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The Foundry NUKE STUDIO 10.5v1 + HIERO [En]


 
 
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Salarmael ®
Модератор Книг и Обучающих материалов
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The Foundry NUKE STUDIO 10.5v1 + HIERO [En]
Версия программы: 10.5v1
Официальный сайт: ссылка
Язык интерфейса: Английский

Лечение: в комплекте
Тип лекарства: другое

Системные требования:
Операционная система: Windows 7 64-bit и Windows 8 64-bit
Процессор: x86-64 начиная от Intel Core 2 Duo и далее
Место на диске: 5 GB
Оперативная память: минимум 8 GB
Видеокарта с 512 MB видео памяти и с поддержкой OpenGL 2.0


Описание:
Nuke Studio — мощнейший пакет для композитинга, обеспечивающий пользователей высочайшей скоростью и набором первоклассных функций, не имеющий себе равных на рынке настольных систем. Решение является проверенным в производстве инструментом для создания визуальных эффектов, которое придаст скорости, функциональности и гибкости вашему VFX-конвейеру. Hiero, позволяет создавать единый производственный процесс, объединяя потоки данных из различных источников. Пакет обладает возможностью стыковки материалов с различных этапов создания на единой временной шкале, что позволяет очень быстро оценить создаваемый проект в соответствии со сценарием и этапами создания. Автоматизация многих функций избавит от сложных ручных процессов.
3D Camera Tracker
NUKE STUDIO and NUKEX's 3D Camera Tracker integrates directly into the 2D/3D image processing environment to analyze 2D image sequences and reconstruct the 3D camera with unknown/approximate/known and constant/varying constraints. Including automatic track selection and distribution controls, tools to add user-generated track data, flexible options for creating reference geometry, ability to track and solve from reference stills as well as a locator system to simplify manual solves, the Camera Tracker improves efficiency and accuracy of common compositing tasks.
3D Particle System
Available in NUKE STUDIO and NUKEX, the 3D Particle System makes it quick and easy to emit, manipulate and create a range of advanced particle effects - such as breaking windows, dust, fire and rain - without the need to go back and forth from external applications.
3D workspace
Combine live action 2D and 3D elements quickly and seamlessly with NUKE's integrated 3D environment. You can create cards, extended bicubics, bilinear meshes and standard geometric primitives and also import pre-constructed meshes and cameras. NUKE gives you extra control and flexibility with functionality that includes a 3D environment that offers displacement, 3D alpha shadows and stochastic samples control for motion blur.
Model Builder
NUKE STUDIO and NUKEX's Model Builder provides an easy way to create 3D models and add them to your image sequences in realistic positions directly in NUKE, using a tracked camera and an input image sequence for visual reference. You can also use other 3D geometry and point clouds as a reference if you already have these for your scene. UV creation within NUKE's Model Builder lets you create seams, or 'unwrap marks' on models as well as use the UV window to refine unwrapped UV's live and in context.
Point Cloud and Depth Generation
NUKE STUDIO and NUKEX's powerful Point Cloud and Depth Generation tools help take the grind out of day-to-day compositing tasks. The Point Cloud Generator uses pre-tracked camera and image data to create a 3D point cloud of your scene, which can be used as a reference for positioning lights and 3D objects. The Depth Generator node creates a depth-pass sequence of your scene for use in grading, displacements and other common compositing tasks.
UDIM import
Using NUKE’s UDIM import you can pull in a set of texture patches that follow the UDIM numbering scheme and quickly apply them to the surface of a 3D object. This feature makes it simple to work in conjunction with our 3D paint tool MARI and other compatible applications.
2D Tracker
NUKE's 2D Tracker lets you track and correct difficult objects with ease and accuracy, giving you fast and powerful control over core tracking functionality. The unique keyframe tracking functionality allows you to tackle difficult occlusion problems quickly and easily. With NUKE’s 2D Tracker, it is simple to average multiple tracks, deal with luminance variations, assist rotoscoping and work in stereo.
32-bit floating point color channels
Powerful and highly scalable, NUKE's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage over 1,000 user-definable 32-bit floating point color channels. Even processing super-high resolution footage at the highest 32-bit floating point precision on modest hardware gives rapid feedback and accurate results with NUKE's multi-threaded, scanline-based rendering engine.
Curve Editor
NUKE's Curve Editor allows you to see and manipulate animation data. Once a node panel with animation data is opened, the animation curves of that data are visible within the Curve Editor. This makes it easy to look at all animated curves within a certain node, or at individual curves of different nodes. You can modify any animation by moving or adding keyframes, adjusting animation curves, retiming, or changing curve interpolation.
Deep Image Compositing
Deep Compositing tools allow artists to work with 'deep images' containing multiple opacity and color samples per pixel. These enable you to render CG elements without the need for predetermined holdout mattes, so there's no need to re-render when content changes. Deep Compositing can also be used to create new volumetric effects and merge 3D images with reduced-edge artifacts.
Denoise
The Denoise node enables you to create cleaner images with less grain. NUKE’s powerful wavelet-based noise removal tool enables the quick and effective reduction of image noise and grain, giving you clearer and more visually pleasing results with fewer artifacts.
Dope Sheet
Providing an easy way to see and move keys around in time, NUKE’S Dope Sheet makes working with scripts that involve time manipulation simple. Connect the viewer to different parts of the node graph, with keys updating automatically and view multiple paths through the viewer to show how key frames alter along each path. With an enhanced view of shots and frame ranges, the read node and all time nodes appear as bars in the time context of the viewer and can be dragged and resized, whilst automatically adjusting affected key frame positions.
