Классический форум-трекер
canvas not supported
Нас вместе: 4 232 399

The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king / Властелин колец: Битва за Средиземье 2. Под знаменем Короля-чародея (2006) [Ru/En] (2.02) Unofficial [Patch]


Страницы:  1, 2  След. 
 
RSS
Начать новую тему   Ответить на тему    Торрент-трекер NNM-Club -> Win Игры -> Patch/Tweak/Trainer/Other для Игр
Автор Сообщение
xIngvarr ®
RG Soft
Стаж: 8 лет
Сообщений: 300
Ratio: 10.43
Поблагодарили: 27679
100%
Неофициальный патч 2.02 для
Властелин колец: Битва за Средиземье 2. Под знаменем Короля-чародея

Оригинальная игра: LotR: The Battle for Middle-earth 2. The Rise of the Witch-king
Дата выхода: 28 ноября 2006
Дата выхода в России: 11 декабря 2006
Жанр: Strategy (Real-Time)
Официальный сайт: ссылка

Разработчик: EA Los Angeles
Издатель: Electronic Arts
Издатель в России: СофтКлаб

Язык интерфейса: Английский
Язык озвучки: Русский, Английский
Язык субтитров: Русский, Английский
Локализация: СофтКлаб
Версия: 8.0.0 (2.02)
Требуемая версия игры: 2.01
Тип издания: Unofficial Patch

Системные требования:
Операционная система: Windows XP+
Процессор: 1,6 ГГц
Оперативная память: 512 МБ
Видеокарта: GeForce3, 128 МБ+
Свободного места на накопителе:
Full версия - 1 ГБ
Mini версия - 330 МБ
Дополнительное программное обеспечение: DirectX 9.0c, Microsoft Visual C++


Таблетка: Не требуется (лечится только сама игра при установке)

Описание:
2.02 — это неофициальный патч от комьюнити GameReplays. Ребята поддерживают и "шлифуют" его уже много лет после того, как Electronic Arts закрыли серверы и полностью прекратили поддержку игры. Патч включает в себя наработки истинных фанатов мира Средиземья профессора Толкина и игроков в жанре RTS из разных частей мира.
Патч вносит кардинальные правки баланса, улучшение поведения AI, фиксы старых багов, добавляет новые карты, графические и аудио изменения и многое другое для более приятной и комфортной игры.
    General Changes

    - Fortresses with Leadership/Healing upgrades now have a decal illustrating the range of effect.
    - Axe Thrower axe projectile speed increased.
    - Added a new FX (and impact FX) for Fire Arrows.
    - Several important FXs (such as Fear/Terror immunity, Move Unseen, etc) will now always render.
    - Some of the generic level up particles from the FoL heroes can now be seen on lower end graphics settings.
    - Enhanced earthquake FX (includes dust particles for snow and non-snow maps).
    - Global FX from Fortress upgrades enhanced.
    - Sauron:
    --- added new attack animation;
    --- Terrible Fury:
    ----- added new trigger/cast animation;
    ----- trigger time reduced to 0.5s (was 1s).
    --- added new Fires of Doom cast animation.
    - Enabled code that allows rendering of a wider variety of random textures for units that have more than 2 (I.e Goblins, Gondor Cavalry, Summoned Dragons, etc)
    - Siege units with trample capability will now knock back units they kill.
    - Added numerous animation fixes, most notably for Angmar units and other expansion units.
    - Improved smoothness of numerous Angmar animations.
    - Devastation cursor radius increased to 180 to match the effect radius (was 150).
    - Added several new idle, moving, thrown, stunned, selected and quarrel animations for Orc Warriors, Black Orcs and Gundabad Orcs.
    - Unit taunt emotion range increased to 350 (from 100).
    - Improved several Mithlond Sentry and Easterling animations.
    - Reverted extended unit exit distance of the Dwarven Mineshaft and Goblin Tunnel.
    - Frodo hero icon now displays first as opposed to Sam's when using the Hobbit Allies spell.
    - Added and improved several animations for Goblin Archers and Goblin Warriors.
    - Enabled emotion animations for Morgomir, Karsh, Witch-King (Angmar and Mordor), Gothmog, Mouth of Sauron and Azog.
    - Lorien Archers now have a unique Heavy Armor look (no longer use Lorien Warrior texture).
    - Units under the effect of Saruman's Dominate no longer use the same FX as heroes under the effect of Wormtognue's Corrode Allegiance.
    - Balrog Breath cursor radius decreased to assist with accuracy of cast.
    - Builders are now 50% more resistant to structural attacks.
    - Industry now uses its own unique bonus FX.
    - Enabled Athelas/Elven Grace auto ability and coded both to function intelligently (only activates when the caster or nearby heroes are hurt by at least the amount the ability heals for).
    - Improved/restored a number of animations for Arveleg.
    - Added Easterling and Tower Guard models from The Battle for Middle-Earth 1 to be used on custom maps.

    General Balance Changes

    - Sauron:
    --- movement speed increased to 40 (from 32);
    --- auto healing rate increased to 50 health per second (was 30 health per second);
    --- Fires of Doom cast range increased to 500 (from 300).
    - Hero experience and Power Point awards:
    --- per-level penalty increased to +10% (from +5%);
    --- base awards reduced by 25%;
    --- Number of experience points required to earn 1 power point decreased to 65 (from 75);
    --- Number of experience points required to earn 1 power point in the campaign decreased to 105 (from 115).
    - Helm's Deep main gate health increased to 20,000 (from 4,000).
    - Minas Tirith main gate health increased to 20,000 (from 2,000).
    - Blue Mountains main gate health increased to 5,000 (from 1,000).
    - Fornost main gate health increased to 20,000 (from 3,000).
    - Minas Morgul main gate health increased to 25,000 (from 6000).
    - Minas Morgul secondary gate health increased to 18000 (from 1000).
    - Fire Arrows are significantly less effective against all structures except Fortresses, Fortress Expansions and Arrow Towers.
    - Command Point cap is now 1000 regardless of the number of players (assuming the 1x setting is used).
    - Siege expansion units will now auto heal when not under attack.
    - Lurtz' Crippling Strike auto ability will no longer choose Eowyn as an auto target whilst she is Disguised. [This would prevent the ability from locking onto her should she stride by, stealthed between Rohirrim).
    - Untamed Allegiance:
    --- production speed bonus increased to +75% (from 50%);
    --- now also benefits Goblin Caves.
    - Stances:
    --- Hero Aggressive Stance:
    ----- armour penalty reduced to -15% (was -20%);
    ----- +10% speed bonus removed.
    --- Archer Aggressive Stance armour penalty reduced to -15% (was -20%).
    --- Monster Aggressive Stance armour penalty redcued to -15% (was -20%);
    --- Siege Hold Ground Stance shroud clearing range penalty dropped to -10% (was -20%).
    - Arrow Volley continuous fire damage vs Ents increased to 40% (from 35%).
    - Flood now deals +1400% damage against Summoned Dragon.
    - Giant/Catapult Expansion replace time decreased to 10s (from 30s).
    - Increased Transport Ship garrisonable slots to 3 (from 2).
    - Unit FlankDelay decreased to 0.5s (was 2s). This should prevent units from sustaining flank damage whilst facing incoming units (I.e Cavalry).
    - Added new Frying Pan bonk ability for Sam.
    - Improved reliability of Charge Attack special ability (Guardians, Half Troll Swordsmen, Snow Trolls and Black Numenoreans).
    - Improve locomotor for Shelob, Goblin King and Trolls.
    - Watcher:
    --- arm damage against Fortresses and Citadels halved;
    --- arm health reduced to 4000 (was 10000, originally 2000).
    - Disabled triggered Ent rage from trained Ents and Treebeard (rage will rarely occur, and no is longer triggered by nearby Isengard objects.
    - Production Buildings, Resource Buildings and Forges now benefit from Fortress Munitions upgrade (must be within wall building radius to benefit).
    - Fortress Siege weapons now share the same armour set as their field counterparts.

    Sound Changes and Additions

    - Added Oathbreaker die voice file.
    - Elrond's Restoration sound FX volume increased and can now be heard by all players.
    - Several units will now use their ambush voice files as ambush eva announcements [Units include: Aragorn, Gimli, Frodo, Merry, Pippin, Gondor Soldiers, Gondor Archers, Gondor Knights, Tower Guards, Rohan Yeomen, Ithilien Rangers, Orc Archers, Easterlings, Urukhai and Uruk Crossbowmen].
    - Gimli's Axe Throw now has an additional impact sound FX.
    - The game will no longer use regular unit attack voice files when charging (only charge voice files will be used).
    - Enabled new Fell Beast and Mounted Mordor Witch-king attack grunt.
    - Added several missing fear voices for certain units.
    - Added missing Gundabad Orc, Wolf Rider, Rhudaur Spearmen and Rhudaur Axe Thrower fear/cower/cheer voices.
    - Increased the chance of hearing female voice when recruiting Inn Peasants.
    - Long Shot now has its own unique initial cast sound effect.
    - Added new select sound for Isengard's Clan Steading.
    - Wildmen, Corsairs, Haradrim, Rhudaur units and Dark Rangers now use their own unique death voice sounds.
    - Restored Gimli's pre-emptive Axe Throw ability voice files.
    - Added unique cast sound effect for Witch-King Screech and Hour of the Witch-King.
    - Added two new voice files for Theoden's Glorious Charge ability trigger.
    - Increased the volume of Black Arrows and Barbed Arrows.
    - Removed some inappropriate voice files from Saruman, Aragorn, Theoden and Noldor Warriors.

    Tooltip Changes
    - Battlewagon:
    --- upgrade tooltips now indicate specialisations;
    --- upgrade hotkeys changed to match that of their counterparts.
    - Burrow build tooltip now specifies that it grants player +75 command points.
    - Fell Strength now provides detailed Debuff information.
    - Added tooltips indicating that Wells, Mirrors and Hearths (including that of the Battlewagon) not only heals but replenishes unit battalions.
    - Added tooltips indicating that Gorkil's Totem Pole also detects stealth.
    - Outpost now indicates that it grants +25 command points when captured.
    - Faramir's Mount ability now indicates the level at which it's unlocked.
    - Gandalf recruit and revive text now provides additional information concerning Gandalf the White upgrade.
    - Morgul Blade and Morgul Corruption now indicates that it cripples/slows target units.
    - Haradrim Palace tooltip now states that the structure also trains Corsairs as opposed to just Easterlings and Haradrim.
    - Added additional tooltips to special archer abilities such as Black Arrows, Barbed Arrows and Poison Arrows.
    - Siege Hammers upgrade no longer references the Dwarven Forge Works.
    - Expanded build tooltips of units with the Charge ability.
    - Added missing stacking tooltips for Knights of Dol Amroth Leadership.
    - Goblin King level 3 Mount ability now indicates that it increases Goblin King's base damage by 50%.
    - Industry (including Dwarven Riches) tooltip now specifies the correct production percentage boost (+200% as opposed to +300%).
    - Swordsmen and Cavalry Hold Ground Stance tooltips erroneously displayed '+25% armor' (should be '+33% armor').
    - Added additional recruit tooltips for units with unique abilities (such as Charge, Alternate Weapon, etc) for improved intuitiveness.
    - Added additional tooltips for ranged unit special abilities (I.e Poison Arrows, Black Arrows, Barbed Arrows).
    - Flaming Munitions/Masterwork Munitions type upgrades now specify the benefis they pass out to nearby structures.

    Inn

    - Black Orc:
    --- build time increased to 35 (from 25).
    --- un-upgraded crush armour reverted to 90% (from 75%);
    --- upgraded crush armour reverted to 60% (from 40%)
    - Haradrim Spearmen:
    --- melee and ranged damage decreased to 40 (from 75);
    --- ranged and melee attack rate doubled;
    --- now able to upgrade with Heavy Armor and Forged Blades;
    --- now deal half as much damage to Battle Wagons;
    --- flank penalty increased to 100% (from 75%).
    - Peasant:
    --- Rohan Shields upgrade cost decreased to 100 (from 150);
    --- added cavalry type damage armour (formerly used the default damage armour type).
    - Galahdrim Warrior:
    --- horde speed increased to 55 (from 50);
    --- member speed increased increased to 60 (from 55).
    --- build time increased to 45s (from 40s).

