when used as a Replicator prototype.
BUGID 52969 - Deformers: Tools were not respecting the Enable Deformers option setting in the viewport.
BUGID 53131 - Procedurals: The Path Generator tool operation flipped polygons.
BUGID 53134 - Shader Tree: Dragging and dropping an item into a new scene reordered all associated shaders.
BUGID 53137 - Preview: Replicators could not be deselected.
BUGID 53172 - File Import: Loading an .fbx file with a user-defined channel name caused Modo to crash.
BUGID 53194 - Network Rendering: Image processing was not possible and dummy thumbnail images were generated for offloaded (slave-only) renders after the 10th render.
BUGID 53207 - File Output: Saving Substance images sometimes caused Modo to crash.
BUGID 53219 - Schematic: When dragging materials from one file to the other, all schematic links were lost.
BUGID 53229 - UI: The Time Offset Type channel had a dropdown menu with incorrect entries.
BUGID 53248 - File Output: Alembic format data files crashed or hung when exporting a procedural mesh with a Bevel mesh operation.
BUGID 53457 - UV: Selecting the next loop on a UV map caused Modo to crash.
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