Full HDRI support
The entire NUKE range fully supports HDRI formats to ensure you are always working with final shot quality imagery. NUKE’s high dynamic range floating point processing pipeline ensures any edits or changes you make are done non-destructivly, without compromising quality. And thanks to NUKE’s powerful color management system, you can even review on low dynamic range monitors when working on the original high resolution version.
FURNACE plugins
NUKE STUDIO and NUKEX come pre-packed with a select number of plugins taken from our award-winning FURNACE toolset, designed to reduce the hard grind of day-to-day compositing. The seven plugins that come out of the box with NUKEX include tools for shot clean up and restoration, noise and grain management and shot stablization and alignment.
Keying
NUKE provides a wide range of keyers to assist in the extraction of mattes from images. This includes industry standard keyers such as Primatte, Ultimatte and NUKE's own IBK, as well as The Foundry's KEYLIGHT, an award-winning, production-proven blue and green screen keyer. KEYLIGHT is particularly good at working with reflections and keying around semi-transparent areas and hair.
KRONOS retiming
Exclusive to NUKE STUDIO and NUKEX, KRONOS offers high quality GPU accelerated retiming, useful when you have to make something fit an allotted time segment or want to creatively move in "super slow-motion". Based on our Academy Award®-winning FURNACE algorithms and OCULA research, KRONOS offers the choice of multiple algorythms for retiming and includes matte inputs for highest quality results when retiming, speed-ramping, time-remapping, adding slow-motion effects and realistic motion blur.
Lens Distortion
Available in NUKE STUDIO and NUKEX, the Lens Distortion tool integrates directly into NUKE's 2D image processing environment and supports advanced lens modeling to let you add, remove or adjust lens distortion in image sequences. It allows you to use image, grid or line analysis to calculate the lens distortion on the input, and then sets the appropriate values. You can also calculate the lens distortion on one image and apply that distortion to another with the help of an STMap node.
Match Grade
Exclusive to NUKE STUDIO and NUKEX, the Match Grade node automatically modifies the color histogram of an image to match a reference, making grading simple and fast. The node can be used to extract a baked-in grade and match it to the target image when frames are the same across both images. It can also match grades between completely different shots or match elements between source and target shots such as grass areas and face regions within shots.
Multi-channel workflow
NUKE's robust multi-channel workflow makes for more efficient compositing by allowing you to manage multi-pass renders in a single stream, separate out individual passes for manipulation and work natively with high dynamic range imagery (HDRI). Multi-channel, multi-view and high dynamic range compositing are part and parcel of the NUKE toolset, meaning increased productivity and better data management.
Nodal toolset
With over 200 creative nodes at your disposal, NUKE provides all the tools you need to tackle the diverse challenges of CG compositing. These include all the industry standard keyers (Ultimatte, Primatte, KEYLIGHT), together with rotoscope and vector paint tools, time manipulators and multiple color correction approaches, to name just a few.
OFlow retiming
NUKE’s OFlow tool, based on KRONOS technology, offers high quality GPU accelerated retiming across the NUKE range. This functionality is useful for any artists working with retiming, speed-ramping, time-remapping, slow-motion effects and motion blur.
Optical Flow based Motion Blur
Optical Flow based Motion Blur, available in NUKE STUDIO and NUKEX, lets you manage motion blur with ease, taking the headache out of shot retiming. It generates high quality GPU accelerated motion vectors, enabling you to add realistic blur to clips based on the movement of objects within it and vastly speeding up the compositing process.
Pixel Analyzer
NUKE's Pixel Analyzer gives you easy access to a wide variety of image color values through intuitive in-viewer scrubbing or region box selection tools. Sampling multiple pixels from a specific channel layer with the Pixel Analyzer, you can clearly see live variants between images and elements - a useful tool when color correcting.
Planar Tracker
NUKE STUDIO and NUKEX’s Planar Tracker allows you to track areas in your image sequence that lie on a plane, letting you easily place new 2D elements on a flat surface, such as the face of a building, the floor or the side of a car, and then automatically animate with correct perspective as required. It dramatically speeds up common compositing tasks like sign replacement, element inserts and clean plate generation.
Relighting
NUKE’s Relight node makes it possible to relight renders in the comp environment, without having to use other packages for quick fixes and adjustments. You can also create point clouds quickly and easily using the ‘Position to Points’ tool to see your relighting results in the 3D environment.
Rotoscoping
Rotoscoping in NUKE is done natively thanks to the integrated Roto node that includes bezier curves, b splines and open splines to which per shape or global motion blur and per point feathering can be applied. All accessible within an intuitive fold-down layer system, NUKE’s Roto node gives precise control over even the most complicated rotoscope work.
Scopes
Scopes in NUKE are designed to give you access to detailed levels of color data on images displayed in the viewer and include standard scopes such as histogram, waveform and vectorscope. Scopes provide plotted information on tonal and hue values within each channel and help to determine whether an image is under or over saturated, what the contrast is, and whether there is any color imbalance. They also give you access to a mode where channels can be displayed individually, analyzed in greater detail and luminance levels can be set.