    AI

    - Improved AI performance.
    - Improved AI spam capacity.
    - Brutal cheats reduced to 50% (was erroneously coded to 60%).
    - Sauron AI will no longer rush to the enemy's base and ignore all units to cast Fires of Doom.
    - AI will now purchase their spells more quickly.
    - AI will now recruit all battalions/hordes of mini hero hordes if it has the capacity to do so.
    - Mordor AI will now recruit more Mumakils if it has the capacity to do so.
    - Increased AI Pikemen recruitment priority.
    - Fixed several AI spell casting scripts.
    - AI Saruman and CaH heroes should now make use of their Dominate (convert) abilities.
    - MotW AI will now prioritise purchase of the Iron Ore upgrade from the Marketplace.
    - The AI will now use their abilities and spells more intelligently.
    - The AI will now use their abilities in a more diverse manner (I.e. Balrog will now use Whip on heroes and structures as opposed to just structures).
    - AI Dwarven Citadel will now use its Mighty Catapult ability.
    - Boiling Oil, Magma Cauldrons and Oil Casks will no longer be used outside Fortress range (AI hack).
    - Enabled mount capability for Arwen, Eomer and Theoden.
    - AI can now potentially build 7 more Resource Buildings nearby their base as part of their base templates (14 in total).
    - Increased the general number of Resource Buildings the AI can construct in any given game.
    - AI will no longer unnecessarily forfeit in WotR RTS mode.

    Neutral Changes

    - Creep resource rewards:
    --- chest minimum yield decreased to 95 (from 100);
    --- chest maximum yield decreased to 105 (from 125).
    - Lairs:
    --- Goblin Warrior:
    ----- build cost decreased to 25 (from 50);
    ----- build time decreased to 10s (from 25s).
    --- Goblin Archer:
    ----- build cost decreased to 100 (from 150).
    ----- build time decreased to 10s (from 30s).
    --- Spiderling horde build time reduced to 10s (from 30s).
    --- Warg Pack build time reduced to 10s (from 30s).
    --- Cave Troll build cost reduced to 400 (from 500).
    --- Barrow Wight:
    ----- speed increased to 50 (from 25);
    ----- build time decreased to 10s (from 25s).
    - Signal Fire:
    --- no longer provides a spell recharge reduction (owing to bug associated with the behaviour of the bonus);
    --- no longer invulnerable to damage (can now be destroyed and rebuilt).

    Create a Hero

    --- Axe Throw:
    ------ now deals 25% more damage vs Heroes;
    ------ now deals 150% more damage vs Monsters;
    ------ now deals 100% more damage vs all non Hero, Monster, Infantry and Builder units;
    ------ projectile speed increased.
    --- Wizard Blast:
    ----- upgrade level 1 damage increased to 300 (from 200);
    ----- upgrade level 2 damage increased to 525 (from 375);
    ----- upgrade level 3 damage increased to 750 (from 625).

    Men

    - Gandalf:
    --- Mount/Dismount special ability renamed to 'Mount / Dismount Shadowfax'.
    --- Wizard Blast:
    ----- damage decreased to 850 (from 1000);
    ----- enhanced blast FX which also includes snow, water and dust particle interactions.
    --- Istari Light FX enhanced (includes a new specific effect against fellbeasts).
    --- Word of Power:
    ----- added shake effect;
    ----- FX enhanced which also includes snow, water and dust particle interactions.
    --- Lightning Sword:
    ----- FX enhanced.
    --- added dust, water and snow fall impact FX for mounted and unmounted states.
    --- added burning death animation.
    --- Gandalf the White transition from level 4 to level 5 now includes a bright white FX.
    - Faramir:
    --- Wounding Arrow no longer causes non-monster units to flee (now temporarily slows down target non-monster units instead).
    --- mounted speed increased to 100 (from 85);
    --- added new Leadership icon.
    - Trebuchet:
    --- increased rock/Flaming Shots impact shockwave;
    --- added several new FXs for Flaming Shots;
    --- added trail FX for Flaming Shots projectiles;
    --- added rock projectile snow debris/dust and enhanced graphics;
    --- added new explosion FX for Flaming Shots and enhanced graphics;
    --- added steam FX when Flaming Shots boulders impacts water;
    --- improved movement animation.
    - Trebuchet Expansion weapon range increased to 525 (from 500).
    - House of Healing:
    --- healing radius increased to 300 (from 200).
    --- now enables a passive white and bluish aura surrounding the Fortress when purchased.
    - Lone Tower:
    --- can now detect stealth units within a radius of 250;
    --- added passive stealth detection, Flaming Munitions and Numenor Stonework upgrade icons with accompanying tooltips to the commandset.
    - Dunedain Ranger Allies summon:
    --- hordes now spawn with Banner Carriers;
    --- Enabled the Long Shot ability for each horde.
    - Ranger:
    --- movement animation improved;
    --- enabled hit reaction animation;
    --- battalion formation offsets removed so as to allow for a more orderly appearance.
    - Aragorn:
    --- health increased to 3000 (from 2600);
    - Gondor Archer:
    --- build time decreased to 25s (was 30s);
    --- bow melee damage type changed to SLASH (was PIERCE);
    --- bow melee damage increased to 40 (from 5);
    --- added several new idle animations;
    --- added new death animation (includes impact sound);
    --- added new celebration animation;
    --- improved movement animation;
    --- enabled hit reaction animations;
    --- resolved a further 10 animation bugs.
    - Added a flame FX to the Boiling Oil special ability and enhanced general graphics.
    - Ivory Tower:
    --- added an activation FX for Vision of the Palantir ability;
    --- can now be set on auto ability.
    - added dust/snow effects for the moving mounted heroes.
    - Stables:
    --- level 3 upgrade cost decreased to 750 (from 1000);
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160);
    - White horse texture enabled for Cavalry.
    - Boromir:
    --- added new Leadership icon;
    --- Horn of Gondor stun radius decreased to 225 (from 300);
    --- Captain of Gondor ability now available from level 4 (was level 7).
    --- improved paralysed animation;
    --- fixed numerous animations;
    --- added additional attack animations.
    - Eowyn:
    --- added new Mount/Dismount icons
    --- Disguise:
    ----- detection range decreased to 20 (from 100);
    ----- Rohirrim camouflage distance increased to 200 (from 100).
    - Theoden:
    --- health increased to 2200;
    --- base damage increased to 150 (from 130);
    --- can no longer dismount while Glorious Charge is active.
    - Soldier of Gondor:
    --- added several new attack animations;
    --- improved movement animation;
    --- enabled hit reaction animations;
    - Eowyn's Smite now has its own unique FX (formerly used Eomer's Spear Throw FX).
    - Eomer's Spear Throw now has a new hit FX.
    - Rohan Spearmen:
    --- Un-upgraded Pierce armour increased to 90% (from 100%);
    --- Upgraded Pierce armour increased to 45% (from 50%);
    --- added several new idle, burning death, normal death, paralysed, move, attack, and transition animations, and fixed several buggy/non-existent animations.
    - Blacksmith:
    --- build cost reduced to 600;
    --- Forged Blades now requires level 2 upgrade (from level 1);
    --- Heavy Armour now requires level 3 upgrade (from level 2);
    --- level 3 upgrade cost increased to 500 (from 300);
    --- Iron Ore upgrade moved to the Marketplace;
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Marketplace:
    --- build cost decreased to 600 (from 1200);
    --- health reduced to 2500 (from 5000);
    --- now has the armorset of a Technology Structure instead of that of a Resource Building (I.e. Generally more resistant to most damage types as a result);
    --- Grand Harvest:
    ----- upgrade now researchable again (increases Farm output by 15%);
    ----- no longer affects Men of the West allies.
    --- Iron Ore upgrade moved over from Blacksmith;
    - Re-ordered spell book for improved balance and spell relevance throughout the game.
    - All Rohan units' Banner Carrier upgrades now make use of the original Rohan Banner Carrier icon.
    - Gondor Barracks:
    --- level 2 upgrade cost decreased to 300 (was 400);
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160);
    - Gondor Knight crush shockwave increased to 50 (from 40).
    - Rohirrim crush shockwave increased to 50 (from 40).
    - Well:
    --- now has a passive stealth detection icon with tooltips;
    --- vision and stealth detection range increased to 200 (from 160);
    --- now able to detect Gollum;
    --- can now heal all heroes (such as Rogash and Shelob).
    - Workshop:
    --- level 3 upgrade now enables ranged attack from towers;
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Archery Range:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).

    Elves

    - Farsight
    --- unit range bonus decreased to +15% (from +25%);
    --- unit shroud clearing range (scouting vision) increased to +50% (from +15%).
    - Eagle's Nest now heals Giant Eagles (stacks with unit passive auto heal).
    - Fortress Eagle now requires level 2 to begin auto healing.
    - Noldor Warriors:
    --- scalar vs. Gaints reduced to 110% (from 120%);
    --- scalar vs. Siege reduced to 150% (from 250%);
    --- scalar vs. Attack Trolls reduced to 150% (from 250%);
    --- added white arrow tip glow to match projectile colour.
    - Mystical Fountains healing radius increased to 300 (from 200).
    - Thranduil:
    --- Melee mode:
    ----- enabled melee weapon in close-quarter combat;
    ----- base damage increased to 300 (from EA's unused default 40).
    --- Move Unseen:
    ----- now available from level 3 (was 7);
    ----- camouflage duration increased to 60s (from 30s);
    ----- ability cast range increased to 300 (from 200);
    ----- added new cast animation.
    --- Wild Walk:
    --- camouflage detection radius reduced to 20 (from 100);
    --- can now remain camouflaged whilst using abilities.
    --- Thorn of Vengeance:
    ----- shockwave radius increased to 35 (from 15) to match damage radius;
    ----- added new firing animation.
    - Mirkwood Archer bombard arrow scatter enabled (previously archers would fire directly in the centre of the bombard cursor).
    - Ent:
    --- healing now unlocked at level 2 (was level 3);
    --- will now undergo a model change when caught on fire;
    --- added two new models called 'Oak' and 'Ash' to the current varation pool;
    --- now displays unique name based on model spawned (Fir, Birch, Oak & Ash);
    --- enrage animation now grants +30% speed for 20s (can only be triggered after a 2min cycle).
    --- Summoned Ents will no longer be able to become enraged (so as to prevent them from stalling with their limited summon duration).
    - Treebeard enrage animation now grants +30% speed for 20s (can only be triggered after a 2min cycle).
    - Vigilant Ent Expansion rock projectile velocity increased.
    - Haldir:
    --- health increased to 2200 (from 2000);
    --- Leadership now available from level 5 (was 6);
    --- Golden Arrow now ability from level 8 (was 10).
    - Arwen:
    --- base damage increased to 150 (from 130);
    --- Flood:
    ----- added mounted cast animation;
    ----- animation unpack (trigger) time decreased to 0.8s (was 1.3);
    --- added missing house colour to mounted state.
    - Eregion Forge:
    --- build cost decreased to 600 (from 1000);
    --- level 2 upgrade cost increased to 750 (from 500);
    --- level 3 upgrade cost decreased to 750 (from 1000);
    --- Elven Armor now requires level 2 upgrade (was level 1);
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Mallorn Tree:
    --- Lorien Archer fire rate now matches that of their Barracks counterpart;
    --- base damage increased to 375 (from 75);
    --- enabled manual targeting of ranged attack.
    - Lorien Warriors now have an attack run animation.
    - Rivendell Lancer crush shockwave increased to 50 (from 40).
    - Lindon Archer crush shockwave increased to 50 (from 40).
    - Floodgate Expansion horse damage now has a 750% scalar against the Summoned Dragon.
    - Enhanced Enshrouding Mist and Blessed Mist FXs.
    - Mirror of Galadriel:
    --- now has a passive stealth detection icon with tooltips;
    --- detection rate decreased to 500ms (was 10ms);
    --- now able to detect Gollum;
    --- can no longer heal Monsters;
    - Elrond attack rate increased to 1.3s (was 1.7s) - this should allow for smoother attack transition behaviour.
    - Legolas:
    --- Knife Fighter recharge time reduced to 60s (was 90s);
    --- Arrow Wind projectiles will now knock back enemy infantry units upon death.
    - Barracks:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Green Pasture:
    --- vision range decreased to 250 (from 430);
    --- shroud clearing range increased to 300 (from 160).