Stereoscopic workflow
Save time with NUKE’s stereoscopic workflow by keeping your stereo footage as one image stream, separating left and right streams only when you need to. NUKE supports any number of image streams, making it simple to work with multiple camera views. Whatever your preferred technique, NUKE has everything you need to tackle 2D to 3D conversion work, from simple pixel displacement to complex 3D match-moved geometry, with a ‘displacement shader’ tool to help achieve higher quality stereoscopic conversion.
Text
With the Text node in NUKE, you can enter text directly into the viewer and edit, modify or animate on a per-character basis, with all the standard word processing and editing features you would expect, such as block selection, copy, cut and paste. Enter or select text simply by clicking anywhere in the viewer and starting to type or dragging to select. NUKE's virtual slider knob gives you easy and detailed control over adjustments with a simple click and drag solution and the shadow tab adds drop shadows and outlines to text.
Vector Generators
Vector Generators, available in NUKE STUDIO and NUKEX, produce high quality, GPU accelerated motion vector renders for use in other nodes. They can be used in optical flow retimes or for adding motion blur to your shots.
Warp Effects
Warp Effects within NUKE allow you to transform or morph images within parameters set by you. You can choose to warp images based on either grids, splines or vectors depending on how you work. The Spline Warp node is also linked to the Roto tools, meaning splines can be copied between nodes.
ZDefocus
GPU accelerated and available within NUKE STUDIO and NUKEX, the ZDefocus node has the ability to create camera defocusing based on a depth pass. Using this node, you can choose a focus point on camera and blur an image according to the depth map channel to create a depth of field effect.
2D format support
NUKE supports a wide range of 2D formats, both for for reading and writing. The range includes standard image formats such as DPX, EXR, JPEG, MXF and Quicktime and support for RAW camera formats such as RED raw, ARRI raw, Sony Raw and more.
3D format support
NUKE supports a range of 3D file formats, including Alembic, FBX and OBJ, that allow you to read and write geometry and cameras. This allows easy exchange of 3D content between different platforms and applications.
Annotations
Use annotations to clearly and easily provide feedback on shots, add artistic direction or comp notes, and communicate your ideas visually to others. Useful during review sessions or when working as part of a team, annotations let you draw or write directly in the NUKE STUDIO viewer on a shot-by-shot basis and then share those comments within the script with the artist working on the shot.
Digital ingest
Digital ingest in NUKE STUDIO lets you bring in any media from your project either from the file browser or via drag and drop directly into the media bin. Supporting a full range of both 2D and 3D formats, you’ll have the confidence that everything you need for your project is stored and organised in one place.
Export structure
NUKE STUDIO’s powerful export structure provides an organized foundation for both individual and collaborative work. Acting as a simple shot management tool, the structure automates the creation of shared directories and naming conventions to make sharing shots with other VFX artists and managing multiple deliveries fast and simple. The tools even let you force transcode media during the export process by creating a simple copy of it, or by creating quick and light symbolic links back to the original files to save export time and disk space.
Native Flipbook
Enjoy real-time playback in NUKE and NUKEX's native Flipbook panel, and the NUKE STUDIO timeline. Playback features include audio support, along with stack, horizontal and vertical views, blending modes, color sample tools, split wipe tool, gamma and gain sliders, and multi-channel support to give precise control. You can even playback stereo imagery from multi-view Stereo EXRs, while NUKE STUDIO also offers the ability to use a stereo monitor for viewing through SDI-out.
NUKE Assist
NUKE Assist gives you access to two extra NUKE licenses with a core set of nodes for performing the everyday tasks of paint, roto, 2D and planar tracking. It lets you share out essential tasks and scale up and down according to workload and deadlines at no additional cost. NUKE Assist comes free with valid maintenance with NUKE STUDIO and NUKEX.
OpenColorIO color management
With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, NUKE can handle color transform and image display across multiple applications by setting up a single profile to provide consistent colors across all compatible applications. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.
Review & playback
Review and real-time playback provide a seamless workflow between timeline and effects in NUKE STUDIO thanks to core viewer functionality that compares clips, sequences, tracks and versions directly in the A/B viewer. This includes stack, horizontal and vertical views, blending modes, color sample tools, split wipe tool, gamma and gain sliders, and multi-channel support to give precise control. In addition, histogram, waveform and vectorscope tools allow you to analyze the image information in each shot in detail.
User presets & node toolsets
NUKE’s user presets enable you to set tailored node parameters for effects and save these for use across multiple projects or shots to save time and ensure consistent results. Node toolsets in NUKE let you automate your workflow by creating grouped configurations of nodes for specific tasks. These can then be re-used at a studio, job, shot or individual artist level, saving you time and effort.
Versioning
NUKE STUDIO’s powerful versioning functionality allows you to bring new versions of shots into the timeline and switch between them quickly and easily. Capable of handling multiple versions, this functionality makes review sessions and client attend simple. You can even jump straight into the comp of any version directly from the timeline - whether it was done by you personally or another NUKE artist - and make any tweaks or updates on demand.