    Dwarves

    - Battle Wagon:
    --- will now knock back enemies that die from its crush attack.
    --- Oil Barrel auto ability function enabled.
    --- Banner Carrier:
    ----- Phalanxes now deal specialist damage (was slash);
    ----- Phalanx base damage increased to 60 (from 50).
    --- Hearth Upgrade:
    ----- cost reduced to 200 (from 250);
    ----- heal radius increased to 150 (from 100);
    ----- stealth detection rate increased to 500ms (was 2000ms);
    ----- added a passive stealth detection icon with tooltips;
    ----- can now heal all heroes (such as Rogash and Shelob).
    - Men of Dale:
    --- added several new idle animations;
    --- added new death animation (includes body impact sound);
    --- added new celebration animation;
    --- improved movement animation;
    --- enabled hit reaction animation.
    - Gimli:
    --- Axe Throw:
    --- re-enabled auto ability funtionality;
    --- now a special ability again, allowing auto-ability to work simultaneously with others.
    ------ now deals ~17% more damage vs Heroes;
    ------ now deals 275% more damage vs Monsters;
    ------ now deals +50% more damage vs Mumakils, Fell Beasts and Mounted Mordor Witch-king;
    ------ now deals 100% more damage vs all non Hero, Monster, Infantry and Builder units.
    --- Leap:
    ----- range increased to 200 (from 100);
    ----- damage increased to 200 (from 120);
    ----- damage radius increased to 40 (from 30).
    --- Slayer:
    ----- now deals +50% damage sword per swing (from +100%).
    - Iron Hills Catapult:
    --- Expansion weapon range increased to 525 (from 500);
    --- Oil Barrels projectile speed increased.
    - Siege Kegs healing radius increased to 300 (from 200).
    - Lone Tower:
    --- can now detect stealth units within a radius of 250;
    --- added passive stealth detection, Masterwork Munitions and Dwarven Stonework upgrade icons with accompanying tooltips to the commandset.
    - Dwarven Riches:
    --- now a tier 2 spell (was tier 3);
    --- now a castable spell that works similarly to the Industry spell, granting +200% production to target resource building;
    --- recharge time 6min.
    - Men of Dale:
    --- now a tier 3 spell (was tier 2);
    --- recharge time increased to 9min (from 6min);
    --- hordes now spawn with Banner Carriers;
    --- hordes now spawn with Black Arrows readily available;
    --- hordes now spawn with the Fire Arrows and Mithril Mail upgrades.
    - Axe Thrower:
    --- battalion compliment increased to 15 (from 12);
    --- attack range increased to 275 (from 250);
    --- health decreased to 250 (from 300);
    --- attack damage decreased to 36 (from 45).
    - Gloin:
    --- added additional Shake Foundation special ability animation;
    --- enabled missing move-while-attacking animation.
    - Dain:
    --- enabled missing move-while-attacking animation;
    --- added additional attack animations;
    --- added special ability activation animations for Mighty Rage and Royal Guard;
    --- replaced Leadership icon with a slightly bluish version to match general Dwarven theme.
    - Dwarven Zealot:
    --- Axe Throw:
    ----- both weapon nuggets no longer deal half damage vs Infantry and Monsters;
    ----- second weapon nugget now also deals 15 splash damage.
    ----- now has an additional impact sound FX;
    ----- enabled the auto ability function.
    - Guardian:
    --- Twice as resistant to Flame, Frost, Siege, Magic and Hero Ranged damage;
    --- +33% resistance to melee Hero damage.
    - King Brand:
    --- Beast Slayer Arrow:
    --- now deals 25% less damage vs Balrog and Shade of the Wolf;
    --- projectile now emits a faint trail FX.
    - Hall of Warriors:
    --- Level 1 health reduced to 4000 (from 5000);
    --- Level 2 health reduced to 6000 (from 6500);
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Forgeworks:
    --- Level 1 health increased to 4000 (from 3000);
    --- Level 2 health increased to 6000 (from 4500);
    --- Level 3 health increased to 8000 (from 6000);
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Archery Range:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Hearth:
    --- now has a passive stealth detection icon with tooltips;
    --- vision and stealth detection range increased to 200 (from 160);
    --- now able to detect Gollum;
    --- can now heal all heroes (such as Rogash and Shelob).
    - Fortress Oil Casks damage radius increased to 250 to match that of Boiling Oil and Magma Cauldrons (was 200).
    - Mineshaft attack damage reduced to 75 (from 120) to match that of other Resource Buildings.

    Isengard

    - Dragon Strike:
    --- damage vs. Fortresses greatly improved.
    --- damage radius of first weapon nugget increased to 40 (from 25);
    --- damage radius of second weapon nugget increased to 75 (from 65);
    --- ground fire ignition radius increased accordingly.
    - Warg Pack now has a 75% scalar against Battle Wagons.
    - Warg Rider crush shockwave increased to 50 (from 40).
    - Warg Sentry:
    --- build cost decreased to 350 (from 400);
    --- Warg respawn time decreased to 6s (from 12s).
    - Ballista:
    --- scalar vs. all units (excluding Ents and Mumakils) decreased to 50% (from 75%);
    --- scalar vs Ents and Mumakils increased to 200% (from 170%);
    --- removed 150% scalar vs all non-infantry and cavalry (it was inadvertently added).
    - Ballista Expansion:
    --- weapon range increased to 525 (from 500).
    --- scalar vs all units (excluding Ents and Mumakils decreased to 50% (from 75%);
    --- scalar vs. Ents and Mumakils decreased to 150% (from 170%);
    --- removed 150% scalar vs all non-infantry and cavalry (it was inadvertently added).
    - Uruk Pikeman now have 86% damage scalar vs. all structures (they will take structures down more slowly).
    - Berserker will now heal from level 2 (was level 3).
    - Lurtz:
    --- Bow Mode:
    ----- melee attack re-enabled;
    ----- damage type changed to HERO (was CRUSH);
    ----- arrow projectile velocity increased;
    ----- arrow will no longer intentionally miss targets.
    - Crippling Strike:
    --- recharge time increased to 80s (from 60s);
    --- now makes use of a new, unique FX.
    - Crebain:
    --- health reverted to 1500;
    --- Structural damage armour increased to 50% (from 100%).
    - Uruk-Hai Warriors:
    --- damage reduced to 73 (from 80).
    --- now have 92% damage scalar vs. all structures (they will take structures down more slowly).
    - Wormtongue:
    --- base damage increased to 150 (from 130);
    --- Back Stab can now be targeted on all units with the exception of siege.
    --- added missing move-while-attacking animation;
    --- added special ability activation animations for Escape, Backstab and Corrode Allegiance.
    - Sharku:
    --- fixed incorrect paralysed animation;
    --- fixed incorrect Tame the Beast activation animation.
    - Wildmen of Dunland:
    --- Torches upgrade cost decreased to 200;
    --- Torches fire damage decreased to 20 (from 30).
    - Wildmen Axe Throwers attack range increased to 275 (from 250);
    - Armory:
    --- build cost decreased to 600;
    --- Forge Blades now requires level 2 upgrade (was level 1);
    --- Fire Arrows now requires level 2 (was level 3).
    --- Heavy Armor now requires level 3 (was level 2);
    - Deathbringer shroud clearing range doubled to 400 (was 200);
    - Saruman:
    --- Fireball will no longer miss targeted units at extensive range;
    --- Dominate:
    ----- now uses a unique FX when converting units.
    ----- convert unpack (trigger) time reduced to 500ms (was 1200s).
    ----- ability trigger freeze time reduced to 1800ms (from 2500ms).
    - Warg Pit:
    --- level 3 upgrade now enables ranged attack;
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Furnace attack damage reduced to 75 (from 120) to match that of other Resource Buildings.
    - Lumber Mill:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Siege Works:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Armory:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Clan Steading:
    --- now has its own unique model (no longer a copy of the old Mordor Tavern);
    --- level 3 ranged attack removed;

    Mordor

    - Black Orcs:
    --- Un-upgraded crush armour reverted to 90% (from 75%);
    --- Upgraded crush armour reverted to 60% (from 40%).
    - Mountain Troll:
    --- pierce armour increased to 45% (from 50%);
    --- healing unlocked at level 2 (was 3).
    --- Pick Up Tree Mode:
    ----- shockwave radius increased to 60 to match damage radius (was 50);
    ----- base damage increased to 200 (from 150);
    ----- base damage against Pikemen increased to 100 (from 75).
    --- build time reduced to 35s (from 45s).
    - Troll Cage:
    --- Build cost reduced to 500 (from 600).
    --- Level 2 research cost increased to 450 (from 350).
    - Black Rider:
    --- Morgul Blade:
    ----- can now be targeted on Monsters;
    ----- temporarily reduces Monsters' speed by 33% (does not cripple them).
    --- now has a 50% scalar vs. Thrall Masters;
    - Catapult Expansion weapon range increased to 525 (from 500).
    - Haradrim Palace:
    --- level 2 research time decreased to 20s (from 30s);
    --- level 3 research cost increased to 650 (from 500);
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160);
    --- Haradrim Archer:
    ----- build time increased to 45s (from 40s);
    ----- improved normal and Bombard attack animations;
    ----- PreAttackRandomAmount reduced to 200 (from 250);
    ----- weapon scatter radius reduced to 16 (from 40) as per archer standard;
    --- Haradrim Lancer:
    ----- build time increased to 35s (from 25s);
    ----- Haradrim Lancer crush shockwave increased to 50 (from 40).
    - Orc Archer:
    --- un-upgraded attack damage increased to 25 (from 20);
    --- upgraded attack damage increased to 25 (from 20);
    --- bow melee attack damage increased to 25 (from 4);
    --- bow melee now uses sword hit FX.
    --- Flame, Frost, Magic and Siege armour decreased to 100% (from 50%);
    --- can now purchase the Heavy Armor upgrade;
    --- added new idle, death and moving animations;
    --- improved a further 2 animations.
    - Summoned Barricade:
    --- can now detect stealth units within a radius of 250;
    --- added passive stealth detection and Flaming Munitions upgrade icons with accompanying tooltips to the commandset;
    --- Orc Archer arrow projectile speed increased to match that of their recruitable counterparts.
    - Barricade Expansion:
    --- can now target hostile units;
    --- Orc Archer arrow projectile speed increased to match that of their recruitable counterparts.
    - Drummer Troll:
    --- build cost increased to 500 (from 400);
    --- command point requirement increased to 45 (from 35).
    - Fell Beast:
    --- Morgul Blade:
    ----- can now be targeted on Monsters;
    ----- temporarily reduces Monsters' speed by 33% (does not cripple them).
    --- dismounted state now has access to the Screech ability;
    - Dismounted Nazgul:
    --- added new Screech and Morgul Blade animations;
    --- added new attack run animation and improved chasing attack animation;
    --- improved deselection animation;
    --- added paralysed and stunned animation states and enabled emotion animations.
    - Rain of Fire now has a new Collector's Edition visual variant.
    - Mouth of Sauron:
    --- added missing mounted and dismounted paralysed animation states;
    --- added new mounted death animation;
    --- added missing level-up animation.
    --- Doubt:
    ----- added new cast animation;
    ----- added new cast FX.
    --- Dissent:
    ----- added new cast animation;
    ----- added new cast FX.
    - Gothmog:
    --- added and fixed numerous animations;
    --- Day of the Orc now available from level 1 (was level 5);
    --- will now be able to properly attack enemies while chasing them down.
    --- Iron Hand:
    ----- now affects all regular units (was only Orc units);
    ----- now available at level 5 (was 4).
    - Re-ordered spell book for improved balance and spell relevance throughout the game.
    - Witch-king:
    --- Added new Toggle Weapon ability which allows the exclusive use of the War Mace or Sword (available from level 1);
    --- War Mace deals 400 splash damage, Sword deals 320 single target damage with high attack rate (deals +50% extra damage against Heroes).
    --- Morgul Blade can only be used when Sword is equipped;
    --- Screech can only be used when mounted or when the War Mace is equipped.
    --- Morgul Corruption:
    ----- can now be targeted on Monsters;
    ----- temporarily reduces Monsters' speed by 33% (does not cripple them).
    ----- added new cast animation.
    --- Hour of the Witch-king now emits a special lightning effect to set a precedent for the uncontrollable fear nugget.
    --- added several new animations (such as cheering, taunting, paralysed, splatted death and attack move) and improved existing ones.
    - Slaughterhouse attack damage reduced to 75 (from 120) to match that of other Resource Buildings.
    - Lumber Mill:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).

    Goblins

    - Dragon's Nest:
    --- Fire Drake and Fire Drake Broods can now also heal nearby the Fortress when the upgrade is purchased;
    --- per cycle healing increased to 3s (was 2.5s);
    --- healing stacks with unit passive (auto) healing.
    - Fire Drake Broods Inferno ability can now be unlocked at level 5 (was 7).
    - Fortress Fire Drake now requires level 2 to begin auto healing.
    - Cave Troll:
    --- pierce armour increased to 45% (from 50%);
    --- healing unlocked at level 2 (was 3).
    --- Pick Up Tree Mode:
    ----- shockwave radius increased to 60 to match damage radius (was 50);
    ----- base damage increased to 200 (from 150);
    ----- base damage against Pikemen increased to 100 (from 75).
    - Giant Expansion range increased to 580 (from 500).
    - Goblin Cave:
    --- now uses the Armorset of a Production Building instead of that of a Resource Building (I.e is studier overall);
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Shelob:
    --- added a new Webbing ability which allows Shelob to temporarily slow down enemy movement speed and attack rate (available from level 1);
    --- poison Stinger can now be targeted on Sauron and Nazgul heroes (does not cripple them).
    --- improved movement behaviour.
    --- armor versus Flame, Frost and Magic improved +25%.
    --- armor versus arrow towers now equals that of tough heroes;
    --- tunnel ability now unpacks (triggers) in 0.8s (was 1.8s).
    - Goblin Archer arrow projectile speed increased.
    - Spider Rider:
    --- Poisoned Arrows attack damage increased to 85 (from 25);
    --- Poisoned Arrows attack damage now deals +50% more damage vs Cavalry;
    --- upgraded and unupgraded bow now deals +50% more damage to Cavalry.
    - Cave Bats:
    --- health reverted to 1500;
    --- structural damage armour increased to 50% (from 100%).
    - Goblin King:
    --- Totem Pole now also provides fear and terror immunity for nearby units;
    --- Call from the Deep icon now has a white background (no longer shares the fortress recruit icon with black background).
    --- Poison Stinger can now be targeted on Sauron and Nazgul heroes (does not cripple them).
    --- added new attack animations;
    --- added new attack charge animation;
    --- added new missing animation states;
    --- fixed buggy mounted attack animation.
    - Azog:
    --- added new Brigandage icon;
    --- improved dying animation;
    --- added additional attack animation;
    --- enabled move-while-attacking animation;
    --- now uses the correct special ability activation animation for Crack the Whip.
    - Drogoth:
    --- Fireball projectile velocity increased;
    --- Fireball will no longer miss targeted units at extensive range;
    --- Incinerate cursor radius decreased to assist with accuracy of cast;
    --- select icon is now transparent.
    - Treasure Trove:
    --- build cost decreased to 600 (from 1000);
    --- level 2 upgrade cost increased to 750 (from 500);
    --- Fire Arrows upgrade now requires level 2 upgrade;
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Half Troll Swordsmen and Banner:
    --- improved several idle, attack-move and selected animations;
    --- added new dying, pointing abd celebration animations;
    --- improved several animations;
    --- removed non-existent aflame animations.
    - Half Troll Marauder:
    --- added additional idle and transition animation states;
    --- removed and replaced non-existent aflame animation;
    - Spiderlings now uses the Cavalry stance template (was Swordsmen).
    - Venom Sacs:
    --- upgrade tech now visible in the Spider Pit (auto purchased upon constructing first Spider Pit);
    --- unit upgrade can now only be purchased if Spider Pit is present on the map.
    - Fixed/restored several Goblin Archer animations.
    - Lumber Mill:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Mountain Giant healing now unlocked at level 2 (was level 3).

    Angmar

    - Karsh:
    --- Whisper of Death damage increased to 1500 (from 500).
    --- Blink now triggers in 0.5s (was 1.8s).
    --- added new, missing paralysed animation state;
    --- added new, missing attack charge animation;
    --- added missing 'raise flag' animation;
    --- fixed level-up animation;
    --- improved potential animation glitch behaviour.
    - Dire Wolf:
    --- now deal Bonus damage vs. Haradrim Spearmen;
    --- added missing paralysed animation state;
    --- added new attack animation;
    --- added new fur and collar texture.
    --- improved animation smoothness
    - Wolf Rider:
    --- crush shockwave increased to 50 (from 40);
    --- improved animation smoothness
    - Hwaldar:
    --- added new, missing paralysed animation state;
    --- added new, missing free fall animation state;
    --- added missing attack charge animation;
    --- added missing death animation;
    --- fixed taunt animation;
    --- added new special ability activation animation for Summon Hillmen
    --- added new Leadership icon.
    - Morgormir:
    --- Morgul Blade:
    ----- can now be targeted on Monsters;
    ----- temporarily reduces Monsters' speed by 33% (does not cripple them).
    --- Dark Glory:
    ----- now grants +50% Damage (was +33% Damage);
    ----- now also emits a bluish, secondary FX for better visibility.
    --- Ruin now deals 20% less damage vs Fortresses (to compensate for the damage increase of Dark Glory when coupled).
    --- added new, attack charge animation state;
    --- added new, missing emotion alert animation state;
    --- fixed level-up animation;
    --- enabled Nazgul black aura (renders from level 2 onwards).
    - Rhudaur Spearman:
    --- horde experience award increased to 35 (from 25);
    --- added several new idle, burning death, normal death, paralysed, move, attack, and transition animations, and fixed several buggy/non-existent animations.
    - Rhudaur Axe-Thrower:
    --- horde experience award increased to 35 (from 25);
    --- added new idle attack transition animation states and fixed several non-existent sound animations;
    --- attack range increased to 275 (from 250);
    --- improved animation smoothness
    - Stone Thrower Expansion weapon range increased to 525 (from 500).
    - Rogash:
    --- Dominate Troll ability range increased to 150 (from 100).
    --- Leap:
    ----- attack range increased to 200 (from 100);
    ----- ability cursor radius increased to 50 (from 35).
    --- added new, missing death animation;
    --- added new, missing emotion alert state;
    --- added new, missing attack charge animation;
    --- fixed buggy paralysed animation state;
    --- improved movement animation;
    --- now uses the correct animation when activating Rage of the North self buff ability.
    - Witch-king
    --- Morgul Corruption:
    ----- can now be targeted on Monsters;
    ----- temporarily reduces Monsters' speed by 33% (does not cripple them).
    --- now uses different button icons for mount and dismounted states.
    --- added missing attack charge animation (mounted and on foot);
    --- added missing paralysed animation state;
    --- added new cast animations for Morgul Blade, Screech and Hour of the Witch-king (on foot only);
    --- Screech icon changed to match that of the Mordor Witch-king.
    - Temple of Twilight:
    --- build cost reduced to 400 (from 600);
    --- level 2 upgrade cost increased to 750 (from 500);
    --- level 3 upgrade cost increased to 750 (from 500);
    --- vision range increased to 250 (from 160);
    - Sorcerer:
    --- build cost decreased to 400 (from 500).
    --- Black Ice will now also briefly reduce targeted units' attack rates by 33% (5s duration);
    --- Soul Freeze unit freeze trigger time reduced significantly.
    --- horde vision range increased to 520 (from 470);
    --- horde shroud clearing range increased to 450 (from 400);
    --- improved leader animation smoothness;
    --- fixed deselection and attack while moving animations;
    --- enabled new moving animation.
    - Snow Troll:
    --- Improved burning death, idle and transition animations;
    - Snow Troll BannerL
    --- added additional attack animations;
    --- fixed several audio animations;
    --- improved general animation smoothness.
    - Hill Troll:
    --- Improved several attack and transition animations;
    --- removed non-existent aflame animations;
    --- added correct sound animations.
    - Hill Troll Banner:
    --- improved transition states;
    --- removed non-existent aflame animations;
    --- fixed several audio animations.
    - Re-ordered spell book for improved balance and spell relevance throughout the game.
    - Dark Dunedain:
    --- now uses unique death voice files;
    --- fixed selection and attack while moving animations;
    --- enabled new death and backing up animation;
    --- attack animations now play correctly;
    --- improved smoothness of animations.
    - Spiked Collars:
    --- upgrade tech now available in Troll and Wolf Den (auto purchased upon constructing first Troll and Wolf Den);
    --- unit upgrade can now only be purchased if Troll and Wolf Den is present on the map.
    - Thrall Master:
    --- added new attack charge animation;
    --- improved animation smoothness.
    - Hall of the Kings Men:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Troll and Wolf Den:
    --- vision range increased to 250 (from 160);
    --- shroud clearing range increased to 300 (from 160).
    - Dark Iron Forge:
    --- vision range increased to 250 (from 160);

    Maps

    - Corrected several map title inconsistencies.
    - Tweaked/corrected several map descriptions.
    - Fixed erroneous River Langwell map size tooltip.
    - West Emnet map tooltip now indicates that there are 2 Warg Lairs present on the map.
    - Adorn River: fixed stack of maps.
    - Old Brown Lands: restored original name to prevent crash in War of the Ring.
    - Dwarrowdelf: removed abnormally loud sounds.
    - Iron Hills IV: now comes with closed gates.
    - Islands of Valinor: players can now properly transport their units across the isles.
    - Nevrast: added missing map ambience.
    - Tombs of Karna: added AI farm templates and addressed bug that would allow Isengard to remain undefeated after destroying all faction structures.
    - Tombs of Karna III: added AI farm templates.
    - Tombs of Karna IV: reduced the volume of wind ambience.
    - South Downs: spaces between bases slightly extended.
    - Wilds of Forochel: fixed an issue with the ambience.
    - Buckland III: new map by Mako.
    - East Emnet: new BFME 1 map.
    - East March: new map by Mako.
    - Eastern Rohan: new BFME 1 map.
    - Eastfold: new map by Motoma.
    - Eastfold II: new BFME 1 map.
    - Ered Luin Valley: new map by Solas.
    - Fords of Glanduin: new map by Solas.
    - Frostfall Canyon: new map by TheRanger.
    - Frozen Rift: new map by Silverbane.
    - Gondor Outpost: new map by Solas, Mako & TheRanger.
    - Greenleaf Forest: new map by TheRanger.
    - Hither Lands of Khand: new map by TheRanger.
    - Iron Hills V: new map by Mako.
    - Jungles of Far Harad: new map by Solas.
    - Lamedon: new map by Motoma.
    - Lebennin: new BFME 1 Map.
    - Mirkwood Forest: new map by Mako.
    - Moonglade Vale: new map by TheRanger.
    - Nan Marillion: new map by Dogi96.
    - Plains of Lindon: new map by Solas.
    - Rhovanion Steppes: new map by TheRanger.
    - Sea of Nurnen: new map by Silverbane.
    - Tower Hills II: new map by Jokuc.
    - Volcanoes of Forodwaith: new map by Mako.

    Misc

    - Tweaked blue, dark green, grey and purple player colours to appear more legible in-game.
    - Enabled white, grey, pink, light blue for War of the Ring mode.