Audio Tools
Import .WAV or .AIFF files into your projects and play them back to ensure audio and video align, and give context to shot review and editorial work. View an audio track’s waveform in the timeline, with separate waveforms displayed for stereo audio files. With NUKE STUDIO, you can easily adjust audio tracks directly in the timeline with the ability to apply cross-fades, fades-in and fades-out, and edit them using handles.
Comp containers
Comp containers within NUKE STUDIO allow you to jump into a compositing shot directly from the timeline. They 'wrap up' a NUKE script and allow it to be played back, versioned and edited on the timeline in the same way as image clip media. You can create a comp from one piece of footage, even include Soft Effects, or leverage shot names and the clips position in time to combine multiple footage elements into one script for work in the node-graph. And with the power of the export presets, you can even distribute these scripts to other NUKE artists or bring in external comps to review and modify directly on NUKE STUDIO’s timeline.
Editorial tools
The editorial tools within NUKE STUDIO provide easy to use, familiar functionality for artists accustomed to standard editorial packages - all accessible on the timeline. Editorial tools at your disposal include select track, slip & slide, roll & ripple, retime, razor, razor all and join. Accessible as either individual tools on the timeline or through a unique multi-tool with NUKE STUDIO, VFX editorial is made fast and simple.
In-timeline Soft Effects
Add powerful GPU-accelerated effects right on the timeline, in real time. Whether you’re working alone or in client-attended review session, in-timeline soft effects let you quickly and easily get shots set up, experiment with ideas and interactively refine your work. Appearing as a layer above shots on the timeline, soft effects can be applied, stacked, cloned and copied on a per-shot basis, across an entire track or to each separate video track layer.
Media bins
Media bins within NUKE STUDIO allow for easy access to all shots and media relating to the project, making it fast and easy for you to find relevant content for a project. These bins are easily searchable and allow tagging and grouping, with content able to be added via the file browser or dragged and dropped.
Multi-track editorial timeline
NUKE STUDIO comes complete with a multi-track editorial timeline that lets you playback, review and edit multi-layered sequences containing a mixture of video and audio tracks. You can stack unlimited tracks containing as many clips as you need, even at variable speeds. You can even create timeline effects, flip them into the node graph, as well as edit and render composites in the timeline. Support for multiple overlay tracks lets you quickly and easily create editorial effects requiring overlays, such as insets, product logos and multi-window setups.
Non-linear retiming
Non-linear retiming is available as a Soft Effect directly on the timeline of NUKE STUDIO, enabling you to animate your retimes throughout the length of the clip in real-time. Removing the need to jump into the compositing workspace, this functionality makes it fast and easy to match retimes against an offline, gives extra power to the editorial process and enhances creative retime decisions.
Onlining & conform
Alongside all the standard editing features, NUKE STUDIO conforms AAFs, EDLs and XMLs into a multi-resolution, multi-track timeline complete with audio, helping to take the pain out of the conform process. Soft effects—including animated nonlinear retiming, transforms and crops—in imported XML files are retained and automatically recreated in NUKE STUDIO. With NUKE STUDIO, you can get your project set up without the hassle of roundtripping to other applications.
SDI broadcast monitor support
The NUKE range provides SDI broadcast monitor support on compatible AJA and Blackmagic SDI-out hardware. With this support, you can accurately check color space and aspect ratios on broadcast content during the review process.
Source/record viewer
The timeline in NUKE STUDIO provides a familiar editorial layout, giving you the ability to insert and overwrite clips from the source view directly into the timeline, through the use of standard 3-point editing techniques.
Spreadsheet view
The sophisticated spreadsheet view within NUKE STUDIO provides a breakdown of every timeline item's source and destination, both for visual feedback and modification. Items selected in the timeline link to selections in the spreadsheet and vice versa. This can be called upon at any time to give a side-by-side comparison of the timeline against an offline source. You can click into timecode items and alter them on case by case basis or you can group select and alter by a relative value - all handy for precise control.
Tagging
The tagging system in NUKE STUDIO allows you to tag shots and media to make them easier to organize and find. NUKE STUDIO's tagging abilities allow the addition of notes and let you create custom tags, as well as store arbitrary metadata on shots and clips in the timeline, viewer and media bin view.
Asset Management
The entire NUKE range has the ability to connect to asset management software, such as ftrack and Shotgun or in-house systems, ensuring smoother collaboration and organization between artists in teams.
Background rendering
NUKE STUDIO offers background rendering of comps or sequences directly from the timeline, allowing you to continue working whilst renders are processed. Built-in render farm functionality automatically uses all available resources to enhance speed and performance, either on a single machine or when connected to multiple.
Blink GPU acceleration
NUKE’s Blink framework is responsible for GPU acceleration inside NUKE, making it possible to harness the power of the GPU and speed up interactive processing when using tools such as Motion Blur, KRONOS, Denoise, OFlow, Vector Generator, Convolve and ZDefocus. If the GPU is unavailable, NUKE will simply revert back to the CPU, with no need for you to adjust any settings.
Blink Script