    Bug Fixes

    - Men of Dale no longer use Rohan Yeoman charge voice files before firing Black Arrows.
    - Added missing new tracks code from v7.0.0 - 20+ new tracks should now be heard in-game.
    - Hobbit Summon music track restored.
    - Sauron and Galadriel recruit tracks restored.
    - Battle Wagon ranged units should no longer gain enormous range bonus on higher terrain.
    - Untamed Allegiance production enhancement steam FX no longer lasts longer than the effect.
    - Uruk Death Bringer Death Wish FX colour should now be a light yellow colour as intended for v7.
    - Arrow Volley fire FX enabled for lower-end graphics.
    - Mordor Attack Troll no longer has a small chance of becoming "invincible" before death.
    - Karsh's Whisper of Death infinite damage bug fixed (now deals a finite amount of damage as originally intended).
    - Damage from Gorgorth Spire, Rain of Fire / Fires of Doom and Winter's Wrath now affect units above the ground (or below if the explosion occurs above the ground).
    - Sunflare damage delay removed so as to prevent burnt units from potentially bugging out and becoming invincible.
    - Forces of Light resource buildings now correctly share the same Armorset as their Forces of Darkness counterparts. This makes them +25% stronger versus melee troops.
    - Elven Fortress Silverthorn Arrow upgrade will now actually knock back infantry upon killing them.
    - Elven Fortress Eagle obtaining veterancy level 10 no longer crashes the game.
    - Summoned Men of Dale battalions will no longer clump together when lining them up with the mouse keys.
    - Resolved bug where Axe Thrower units would walk right up to targeted enemies.
    - Men Wall Hub Expansion worker animations will no longer freeze.
    - Dwarven Mighty Catapult will no longer bounce off its pad from nearby knock-back attacks.
    - A generic Dwarven building complete Eve Event will no longer play with the Undermine spell is cast.
    - Elven Cavalry Banner Carriers are no longer crushable.
    - Sparkle FX removed when Gandalf dies.
    - Swordsmen, Pikemen and Cavalry Aggressive Stance armour penalty corrected.
    - Added missing house colours for Lorien Archers and Mithlond Sentries.
    - Create A Hero will no longer cast Wizard Blast outside the range of the actual weapon range.
    - Gondor Archers with the Fire Arrows upgrade will no longer deal too much flame damage and too little pierce.
    - Haradrim Spearmen melee damage is now classified as 'Specialist' (was erroneously classified as 'Pierce').
    - Fell Strength's Spell FX will no long overwritten by Well of Souls' healing FX.
    - Temple of Twilight building complete Eve Event will now play before Soul Freeze research Eva Event.
    - Wildmen main upgraded damage nugget will now properly deal 15% less damage to Gundabad Warriors.
    - Gloin's Shatter Hammer ability will no longer knock back siege weapons.
    - Aragorn's Elendil hotkey changed to 'L' - the 'E' hotkey would conflict with the unit selection.
    - Iron Hills Catapult Oil Barrels hotkey changed to 'L' - the 'R' hotkey would conflict with the manual cast ability hotkey.
    - Gandalf's passive Fear/Terror immunity ability now available from level 5 as intended (was erroneously coded to unlock at level 4).
    - Isengard Crossbowmen now use the correct Heavy Armor textures (previously used those of Uruk-hai Warriors).
    - Rohan Banner for Rohan Spearmen and Peasants no longer displays Dwarven insignia.
    - Shelob now uses tier 4 recruit and revive stats (was erroneously coded to tier 3).
    - Tweaked several erroneous 180 degree flank angles (should be 270).
    - Shade of the Wolf summon ice shatter sound now properly syncs with animation.
    - Resolved Haldir's reload and invisible arrow bugs.
    - Resolved an issue where Rohirrim upgrade buttons would become purchasble again when selecting upgrades and then toggling bow mode directly afterwards.
    - Resolved issue where Rohan Peasants' Rohirrim Shields upgrade wouldn't actually enhance overall armour.
    - Flood spell scalar will now properly affect the non Collector's Edition Summoned Dragon.
    - Resolved a two-part bug associated with the Fortress Drake (issue with the Drake not spawning occasionally and Drake being killed when Collector's Edition features are activated).
    - Knights of Dol Amroth no longer slow down whilst crushing when using Glorious Charge.
    - Fixed a bug where players could forcibly obtain more than one upgrade from Battle Wagons and Sorcerers.
    - Fixed an issue with Haradrim Archers, Dwarven Axe Throwers and Lindon Archers where rear ranks wouldn't fire at targeted enemies.
    - Resolved two issues associated with the Ring Hero recruit music:
    --- multiple tracks will no longer occasionally play on top of each other after the Ring Hero recruit track has finished playing and the normal music scripting system fades back in;
    --- other custom music tracks (I.e summon spell music) will no longer stop playing for the entire duration of a game after a Ring Hero recruit track has finished playing.
    - Dwarven Stonework button icon no longer displays black square border in the palantir.
    - Resolved bug with Gimli's Axe Throw auto ability triggering axe throw when no targets are in sight.
    - Resolved a bug associated with the special ability aspect of Gimli's Axe Throw where the axe projectile would not fire but still trigger a cooldown.
    - Legolas' Hawk Strike special ability will no longer fail to initiate upon targeting a unit that has moved out of range.
    - Fixed line of sight associated attack behaviour issue for MotWK Stables, Temple of Twilight, Troll and Wolf Den and Dark Iron Forge.
    - Temple of Twilight arrow attack no longer originates from the bottom of the structure (now properly attached to the tower windows).
    - Fixed Wolf Rider "stuck" movement bug.
    - Removed the buggy glow from Noldor Warriors.
    - Removed the buggy glow from Arwen's mounted model.
    - Hwaldar's Leadership and Brigandage should no longer affect Isengard Wildmen.
    - Cave trolls can now actually have two texture variants (as originally intended for v7).
    - Thrall Masters in hordes now correctly play their dying voice files upon death instead of the summon fading sound.
    - Gothmog now properly displays his shadow when shadow settings are enabled.
    General Changes

    - House of Healing and Siege Kegs upgrade positions switched with Boiling Oil and Oil Casks respectively.
    - Axe Thrower axe projectile velocity increased.
    - Fortress upgrade icons are now visible in the palantir.
    - Fortress expansion pad icons are now visible in the palantir.
    - Fortress expansion buttons are now in order of price.
    - Sauron now has an animation for his Terrible Fury ability.
    - All debuff type spells now precisely indicate the amount of damage and armour reduced.
    - Collector's Edition features (such as white Eagles, glowing Banner Carriers and blue Barrage, etc) can now be enabled at the fortress.
    - Boiling Oil, Oil Casks and Magma Cauldrons upgrades are now also radial.
    - Rallying Call and War Chant cursor radius increased to 100 (from 75) to match buff radius.
    - Added idle quarrel animation for Orc Warriors, Black Orcs, and Gundabad Warriors
    - Faramir, King Brand, Eomer and Eowyn single shot auto ability filters now include Thrall Masters and Sorcerers.
    - Goblin Warrior Poison Blades auto ability enabled.
    - Gimli Axe Throw auto ability disabled.
    - Hero auto abilities should now activate in more appropriate situations.
    - Archers now display tooltips detailing their specific strengths.
    - Wildman Axe Thrower model removed from Wildman of Dunland horde.
    - Tom Bombadil's Sonic Song shockwave magnitude increased to 80 (from 50).
    - Watcher:
    --- Summon shockwave magnitude increased to 120 (from 100);
    --- Health from the arms increased to avoid enemies from destroying them and still deal damage.
    - Ring Hero death blast shockwave intensity increased to 120 (from 70).
    - Gandalf's Word of Power shockwave magnitude increased to 120 (from 75).
    - Gloin:
    --- Slam shockwave magnitude increased to 60 (from 50).
    --- Shatter Hammer shockwave magnitude increased to 100 (from 70).
    - Galadriel attack shockwave magnitude increased to 90 (from 60).
    - Sauron attack shockwave magnitude increased to 120 (from 90).
    - Added an additional tooltip to Blight stating that the spell halves resource structure production.
    - Multiple changes and additions made to tooltips throughout the game for clarity.
    - Stance tooltips will now display precise in-game bonus values.
    - Added new Leadership icon for Haldir and Elrond.
    - Added new ring icon for Frodo's cloak ability.
    - Sting (Frodo's sword) now detects Orcs from a radius of 250 (was 200).
    - Blessed Mist now covers the fortress as well (was hollow).
    - Hero units now display attack damage values along with their health.
    - Gimli and Zealot Axe Throw axe projectile speed increased.
    - Dwarven Battle Wagon now has the ability to capture neutral structures.
    - Vigilant Ent Demolish palantir button moved to slot 6 (was 4).
    - Dwarven and Elven unit palantir upgrade slots now match those of the other factions.
    - Added missing hotkey (K) for Corsair Knife mode toggle.
    - Added missing hotkey (K) for Catapult Launch Skulls ability.
    - Added missing hotkey (R) for Oil Barrel special ability.
    - Added missing hotkeys for Temple of Twilight research upgrades.
    - Rampaging trolls no longer yield PPs.
    - Added auto ability functionality for Long Shot special ability.

    General Balance Changes

    - Complete overhaul of the experience system [see separate file named ExpChangelog.txt].
    - Siege weapon healing can now be unlocked at level 2 siege production buildings; healing intensity increased at level 3.
    - FortressExpansionArmor crush damage armour increased to 1% (from 25%).
    - DefaultWallArmor now has 1% armour against crush damage.
    - BlueMountainGateArmor now has 1% armour against crush damage.
    - Orc Labourers now take up 2 command points (was 1).
    - Barrow Wight bounty value decreased to 38 (from 50).
    - Hero revival times reduced by 15%.
    - Builders will now passively heal when not under attack.
    - Horde bonus radius increased to 200 (from 160).
    - Untamed Allegiance:
    --- now also doubles the production speed of units from the Troll Cage, Mumakil Pen, Spider Pit, Fissure, Troll and Wolf Den, and Warg Pit.
    --- effect radius reverted to 60 (from 100).
    - Legolas and Brand's Train Archers abilities now also affect Evil archers.
    - Sharku and Theoden can now attack from a 315 degrees angle (was 270) which makes it easier to attack surrounding enemies.
    - Watcher attack range increased slightly to match arm length.
    - Summoned Dragon:
    --- appear and reposition shockwave magnitude increased to 100 (from 50).
    --- appear and reposition shockwave radius increased to 100 (from 55).
    --- appear and reposition damage radius increased to 100 (from 75).
    --- appear and reposition will now instantly kill siege, builders and other units that die instantly from high meta impact.
    --- Summoned Dragon can now crush enemy units underfoot.
    - Cloud Break:
    --- healing rate slightly increased;
    --- will now replace three dead men per battalion.
    - Transport ships can no longer generate resources.
    - Earthquake's first damage increment now deals 5% more damage to structures (excluding fortresses and the Dwarven Citadel). This is to allow the spell to destroy general structures with 6000 health (as opposed to leaving them with miniscule health).
    - Arrow Volley will now ignite the target area for 30s, temporarily dealing passive damage to nearby enemies.
    - Tom Bombadil now uses the Hero stance template (was Fighter (Swordsman).
    - Balrog:
    --- now uses the Hero stance template (was Fighter (Swordsman));
    --- attack shockwave magnitude increased to 200 (from 140);
    - Shade of the Wolf:
    --- now uses the Hero stance template (was Fighter (Swordsman)).
    --- attack shockwave magnitude increased to 200 (from 140);
    - Dire Wolves and Spiderlings now use the Fighter (Swordsman) stance template (was Cavalry).
    - Bombardment Ship now uses the Siege stance template (was Archer).
    - Doom Ship and Storm Ship now use the Fighter (Swordsman) stance template (was Archer).
    - Cavalry trample damage now has a 25% scalar against all Pikemen and Thrall Masters.
    - Crebain and Cave Bats health increased to 3000 (from 1500).
    - Lumber Mills:
    --- Level 1 resource amount reduced to 8 (from 12).
    --- Level 2 resource amount reduced to 10 (from 15).
    --- Level 3 resource amount reduced to 12 (from 18).
    --- Isengard's lumber mills no longer level up faster than those of Goblins and Mordor.
    - Frodo:
    --- Pre-attack delay reduced to 800 (from 841);
    --- Delay between shots reduced to 800 (from 826);
    --- Firing Duration reduced to 800 (from 826).
    - Siege shroud clearing range increased to 550 (from 500).
    - Siege will now benefit from stances:
    --- Aggressive Stance now provides +15% Range, but reduces armour by 20%.
    --- Hold Ground Stances now provides +10% Armour, but reduces range by 15%.
    - Hero Aggressive Stance template now provides +10% Speed bonus.
    - Demolisher and Battering Rams now make use of the Hero stance template.
    - Good & Evil Bombardment Ship:
    --- build cost decreased to 600;
    --- bounty value reduced to 150;
    --- attack range reduced to 600 (from 1400);
    --- minimum attack range reduced to 150 (from 400);
    --- delay between shots reduced to 10000 (from 12000).
    - Structures (excluding Fortresses) now begin repairs after 120s of taking damage (was 240s).
    - Fortresses now begin repairs after 180s of taking damage (was 240s).
    - Wyrm:
    --- health increased to 18000 (from 15000);
    --- structural armour increased to 80% (from 100%);
    - Number of experience points required to earn 1 power point increased to 75 (from 60).
    - Number of experience points required to earn 1 power point in the campaign increased to 115 (from 100).
    - Fortress and wall ranged siege weapons can now toggle stances.
    - Flyers now kill Battle Wagons in approximately two hits.
    - Mountain Trolls, Drummer Trolls, Attack Trolls, Rogash, Fire Drake Broods, and Battlewagons can now pass through Postern Gates.
    - Flood now deals +900% damage against Summoned Dragon.
    - Avalanche now deals +300% damage against Summoned Dragon.
    - Monsters now use new Monster stance template which provides similar bonuses to that of the Hero stance template.
    - Frodo can now move unseen with the ring on his finger (no longer uses Elven Cloak).
    - Balrog's Wing ability can now only be targeted within the Balrog's fly range.
    - Horde Bonus damage bonus decreased to +25% (from +50%).
    - Wildmen summons now spawn 3 hordes of Wildmen and 1 horde of Wildmen Axe Throwers (was 4 hordes of Wildmen).
    - Elven Wood Fear and Terror resistance now compatible with Mini Hero Hordes and Berserkers.
    - The Forged Blades and Heavy Armor unit upgrades now vary in price depending on the unit type it is purchased for.
    - Troll crush damage increased to 30 (from 10).
    - Mini-hero hordes are now immune to fear and terror at level 4 and higher.
    - Troll fall animation now damages surrounding units.