NUKE's Blink Script node lets you write your own image processing operations inside NUKE. Getting the best possible performance from a team’s hardware, it ensures code can be written once and then run fully optimized on a variety of devices. It can also translate image processing code into standard x86 or SIMD accelerated code to run on the CPU, or OpenCL to run on the GPU. NUKE also includes an API that allows C++ plug-in developers to harness The Foundry's Blink technology, giving the ability to create faster and more complex effects.
Customizable workspaces
There are six built-in workspaces within NUKE STUDIO to cover the compositing, editing, finishing, conforming, reviewing and timeline functions. All of these can be customized and moved around your screen into whatever position suits your workflow best. Personalization and customization means you can set up your toolset in a way that works best for you
In-context help
NUKE’s intelligent in-context help system provides an easy to use interactive online HTML help that loads in your default browser directly from within NUKE and gives you access to all of the information found in NUKE’s Getting Started Guide, User Guide and Reference Guide, as well as video tutorials and example .nk scripts that will open in your existing session.
Performance metrics
Performance metrics in NUKE give accurate and detailed performance information on scripts running across all platforms. Displayed in the node-graph on individual nodes, NUKE’s performance metrics give you color-coded visibility of total processing time spent on each one. NUKE can also be run from the command line to get the full performance profile for a render in XML format. These metrics exist to help you debug slow scripts and give visibility of any bottlenecks to help you make the work you’re doing faster and more effective. In addition, Python calls exist to provide Python access to timing information for individual nodes.
Pixar Renderman Pro Server support
Available in NUKE STUDIO and NUKEX, Pixar RenderMan Pro Server Support adds an alternative to the in-built scanline renderer that aligns rendered scenes with the 3D pipeline. RenderMan Integration seamlessly matches motion blur and depth of field, whilst providing flexible control of new rendering capabilities, such as ray-traced shadows and reflections. You can inject and manipulate RIB files and statements, allowing you to bring in external shaders and RIB sources from your 3D pipeline and render real elements live without going back to 3D.
Python API and PySide
Available across the entire NUKE range and accessible via the script editor or by running scripts on startup, NUKE’s Python API can be used for full pipeline integration and for automating common tasks and procedures. PySide is also included to allow users to build their own custom user interfaces via Python and the Qt frameworks.
Multi-track editorial timeline
HIERO lets you play back and review sequences containing a mixture of video and audio tracks at variable speeds on a familiar multi-track editorial timeline. You can also create and edit new sequences using the standard move, trim, slip, slide, roll and razor timeline editing tools.
Broad format support
HIERO shares image and audio reading functionality with NUKE, so all applications can read the same formats in the same way. Supported formats include: R3D, ARRIRAW, EXR, MOV and DPX.
OpenColorIO color management
HIERO’s unparalleled color management system lets you match color grading from any particular source throughout a sequence. HIERO includes OpenColorIO, the open source color management library backed by Sony Pictures Imageworks, which is consistent across all our products to standardize color space conversions.
HIERO also offers extended export functionality that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Audio import and playback
HIERO lets you easily import WAV files for preview and for addition to existing timelines, giving context to shot review.
Review and playback tools
HIERO gives you the core viewer functionality that you need to compare clips, sequences, tracks and versions in the A/B viewer. This includes stack, horizontal and vertical views, blending modes, colour sample tools, split wipe tool, gamma and gain sliders, and multi-channel support.
The histogram, waveform and vectorscope allow you to analyze the image information in each shot in detail whilst playing back in context. HIERO also provides fast and intuitive control of frame shuttling directly in the viewer through the mouse, for precision playback and review.
SDI broadcast monitor support
You can accurately check color space and aspect ratios on broadcast content during review on compatible Blackmagic and AJA SDI-Out Hardware.
Modal editorial tools
All the familiar editorial functionality is available in HIERO, in the form of individual tools including select track, slip & slide, roll & ripple, retime, razor, razor all and join. These provide the complete set of standard and easy-to-use controls straight on the timeline, as well as in HIERO’s unique multi-tool.
Source / record 2-up viewer layout & 3-point editing
A familiar editorial layout gives you the ability to insert and overwrite clips from the source view directly into the timeline, through the use of standard 3-point editing techniques.
Editorial keyboard interface
HIERO offers in-depth precision clip or edit selection and nudging, as well as playhead shuttling from timecode and extended JKL functionality, to give you advanced control straight from the keyboard.
Import EDL and FCP XML
Alongside all the standard editing features, HIERO conforms EDLs and XMLs into a multi-resolution, multi-track timeline, including audio, helping to take the pain out of the conform process.
Session-wide spreadsheet view
HIERO makes life easy with its sophisticated, session-wide spreadsheet view. This can be called upon at any time to give a side-by-side comparison of the timeline against an offline, and offers extensive metadata for inspection at any point in the conform process.
Export functionality
HIERO allows you to send shots to VFX quickly and simply, whether you want to bake out EDLs or XMLs plus media selects (with handles) from the timeline, or simply bake out the entire timeline as a single clip in the required delivery format. HIERO lets you force transcode media during the export process by creating a simple copy of it, or by creating quick and light symbolic links back to the original files to save export time and disk space.