    AI Changes

    - Numerous spells will now be cast more appropriately.
    - Fixed multiple spell book path issues that would result in the AI not purchasing its complete set of spells.
    - Re-ordered several AI spell book templates for more combat potency.
    - Major overhaul on AI build templates - the AI will now build significantly more productions buildings and farms surrounding their fortress.
    - Enhanced AI's offensive and defensive capabilities.
    - AI upgrade parameters enhanced.
    - Isengard and Elven AI will now cast their vision spells on units as opposed to enemy bases for vision.
    - Men AI will now prioritise research of the Siege Materials upgrade.
    - Unit special abilities will now be used more appropriately.
    - King Brand will now make use of his sword.
    - The Summoned Dragon will now make use of its Reposition special ability.
    - The Mordor Witch-king:
    --- will now make use of its mount / dismount special ability.
    --- will now make use of his Morgul Blade special ability.

    Custom Hero Changes

    - Increased Fire Bomb projectile velocity.
    - Train Allies ability:
    --- level 1 experience increased to 70 (from 55);
    --- level 2 experience increased to 110 (from 95);
    --- level 3 experience increased to 150 (from 135).
    - Back Stab special ability now makes use of a new, unique icon.
    - Blink special ability now deals damage to surrounding units.
    - Wizard's Word of Power shockwave magnitude increased to 120 (from 75).

    Neutral Changes

    - Signal Fire:
    --- is now indestructible.
    --- players now benefit from capturing a fourth Signal Fire (1 = -25%, 2 = -45%, 3 = -55%, 4 = -60%)
    - Lairs (creeps) now yield higher resource rewards:
    --- crate minimum yield increased to 100 (from 50);
    --- crate maximum yield increased to 125 (from 100).
    --- Spiderling Lairs now grant 3 treasure crates (was 2).
    --- Fire Drake Lairs now grant 5 treasure crates (was 4).
    - Lair Spiderlings:
    --- health increased to 350 (from 250);
    --- attack damage increased to 50 (from 40).
    --- experience award increased to 4 (from 2).
    - Treasure Crates can now be picked up 1s after being dropped (was 3s).

    Inns

    - Men of the West faction can now recruit Galadhrim Warriors (was Dunedain Rangers).
    - Elven faction can now recruit Rohan Peasants (was Hobbits).
    - Isengard faction can now recruit Black Orcs (was Wildmen of Dunland).
    - Mordor faction can now recruit Haradrim Spearmen (was Corsairs).
    - Angmar's Hillmen Rebels (Wildmen of Dunland) build time reduced to 25s (from 30s).
    - Rohan Peasant:
    --- Rohirrim Shield Armor:
    ----- crush armour increased to 100% (from 125%);
    ----- specialist armour increased to 15% (from 20%);
    ----- hero and hero ranged armour increased to 150% (from 175%);
    ----- structural armour decreased to 35% (from 25%).
    --- Heavy Armour crush armour increased to 75% (from 125%).
    --- Rohirrim Shield & Heavy Armor:
    ----- default and slash armour incrased to 40% (from 45%);
    ----- crush armour increased to 65% (from 100%);
    ----- pierce armour increased to 30% (from 35%);
    ----- flame, frost, magic and siege armour increased to 40% (from 45%)
    ----- hero and hero ranged armour increased to 80% (from 90%);

    Sound Changes & Additions

    - Added over 80 new LotR trilogy tracks.
    - Added multiple new voice files.
    - Added new fear voices for Hobbits.
    - Added Charge voice files for Knights of Dol Amroth.
    - Snow Bind now has a unique cast sound FX (as opposed to using that of the Taint spell).
    - Faction eva event system will now alert a player when an enemy has summoned Barrow Wights and Spiders.
    - Added eva events for Shade of the Wolf sightings for the Dwarven and Elven factions.
    - Added eva events for Wyrm sightings for the Dwarven and Elven factions.
    - Hobbit hero "help me" voices can now be heard across the map.
    - Reduced the volume of several unit death voice sounds.
    - Enabled a creation eva announcement for Black Riders.
    - Ambient cricket sounds will now play throughout the duration of the Darkness spell.
    - Added structure under attack horn eva event sounds.
    - Added sound effect for Gandalf's Shield Bubble.
    - Eowyn's Shield Maiden ability now uses a different sound effect when activated.
    - Increased the volume of one the sound components of Arrow Volley (This was not done for Longshot so as to allow the two powers to remain distinct).
    - Wildmen and Orc summon can now be heard globally.
    - Hobbit summon can now be heard globally.
    - Increased the summon volume of the Lone Tower.
    - The Angmar Mill now has its own unique select sound.
    - Hall of the Kings Men now has its own unique select sound.
    - Increased the summon volume of the Barricade.
    - Added additional sound file for Freezing Rain spell and increased thunder frequency.
    - Increased the volume of the Sunflare spell and set its audibility to global.
    - Earthquake spell can now be heard globally.
    - Rain of Fire spell can now be heard globally.
    - Hobbit Allies spell will now be heard globally.
    - Added additional sound FX for the Earthquake spell and increased spell rumble volume.
    - Gandalf, Saruman, Theoden and Azog will now use their death speech voice files in conjunction with their regular death voice sounds.
    - Increased the volume of the Summoned Dragon's initial summon roar and set its audibility to global.
    - Increased the minimum volume of the Rohirrim Allies summon.
    - Battle Chatter Voices: [It is the voice responses you hear from allied / enemy units when, for example, watching a replay or playing a normal game.]
    --- regular response frequency increased to 100% (from 25%).
    --- trample frequency increased to 100% (from 50%).
    --- Ally / enemy unit battle chatter voices have now been added to all units that do not have them coded in (particularly heroes, expansion units and monsters).
    - Added additional building complete voice file for the the Market Place.
    - Added upgrade voice file for Soul Freeze when the Temple of Twilight is built for the first time.
    - The Marketplace now plays the Grand Harvest upgrade sound upon completion.
    - Added additional roar sound file for the Summoned Dragon.
    - Snow Trolls, Hills Trolls and Dire Wolves' recruit sounds should now be heard globally (limited to the player recruiting).
    - Added additional Angmar resource structure under attack eva event voice files.
    - Added eva event voice files for Angmar's forge when it comes under attack.
    - Added missing Sauron recruit eva event for Angmar.
    - Frodo will now use new voice files when putting on his ring (he no longer uses Elven Cloak).
    - Enshrouding Mist cast volume increased to 200 (from 105).
    - Blessed Mist upgrade sound increased from to 120 (from 90).
    - Added special recruit music for Galadriel.
    - Added new fire sound effect to compliment the Arrow Volley passive fire damage.
    - Dying Troll will now always play a death sound.
    - Added death fall sound for Summoned Dragon.
    - Rohan Yeoman Archer voice files re-enabled.

    Graphic Changes and Additions:

    - Enhanced Good and Evil level up FXs.
    - Horde bonus now emits an FX [Note: The FX lasts only 5s as it serves to inform a player that the bonus has been activated]
    - Fear / Terror resistive bonuses now have an FX.
    - Speed debuffs now have an FX.
    - Added a slam sound FX for Faramir and Brand's level 2 arrow abilities.
    - Hero and Mini Hero Horde self buff special abilities now have new or enhanced FX colours.
    - Enabled Elven Wood and Tainted Land colour ping FX for skirmish games.
    - Men Fortress damage visuals now require less damage.
    - Black Ice visual duration now matches speed debuff effect.
    - Gandalf's Istari Light now has an additional cast FX [adapted from BFME 2 BT2:DC].
    - Forces of Darkness builders' stop command now has a new button icon.
    - Mordor Witch-king and Fellbeasts dismount command button now has a new icon.
    - Added a new dismount button icon to all heroes who are able to mount.
    - Added new, additional FX to the Taint Land spell.
    - Frodo, Sam, Merry, and Pippin now have new Rock Throw button icons.
    - Added new forge / siege works upgrade icon.
    - Corsairs of Umbar Forged Blades texture reverted to its former red texture.
    - Forces of Darkness Bombard area abilities now use a new icon.
    - Hobbit Rock Throw trail colour changed to a greyish tint.
    - Enhanced Gloin's Shatter Hammer ground FX [Adapted from BFME 2 BT2:DC].
    - Archer arrow hit FX from Bombard (or missed arrows) now has new dust / snow particle FX as well as a flash and water splash FX.
    - Archer fire arrow hit FX from Bombard (or missed arrows) now has new dust / snow particle FX as well as a flash and water splash FX.
    - Troll rock object is permanently hidden when it dies in melee mode.
    - Added new dust particle and water splash FX when a Troll uses a tree trunk.
    - Added new impact effect for rocks with dust particles, rock debris and improved water splash.
    - Added new dust particle and water splash FX when a tree is bashed on the ground.
    - Laborer knockback causenew dust, snow or water effect.
    - Trees now cause dust, snow or water effect upon knocked over.
    - Untamed Allegiance:
    --- improved FX when cast on a lair.
    --- now creates a new FX when cast on unit production structures.
    - Watcher:
    --- Added new steam FX during summoning;
    --- Added new dust / snow particle FX when summoning;
    --- Added new dust / snow particle as well as water splash FX when attacking;
    --- Added new dust / snow particle FX when dying;
    --- Added improved texture for surrounding summoned rocks.
    - Summoned Dragon:
    --- Added new Steam FX for water landings;
    --- Added new dust / snow footstep particle and water splash FX while moving;
    --- Added new dust / snow particle and water splash FX when jumping / landing;
    --- Added Dust / snow particle and water splash FX when falling to the ground;
    --- Added Dust / snow particles and water splash when jumping when timer expires.
    --- Embers and smoke added for unit selection (for the roar);
    --- Enabling Collector's Edition will grant four more textures;
    --- Added new Dust / snow particle and water splash FX added after being summoned;
    - Balrog:
    --- smoke is now produced from its mouth when idle;
    --- fire footprints now only show on dry terrain;
    --- added new water splash FX when moving over water;
    --- steam FX removed when flying above the river (it should be seen only when walking on water or when idle);
    --- added new dust / snow particle FX followed by fire sparks and water splash FX when using Wings ability;
    --- added new dust / snow particle and water splash FX when landing after using Wings ability;
    --- added new dust / snow particles and water splash FX when falling to the ground;
    --- added new Lightning Sword stun FX against balrog.
    - Wyrm:
    --- enabling collector's edition features will grant three new textures;
    --- smoke is now produced from its mouth when idle;
    --- added additional fire breath FXs and improved current FX visuals;
    --- added new dust and water splash FX for death impact;
    --- added dust FX for the dive, spawn, unspawn, death and idle animations;
    --- spawn FX enlarged.
    - Spiderling:
    --- dust / snow particles and water splash added while moving.
    --- new standard texture with improved house color (By MorguLord );
    --- hit reaction animation added;
    --- can now be grabbed by fellbeasts or eagles and added dust / snow particles as well as water splash when landing on the ground.
    - Half-Troll Marauder:
    --- grabbed animation now displays correctly;
    --- added dust / snow particles and water splash when knocked back.
    --- dust / snow particles and water splash when knocked back.
    - Spider Rider:
    --- dust / snow particles and water splash FX added while moving;
    --- hit reaction animation added;
    --- added dust / snow particles and water splash when landing on the ground;
    --- added dust / snow particles and water splash when dying;
    --- added sound when dying from knockback as well as dust / snow particles and water splash.
    - Goblin Cave:
    --- added smoke and fire FX as well as ambience for damaged states;
    --- dust FX added during construction phase for lower end graphics.
    - Goblin Archer:
    --- bow melee hit now has an audible and visual FX;
    --- added dust / snow particles and water splash when knocked back.
    - Cave Troll:
    --- added new animation while using normal fist attacks;
    --- added new death animation when in Throw Rock mode;
    --- model size increased by 10%;
    --- added new, improved texture (Designed by Mathijs);
    --- added dust particles FX while for both normal and snowy maps;
    --- added water splash FX while moving on terrain with water for both normal and snowy maps;
    --- added water splash and dust particles footsteps FX when panicking;
    --- added footsteps with dust / snow particles and water splash when rampaging;
    --- added sound for death fall with Rock Throw enabled;
    --- added burning death animation.
    --- added dust / snow particles and water splash when falling to the ground;
    --- added dust / snow particles and rock debris when bashing into structures;
    --- added dust / snow particles and water splash when punching;
    --- added rock dirt / rock debris and water splash when grabbing rock.
    --- added dust / snow trail when throwing rocks.
    - Fissure:
    --- added new, improved visual and audible FX for damage states;
    --- added several new steam visuals for lower end graphics settings.
    - Summoned Spider:
    --- new standard texture with improved house color (By MorguLord );
    --- dust/snow particles and water splash added while moving;
    --- hit reaction animation added;
    --- dust/snow particles and water splash added when dying;
    --- proper unsummon fx added;
    --- can now be grabbed by fellbeasts or eagles with dust / snow particles and water splash when landing on the ground.
    - Added dust / snow particles and water splash for Goblin Warriors when knocked back.
    - Fire Drake brood:
    --- added new texture as well house color (By Koala);
    --- added new hit reaction animation;
    --- added additional fire breath and Inferno FXs and improved current FXs;
    --- Idle animation now creates smoke FX and from the mouth;
    --- added dust / snow particles and water splash when knocked back;
    --- added dust / snow particles and water splash added while moving;
    --- incorrect ground hit fx removed for the fire breath from the fire drake brood.
    - Several Goblin structure build up FXs are now emitted for lower end grapics.
    - Mountain Giant:
    --- added new texture (By Val`);
    --- added water splash fx while moving on terrain with water for snow maps;
    --- added dust particles and improved snow particles while moving;
    --- added footsteps with dust / snow particles and water splash when panicking without rock;
    --- added rock dirt / rock debris and water splash when grabbing rock;
    --- added dust particles and water splash when knocked back;
    --- added dust / snow particles and water splash when punching (wood debris no longer displays when using the punching animation);
    --- added dust / snow trail when throwing rocks;
    --- impact from rocks with dust / snow particles added and improved water splash;
    --- added dust particles and water splash for Stomp ability.
    - Spider Pit:
    --- smoke FX added to the rubble state;
    --- smoke now flows through the mouth of the structure.
    --- added smoke and fire FX as well as ambient sound for damaged states.
    - Goblin Cave:
    --- smoke FX added to the rubble state;
    --- smoke now flows through the mouth of the structure.
    - Sentry Tower:
    --- dust fx added while building and snow dust fx restricted for snow maps;
    --- added burning FX as well as ambient sound for damage and really damaged states.
    --- smoke added for the rubble state.
    - Treasure Trove:
    --- added new burning FX as well as ambient sound for damage states;
    --- added lava texture surrounding the structure for level 2 and 3 to create a more unique upgrade look between levels.
    - Tunnel:
    --- now shows lava and dust / snow FX during construction.
    --- will now properly burn when (heavily) damaged.
    --- dust (and water/snow when applicable) FX added during construction and when collapsing.
    - Fortress Boiling Oil:
    --- will now transition and damage enemies more quickly when cast.

    Men

    - Faramir:
    --- Wounding Arrow:
    ----- recharge time decreased to 45s (from 60s);
    ----- now causes fear to enemy unit battalions;
    ----- auto ability will now target heroes.
    --- Captain of Gondor experience yield increased to 110 (from 95);
    - Boromir's Captain of Gondor experience yield increased to 115 (from 100).
    - Theoden's King's Favor experience yield increased to 80 (from 65).
    - Gandalf:
    --- mounted attack speed now matches on-foot attack speed;
    --- health increased to 3000 (from 2400).
    --- Shield Bubble:
    ----- now available from level 1;
    ----- can now be cast manually using the "U" hotkey;
    ----- effect duration increased to 5s (from 4s).
    --- Wizard Blast damage increased to 1000 (from 500);
    --- Istari Light:
    ----- damage radius increased to 20 (from 17.6);
    ----- now temporarily stuns enemies surrounding the target area.
    - Eowyn:
    --- Disguise:
    ----- now requires level 3 to unlock;
    ----- allows Eowyn to stealth when nearby Rohirrim.
    --- Shield Maiden now requires level 5 to unlock;
    --- pre attack delay increased to 433 (from 400);
    - Smite projectile speed increased.
    - Theoden's mounted attack speed now matches on-foot attack speed.
    - Wall now has 1% armour against crush damage.
    - Level 3 Workshop upgrade cost reduced to 300 (from 500).
    - Army of the Dead summon now has an additional sound FX.
    - Walls:
    --- Wall Hub build cost reduced to 120 (from 130);
    --- segment build cost reduced to 25 (from 30).
    --- Trebuchet build cost decreased to 600 (from 900).
    --- Gate build time increased to 30s (from 25s).
    - Fortress:
    --- Wall Hub Expansions can now be built on the side expansion pads.
    --- Trebuchet Expansion build cost reduced to 600 (from 800).
    - Unit Banner Carriers upgrade cost decrease to 100 (from 150).
    - Market place health increased to 5000 (from 2500).
    - Trebuchet bounty value increased to 150 (from 125).
    - Rohan Spearmen:
    --- now use a Rohan Banner Carrier.
    --- upgraded damage increased to 80 (from 60)
    - Rohan Banner Carrier speed increased to 60 (from 55).
    - Army of the Dead movement speed increased to 80 (from 75).
    - Gondor Archer:
    --- now deals +20% more damage vs. Half-Troll Swordsmen;
    --- bow melee hit now has an audible and visual FX.
    - Soldiers of Gondor now have two new attack animations.
    - Lone Tower:
    --- now benefits from the Numenor Stonework armour bonus;
    --- will undergo a texture change when the Numenor Stonework upgrade is passed out.

    Elves

    - Thranduil's Move Unseen special ability now provides an FX to targeted units.
    - Haldir:
    --- bow min reload time reduced to 1200 (from 2000); bow max reload time reduced to 1600 (from 2000).
    --- Golden Arrow now also deals 1500 specialist damage in conjunction with its main damage nugget.
    - Elrond:
    --- Athelas now requires level 3.
    --- Leadership now accessible at level 1.
    --- Farsight:
    ----- radius increased to 700 (from 525);
    ----- cursor radius increased to 100 (from 75).
    --- pre-attack delay reduced to 500 (from 535);
    --- delay between shots increased to 1200 (from 1065);
    --- firing duration reduced to 700 (from 1065);
    - The Ent Moot now has 1% armour against crush damage.
    - Wall now has 1% armour against crush damage.
    - Enshrouding Mist camouflage radius increased to 200 (from 150) to match debuff radius.
    - Elrond's bounty value adjusted to coincide with his new build cost.
    - Legolas' bounty value adjusted to coincide with his new build cost.
    - Flood horse damage now has a 400% scalar against the Balrog.
    - Floodgate Expansion horse damage now has a 200% scalar against the Balrog.
    - Fortress Eagle and summoned Eagles nerfed versus all mini-hero hordes (as opposed to versus Black Riders only).
    - Walls:
    --- Wall Hub build cost reduced to 120 (from 150);
    --- segment build cost reduced to 20 (from 40).
    --- Gate build time increased to 30s (from 20s).
    - Ents:
    --- will now remain aflame for twice as long, but will take damage twice as slow;
    --- aflame damage reduced to 15 (was 30);
    --- use the standard unit leveling mechanism;
    --- heal themselves at level 3 (from level 1);
    --- added new enraged animation which should be triggered when Saruman or Lumber Mills are sighted;
    --- added new aflame animation.
    --- added new models which should be applied when on fire or when a fire has just been quelled.
    - Treebeard:
    --- will now remain aflame for twice as long, but will take damage twice as slow;
    --- aflame damage reduced to 15 (was 30);
    --- added new enraged animation which should be triggered when Saruman or Lumber Mills are sighted;
    --- added new aflame animation.
    --- added new models which should be applied when on fire or when a fire has just been quelled.
    - Legolas' Train Archers experience yield increased to 90 (from 75).
    - Unit Banner Carriers upgrade cost decrease to 100 (from 150).
    - Farsight:
    --- cursor radius increased to 100 (from 75);
    --- duration decreased to 60s (from 240s);
    --- recharge time decreased to 120s (from 240s);
    --- can now also be cast on units to provide a +25% vision and range.
    - Mithlond Sentry build time decreased to 30s (from 35s).
    - Lorien Archer:
    --- un-upgraded and upgraded bow damage now has a 110% scalar against Half-Troll Swordsmen.
    --- un-upgraded and upgraded bow damage now has a 90% scalar against Uruk Pikemen.
    --- base damage increased to 45 (from 40)
    --- now deals +20% more damage vs. Half-Troll Swordsmen.
    - Mirkwood Archer un-upgraded and upgraded bow damage now deals 10% less damage against Uruk Pikemen and Warg Riders.
    - Noldor Warrior:
    --- 3 battalions may now be recruited (was 2);
    --- ranged damage increased to 240 (from 120);
    --- pre-attack delay increased to 1200 (from 500);
    --- minimum reload time increased to 1200 (from 600);
    --- maximum reload time increased to 1700 (from 850);
    --- now deals +10% more damage to structures;
    --- now deals +10% more damage to the Angmar Witch-king;
    --- now deals +50% more damage to Ents;
    --- now deals +20% more damage to Mountain Giants;
    --- now deals +150% more damage to Machines (siege), excluding Battle Wagons;
    --- now deals +150% more damage against Attack Trolls;
    --- Bombard weapon scalars are half as effective as Noldor Warriors have a higher attack rate;
    --- structural armour increased to 60% (from 80%);
    --- arrow projectile and hit FX colour changed to silver (from gold).
    - Treebeard:
    --- Leadership Armour bonus decreased to +50% (from +100%)
    --- added new enraged animation which should be triggered when Saruman or Lumber Mills are nearby.
    --- added new models which should be applied when on fire or when a fire has just been quelled.
    - Added a 0.25s damage delay to the Sunflare spell.
    - Eagle specialist armour decreased to 25% (from 0%).