Color management is easy with HIERO’s extended export options that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Templating
HIERO lets you create and share templated NUKE scripts to improve collaboration across VFX departments. Thanks to its tight integration with NUKE, HIERO removes the risk of problems occurring due to mistyped paths and poorly communicated templates.
Ingest
HIERO gives you the ability to automatically pass back rendered shots from NUKE and other VFX tools into the full timeline. You can also ingest new media from the file browser, or via drag and drop into the project bin view.
Versioning
HIERO makes it easy to bring in new versions of shots and switch between them in a timeline view, to easily review changes in context. HIERO’s tagging abilities allow the addition of notes and let you store arbitrary metadata on shots and clips in the timeline, viewer and project bin view.
Python API & Pyside
Accessible via the script editor or by running scripts on startup, Python API makes HIERO suitable for full integration with asset management and production tracking systems. PySide is also included to allow you to build your own custom user interfaces via Python and the Qt frameworks.
New Features
Blend Tracks
Nuke Studio's track blending feature now allows you to apply several new blend modes, as well as the existing over blend. Additionally, a new masking feature has been implemented to limit the selected blend function to only those areas covered by the image's alpha channel.
You can still designate blend tracks using the right-click Editorial menu, but track headers now feature buttons to turn blending on and off without using the menu.
• Click the Blend icon to toggle blending on and off.
• Click and hold the Blend icon to select the blend mode.
• Click the Mask icon to toggle alpha masking on and off. The Mask feature limits the effect of the blend to just those areas covered by the alpha channel in the blend image.
Create Comp
Nuke scripts created from the timeline now maintain concatenation, and are laid out more neatly. The total number of nodes is also reduced as we have removed Constant and Copy nodes, and swapped the FrameRange and AppendClip nodes for TimeClip and Merge nodes.
Export
• Nuke Studio's Export dialog has been re-arranged for clarity and ease of use. The core functionality is unchanged, but the new layout improves visibility and uses the available space more efficiently.
• BUG ID 234898 - Export: Loading a project from an earlier version of Nuke Studio displays a warning, suggesting you save a new version of the project before continuing.
NOTE: The new version is not compatible with earlier versions of Nuke Studio.
• 153233 - Versioning: Writing a new version of a clip instance now creates a corresponding new folder in the export path, if the folder doesn't already exist.
Format and Resolution Improvements
Working with multiple formats and resolutions is now much easier. Now you can easily change the resolution format of your timeline and maintain any transforms or crop soft effects to match the new timeline resolution.
We have also changed the options for the interpretation of clip instances on the timeline to be more intuitive, using the timeline Properties panel, which defaults to None, maintaining the timeline resolution. These options also carry over to the Export dialog where you can decide at what resolution you want to render your comps.
RayRender
• BUG ID 233034 - A new Transmission shader has been added, found under 3D > Shader, which adds support for transparent shadows.
Feature Enhancements
• BUG ID 152134 - Write: Rendering now creates the necessary directories as specified in the Write node's file control, if they don't exist.
• BUG ID 153528 - Nuke, Nuke Studio, and Hiero now support Apple ProRes 4444 XQ encoding.
• BUG ID 177736 - Export: The Export dialog now includes the do not attach prefix option for .exr files.
• BUG ID 177737 - Export: The Export dialog now includes the interleave option for .exr files.
• BUG ID 198597 - Timeline: Nuke Studio now includes reformatting controls for clip instances on the timeline in the Properties tab. You can also set the behavior for new clip instances at Project Settings level and Preferences level. The Project Settings determine how clips are formatted in new sequences, and the Preferences determine how clips are formatted in new projects.
• BUG ID 215257 - Channels: Nuke now sorts the RGBA layer first by default. To process channels using the legacy method, set the NUKE_LEGACY_CHANNEL_SORTING environment variable.
• BUG ID 239202 - Export: You can now define which Write node in your export structure you want to use as your main output for the timeline using the Content menu > Timeline Write Node dropdown. The Write node selected is connected to the Viewer in the resulting script and is also used to render any comp containers in the sequence.
Bug Fixes
• BUG ID 140401 - Roto: Enabling downrez caused B-spline points to jump to the lower-left corner of the Viewer when the Roto node was disconnected.
• BUG ID 144541 - Roto: Drawing/editing a spline in downrez mode, with the Roto node disconnected from the Viewer, produced unexpected results.
• BUG ID 150101 - Gizmos/Groups: Enabling downrez caused handles to jump to the lower-left corner of the Viewer.
• BUG ID 150935 - Export: Shot exports did not apply clip instance reformat size changes by default.
• BUG ID 151049 - Versioning: Selecting Version > Version Up/Down on an empty sequence caused Nuke Studio to crash.
• BUG ID 151907 - RotoPaint: Drawing or editing a spline in downrez mode when the RotoPaint node was not connected directly to a Viewer, produced unexpected results.
• BUG ID 152695 - Monitor Output: 8-bit and 10-bit color conversion was sometimes inaccurate, causing a slight color shift.
• BUG ID 154342 - ModifyMetaData: Adding a ModifyMetaData node to the node tree broke concatenation.
• BUG ID 155479 - Export: The {projectroot} token added // (forward slashes) to the path when chosen from the file browser.
• BUG ID 161910 - Windows only: Rendering .mov files from the timeline was very slow in projects with multiple cuts.
• BUG ID 162519 - mov64: The first frame of files containing the moov atom were not read correctly.
• BUG ID 162892 - QuickTime: Certain files written with both the mov32 and mov64 writers appeared offset by 20 frames when compared.
• BUG ID 162950 - Playback speed occasionally dropped significantly, jumping to an un-cached region of the timeline.
• BUG ID 163120 - Export: Tags were added to exported clips when they were added to the render queue, rather than when the export was completed successfully.
• BUG ID 172943 - Deep: Changing a DeepExpression while the node was attached to a Viewer caused Nuke to crash.
• BUG ID 176330 - Blend Tracks: Tracks in Viewer buffer B were not blended as expected.
• BUG ID 185405 - OCIO: Closing a comp using File > Close Comp discarded any OCIO config settings that were applied in the Project Settings.
• BUG ID 194899 - Export: The DWAA/DWAB compression controls were not displayed correctly.
• BUG ID 196651 - QuickTime: Reading .mov files containing annotation (not those created by Nuke Studio exports) caused Nuke to crash.
• BUG ID 201436 - Export: Nuke Studio added an extra / (forward slash) in export paths specified using the Choose button.
• BUG ID 202140 - Adding a ModifyMetadata node occasionally caused unexpected cropping in the compositing Viewer.
• BUG ID 207336 - Python: Opening a sequence created through Python in the Script Editor caused Nuke Studio to crash.
• BUG ID 215394 - Export: Using the {ext} token to create or save an export structure for two exports of different formats in the same folder with same name did not work as expected.
• BUG ID 216023 - Windows only: Using the root of a drive for the {projectroot} variable was ignored for Create Comp operations.
• BUG ID 217362 - Write: Setting the file type control to mov did not enable the Advanced controls for the default Apple ProRes 4444 codec.
• BUG ID 228379 - Monitor Output: Video mode limited colors in RGB space, rather than in the expected colorspace.
• BUG ID 229556 - RayRender: Rebuilding AOVs from beauty passes did not match the rgba output of RayRender.
• BUG ID 229597 - RayRender: Color information was missing from the direct diffuse AOV.
• BUG ID 229734 - Monitor Output: 12-bit output was incorrect with some cards.
• BUG ID 230994 - Text: Adjusting a transform Pythonically caused Nuke to crash.
• BUG ID 231019 - Timeline: Playback was muted incorrectly if mute was active when playback stopped previously.
• BUG ID 231443 - ModifyMetaData: Groups containing ModifyMetaData nodes caused Nuke to crash on exit.
• BUG ID 232553 - Timeline Viewer: Certain rows of pixels were not decoded correctly for some .tiff files.
• BUG ID 233744 - Monitor Output: The selected output resolution changed when playback started.
• BUG ID 233797 - Create Comp: Non-blended track items with a Fade In transition applied, faded from the track below, rather than from black.
• BUG ID 234744 - Blend Tracks: The default track header size was too small to contain the new blend buttons and the track name.
• BUG ID 235451 - Linux only: The mov32 encoding not available on Linux warning appeared too often when creating .mov export presets.
• BUG ID 235545 - Create Comp: Track-level soft effects did not include Backdrop nodes in the comp.
• BUG ID 235583 - Create Comp: Not all nodes associated with a disabled track item were disabled in the resulting comp.
• BUG ID 235693 - TimeClip: Values of 1 for the frame rangelast or original rangelast controls were reset to 100 when a script was reloaded.
• BUG ID 239079 - Create Comp: Scrubbing the playhead on comps containing retimed blend tracks caused Nuke Studio to crash.
• BUG ID 239212 - Export: Some Process as Clips export presets were merged together in the Export dialog.
• BUG ID 239291 - Soft Effects: Loading a legacy project that employed the deprecated Flip, Flop, or Turn options added multiple copies of soft effects, when the project was saved and then loaded in Nuke Studio 10.5.
• BUG ID 239295 - RayRender: Adding motion blur when using the AmbientOcclusion shader produced wireframe artifacts on the geometry.
• BUG ID 239341 - Create Comp: Disabled clip instances or tracks occasionally caused Create Comp to fail.
• BUG ID 239383 - QuickTime: The mov32 encoder did not present the correct timestamp for repeated frames when compared to mov64.
• BUG ID 239493 - Create Comp Special: Using the Motion retime method in the Export dialog produced incorrect results when compared to earlier versions of Nuke Studio.
• BUG ID 239964 - Export: The Preview file path under the shot template did not resolve folder paths, only file paths.
• BUG ID 241290 - Create Comp: Creating a comp with no Write node selected in the Export dialog failed, displaying an unclear error message.
• BUG ID 241297 - HieroPlayer: Left- or right-clicking on a track header caused HieroPlayer to crash.
• BUG ID 241492 - Create Comp: Metadata nodes in disconnected soft effect track layouts were connected to nodes in the previous track.
• BUG ID 241525 - Export: Enabling Collate Shot Name duplicated soft effects on the collated clip instance.
• BUG ID 241829 - Create Comp: Comps containing retimes were offset by one frame.
• BUG ID 241932 - Timeline: Attempting to delete empty spaces on the timeline caused Nuke Studio to crash.
• BUG ID 242111 - Mac OS X only: Adding dissolves to blended tracks occasionally dropped frames during the transition.
• BUG ID 242281 - Create Comp: Projects containing duplicated tracks or tracks with the same name displayed errors when creating comps.
• BUG ID 242521 - Create Comp: Adding multiple Transform effects to tracks in a comp did not fill the format correctly, resulting in lower tracks being visible in the comp.
• BUG ID 242895 - Localization did not work for clips with multiple versions.
• BUG ID 243335 - Export: Footage was rendered black when rendering with Apple ProRes (HQ, LT, PROXY) and several other codecs.
• BUG ID 243442 - Create Comp: The Burn-in effect occasionally displayed incorrect values for hiero/clip and input/frame.
• BUG ID 245022 - Mac OS X only: When building a track, all exported clips were separated rather than being compiled together, and only one track was created
Скриншоты:


Время раздачи: Пн-Пт с 18:00 до 22:00, Сб-Вс с 09:00 до 23:30 (до появления первых 3-5 скачавших)
[NNMClub.to]_The Foundry NUKE STUDIO 10.5v1 + HIERO.torrent
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cc31
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Друзья "таблетка" рабочая или нет. Прошлые версии не удавалось сломать?!
Salarmael ®
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Друзья "таблетка" рабочая или нет. Прошлые версии не удавалось сломать?!

Если у вас Windows 10, то скорее всего программу отучить от жадности не получится (не встречал пока ни одной рабочей таблетки).

Вот что пишут разработчики о поддержке десятки: Windows 10 is currently unsupported. Our QA and Development teams are in the process of reviewing Windows 10 support and we will update the system requirements as soon as it is qualified.

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cc31
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В том то и дело что Window 7?
murzar_68
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Цитата:
Друзья "таблетка" рабочая или нет. Прошлые версии не удавалось сломать?!


А что не работает конкретно?
cc31
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После всех операций описанных в 1 RLM FLT ничего не происходит.

Досканально изучал туториал на Youtube по активации. Но видимо эту технику взлома разработчики тож знают и приняли меры чоб она не работала!!!

Добавлено спустя 2 минуты 15 секунд:

Есть пользователи у кого описанная процедура активации работает? Отпишитесь
Salarmael ®
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Сама программа и таблетки проверены на Windows 7 Sp1 x64. Оба RLM работают и успешно лечатся без каких бы то ни было сложностей.
Разработчики ничего не меняли по части механизмов защиты программы. Сервера RLM используются старых версий. Лечатся как и раньше.

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All world will burn
cc31
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ок пробую. Отпишусь по результату

Добавлено спустя 3 часа 36 минут 21 секунду:

Запустил продукт. Спасибо!!!
Hazo
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В том то и дело что Window 7?


Друзья, стоит попробовать старый активатор от любого продукта The Foundry, на Win7 100% работает. Также это избавит Вас от всех непоняток с новым лекарством.
Salarmael ®
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Друзья, стоит попробовать старый активатор от любого продукта The Foundry, на Win7 100% работает. Также это избавит Вас от всех непоняток с новым лекарством.

Вообще то здесь представлена именно старая аптечка, её принцип действия не меняли с девятой версии.

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Hazo
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Друзья, стоит попробовать старый активатор от любого продукта The Foundry, на Win7 100% работает. Также это избавит Вас от всех непоняток с новым лекарством.

Вообще то здесь представлена именно старая аптечка, её принцип действия не меняли с девятой версии.


Ну извиняйте, что представлено здесь понятия не имею, но судя по отзывам народ просто не понимает как этим пользоваться. По факту менялось все, в т.ч. и принцип активации, можно через сервер лиц., можно без него. Откройте файл лицензии от 9-ой и 10 -ой версии, одно и тоже? Однако с модератором спорить не буду, ибо начальник всегда прав Цензура

Ну а если все же прочитать внимательно мой 1-ый пост - стоит попробовать старый активатор, имелись ввиду версии 7-8, никак 9-ку старой не назвать, так вот, этот самый активатор собирает файл лицензии для конкретной машины без участия пользователя, с чем собственно у большинства проблемы. Ех, хороший совет в наше время совсем ничего не стоит :мегашок:
nokla07
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в общем в инструкции есть погрешности так ,что у кого возникли проблемы при установке,то это вам:).
1. Устанавливаем программу
2. Устанавливаем FLT7 из папки FLT7.0v2
3. Останавливаем службу Foundry License Server
4. Копируем rlm.foundry.exe из папки Сrack и заменить оригинальный C:\Program Files (x86)\The Foundry\LicensingTools7.0\bin\RLM\rlm.foundry.exe
5. Открываем любым текстовым редактором файл xf_foundry.lic и редактируем HOST_NAME MAC_ADDRESS PORT.
HOST_NAME - это имя вашего компьютера (оно должно обязательно состоять только из английских букв,с русскими у меня не работало)
Mac_address- нам нужен не мак адрес нашей карты а System id
Чтобы узнать HOST_NAME и MAC_ADDRESS=System id запустив Foundry License Utility ,пуск=>The Foundry=>Flt7.0v2.
Вместо слова PORT - по умолчанию 5053
6. Копируем отредактированный xf_foundry.lic по адресу C:\ProgramData\The Foundry\RLM
7. запускаем Foundry License Utility заходим в папку где лежит наш файл xf_foundry.lic и претаскиваем его во вкладку License install.
8. Выскакивает окно о том что лицензия установленна,предложет презапустить RLM сервер.
9. Запускаем Foundry License Server из служб или перезапускаем (RLM Server) с помощью Foundry License Utility
10. перезагрузка компьютера (лично мне она не понадобилась)
сидим и радуемся :D


Добавлено спустя 30 секунд:

в 10 все норм
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