    Dwarves

    - King Dain
    --- Delay between shots decreased to 700 (from 1000);
    - Mighty Rage:
    --- radius increased to 150 (from 100);
    --- new FX is now used for better visibility.
    - Demolisher:
    --- Deploy armour reduced to 100% (from 200%);
    --- bounty value increased to 150 (from 125).
    - Wall now has 1% armour against crush damage.
    - The Citadel now has 1% armour against crush damage.
    - Walls:
    --- Wall segment build cost reduced to 20 (from 25).
    --- Catapult build cost reduced to 600 (from 900).
    --- Tower build cost increased to 20s (from 15s).
    - Fortress Catapult Expansion
    --- build cost reduced to 600 (from 800).
    --- can now fire Oil Barrels like its Iron Hills Catapult counterpart.
    - Iron Hills Catapult:
    --- Oil Barrels:
    ----- damage increased to 150 (from 125);
    ----- radius damage increased to 45 (from 25);
    ----- fire radius damage increased to 80 (from 45);
    ----- projectile velocity increased.
    - Battle Wagon:
    --- significantly buffed versus flying units (defensively);
    --- Men of Dale, Axe Throwers and Phalanxes now contribute to power point acquisition.
    --- Men of Dale, Axe Throwers and Phalanxes now pass acquired experience down to their Battle Wagon.
    - King Brand:
    --- Slam Shot:
    ----- now deals HERO_RANGED damage (was HERO);
    ----- now uses a redish arrow trail colour.
    --- Train Archers experience yield increased to 80 (from 65).
    - Unit Banner Carriers upgrade cost decrease to 100 (from 150).
    - Lone Tower:
    --- now benefits from the Dwarven Stonework armour bonus;
    --- will undergo a texture change when the Dwarven Stonework upgrade is passed out.
    - Summoned Citadel can now be upgraded with the Dwarven Stonework upgrade.
    - Archery Range:
    --- health increased to 3500 (from 3000);
    --- bounty value decreased to 75 (from 88).
    - Siege Hammers:
    --- now allow Guardians to deal splash damage (radius 10).
    --- cost reduced to 250 (from 300).
    - Siege Hammers technology moved to level 2 Hall of Warriors (was level 2 Siege Works).
    - Axe Thrower health increased to 300 (from 275).
    - Banner Carriers tech now available from level 1 Barracks.
    - Forge Works bounty value increased to 150 (from 125).
    - Dwarven Zealot:
    --- Axe Throw ability re-enabled;
    --- Axe Throw range ability increased to 350 (from 275).
    - Fortress Oil Casks:
    --- will now transition and damage enemies more quickly when cast.

    Isengard

    - Sharku:
    --- Tame the Beast:
    --- can no longer convert Wargs and Warg Riders but instead grant experience to them.
    --- now uses a new button icon.
    - Uruk Pikemen:
    --- stab damage increased to 60 (from 45);
    --- now have a new attack animation.
    - Uruk-hai member speed increased to 60 (from 55).
    - Battle Tower now shares the FortressExpansionArmor with all other towers.
    - Wall now has 1% armour against crush damage.
    - Warg Pack:
    --- Added auto abilty functionality to Howl special ability;
    --- Reverted Warg Pack slash armour to 70% (was 65%).
    - Warg Rider:
    --- Added auto abilty functionality to Howl special ability;
    --- crush damage increased to 85 (from 70);
    --- un-upgraded slash armour increased to 75% (from 85%);
    --- un-upgraded pierce armour increased to 40% (from 45%);
    --- upgraded slash armour increased to 35% (from 40%);
    --- upgraded pierce armour increased to 20% (from 25%).
    - Walls:
    --- Wall Hub build cost reduced to 120 (from 150);
    --- segment build cost reduced to 20 (from 40).
    --- Gate build time increased to 30s (from 20s).
    - Saruman:
    --- Wizard Blast damage yield increased to 750 (from 500).
    --- Speech Craft experience yield increased to 100 (from 85).
    --- now grants immunity to Fear and Terror at level 5.
    - Unit Banner Carriers upgrade cost decrease to 100 (from 150).
    - Murdur of Crows Crebain animation improved.
    - Vision of the Palantir:
    --- cursor radius increased to 100 (from 75);
    --- duration decreased to 60s (from 240s);
    --- recharge time decreased to 120s (from 240s);
    --- can now also be cast on units to provide a 15% speed boost.
    - Wormtongue's Escape stealth duration increased to 30s (from 15s).
    - Wildmen of Dunland:
    --- un-upgraded and upgraded weapons now have an 85% damage scalar against Gundabad Orcs.
    --- dust/snow particles and water splash when falling on the ground.
    --- can now be grabbed by fellbeasts and eagles.
    - Wildmen Axe-throwers:
    --- Added dust / snow particles and water splash when falling on the ground.
    --- improved impact FX from axes.
    --- can now be grabbed by fellbeasts and eagles.
    - Dragon Strike dragon fly-by speed increased.
    - Uruk Pikemen crush revenge weapon now deals +20% more damage to Mumakils.
    - Uruk-hai Swordsmen:
    --- pre-attack delay decreased to 1000 (from 1200);
    --- delay between shots decreased to 1000 (from 1200);
    --- firing duration decreased to 1000 (from 1200).
    - Ballista (including Fortress expansion Ballista):
    --- now deals +50% more damage to all units except Mumakils and Ents;
    --- now deals +70% more damage to Mumakils and Ents.
    - Berserker:
    --- build time decreased to 20s (from 25);
    --- Light Torch ability now grants the Berserker a 20% speed bonus, but reduces his pierce, hero ranged and structural damage armor by 15% (was -50% armour);
    --- Slash armour increased to 65% (from 75%).
    - Lurtz will no longer use his bow as a melee weapon (resulting in lower melee attack damage).
    - Mine Launcher Expansion bounty value increased to 188 (from 150).
    - Warg Sentry bounty value increased to 100 (from 75).
    - Ballista:
    --- shockwave radius and magnitude increased to match those of other siege weapons;
    --- structure specific weapon nugget damage radius increased to 100 (from 50).
    - Ballista Expansion:
    --- shockwave radius and magnitude increased to match those of other siege weapons;
    --- upgraded weapon flame nugget now deals damage in a radius of 30 (was 0).
    - Uruk Deathbringer Death Wish FX now has a new colour.

    Mordor

    - Mordor Catapult:
    --- build cost increased to 600 (from 500).
    --- Launch Skulls:
    ----- now has a set range limit;
    ----- auto ability now functionable;
    ----- skull FX size doubled.
    - Mouth of Sauron's Dissent special ability effect now has an FX.
    - Mumak now uses the stance template of heroes rather than swordsmen.
    - Corsairs of Umbar:
    --- movement speed reverted to 70 (from 60).
    --- Fire Bomb:
    ----- removed minimum attack range;
    ----- Increased projectile velocity;
    ----- damage halved.
    - Fellbeasts: their level up health bonus is now invisible, but will still work.
    - Witch-King:
    --- level up health bonus is now invisible, but will still work.
    --- Mount, Dread Visage and Morgul Blade now make use of new, unique button icons.
    --- now reflects a small percentage of sustained damage back to enemies.
    - Fortress Catapult Expansion build cost reduced to 600 (from 800).
    - Drummer Troll:
    --- build cost reduced to 400 (from 500);
    --- now requires level 2 Troll Cage.
    - Haradrim Archer un-upgraded and upgraded damage now deals 15% less damage against Mithlond Sentries.
    - Black Rider specialist (pikemen damage) armour decreased to 110%.
    - Black Orc:
    --- un-upgraded crush armour increased to 75% (from 90%);
    --- upgraded crush armour increased to 40% (from 60%);
    --- horde compliment increased to 15 (from 12);
    --- now obtain Blood Thirsty at level 2 (was level 4).
    - Rain of Fire:
    --- now deals damage in 4 increments;
    --- first 3 increments deal 1815 damage respectively;
    --- fourth increment deals 2000 damage;
    --- 115% scalar added vs structures for the fourth increment (the spell should now be more effective against structures farther away from the epicentre).
    - Gorgoroth Spire:
    --- now deals damage in 3 increments;
    --- First two increments deal 300 damage, and scalar vs Fortresses increased to 75%;
    --- third increment now has a 200% scalar vs all except Fortresses.
    - Mountain Troll:
    --- Rock Throw damage increased to 300 (from 250);
    --- damage radius increased to 15 (from 12);
    --- added footsteps with dust / snow particles and water splash when rampaging.
    - Orc Archer:
    --- now deals +20% more damage vs. Half-Troll Swordsmen;
    --- arrow projectile speed increased to match that of other archers.
    - Fortress Magma Cauldrons:
    --- will now transition and damage enemies more quickly when cast.

    Goblins

    - Spell Book re-ordered for better balance.
    - Fortress Dragon's Nest build cost reduced to 1000 (from 1500).
    - Spiderling:
    --- horde positions changed to encourage a more natural look;
    --- now have a 80% scalar against Battle Wagons;
    --- scalar damage versus structures reduced to 80% (from 85%);
    --- now deal 10% less damage against Forces of Light swordsmen (including Rohan Peasants and Galadhrim Warriors) and Wildmen of Dunland.
    - Giant Expansion build cost reduced to 600 (from 800).
    - Shelob:
    --- build cost increased to 3000 (from 1800);
    --- now a tier 4 hero (from tier 3);
    --- splash damage increased to 20 (from 15);
    --- health increased to 5000 (from 4500);
    --- base damage increased to 350 (from 250).
    --- Stinger:
    ----- now requires level 7 (was 4);
    ----- now deals 3750 damage (was 3000);
    ----- poison damage now continues to deal damage for 30s (cripple effect remains 15s);
    ----- now cripples all units (was only heroes).
    --- Tunnel:
    ----- will now knock back enemies at the point of emergence;
    ----- recharge time decreased to 75s (from 90s);
    ----- now requires level 5 (was level 7).
    - Azog's Crack the Whip experience yield increased to 100 (from 85).
    - Summoned Dragon spell book icon now uses the Collector's Edition dragon icon.
    - Half-troll Swordsmen:
    --- build cost decreased to 400;
    --- un-upgraded pierce armour reduced to 70% (from 65%);
    - Spider Rider:
    --- crush knock-back intensified (they're larger than other cavalry and therefore should be able to knock back enemies at a higher magnitude);
    --- un-upgraded and upgraded bow damage scalar vs. Uruk Pikemen decreased to 65% (from 75%);
    --- bounty value increased to 25 (from 15);
    --- Poison Arrows ability added;
    - Goblin King's Scorpion mount description now indicates deals increased damage.
    - Mountain Giant pierce armour decreased to 30% (from 20%).
    - Goblin Cave bounty value decreased to 88 (from 100);
    - Goblin Archer:
    --- un-upgraded and upgraded weapon now deals +10% more damage against Dwarven Axe Throwers;
    --- Poisoned Arrows now has a proper firing animation;
    --- Poisoned Arrows weapon now deals +10% more damage against Dwarven Axe Throwers;
    - Spider Hole Expansion Spiderling will now wander around the expansion as opposed to standing idle.
    - Cave Troll:
    --- Rock Throw damage increased to 300 (from 250);
    --- damage radius increased to 15 (from 12);
    - Fissure:
    --- level 2:
    ----- upgrade cost decreased to 300 (from 500);
    ----- added new, unique look.
    --- level 3 upgrade cost increased to 1200 (from 1000);
    - Summoned Spiderling is now summoned with Venom Sacks enabled;
    - Added burning death animation For Mountain Giants

    Angmar

    - Sorcerer:
    --- Spell casting range decreased to 400 (from 500);
    --- Black Ice now affects Treebeard and Ents
    --- Fell Strength:
    ----- removed stun effect;
    ----- buff radius increased to 250 (from 200);
    ----- buff duration increased to 30s (from 20s).
    - Temple of Twilight:
    - build cost increased to 600 (from 500);
    - bounty value increased to 150 (from 125).
    - Wolf Rider:
    --- horde positioning reverted.
    --- build cost reduced to 300 (from 350).
    - Walls:
    --- Wall Hub build cost reduced to 120 (from 130);
    --- segment build cost reduced to 20 (from 30).
    --- Catapult build cost reduced to 600 (from 900).
    --- Tower build time increased to 20s (from 15s).
    - Fortress:
    --- Catapult Expansion build cost reduced to 600 (from 800);
    --- Witch-king's Sanctum now has an additional FX when using the Winter's Wrath ability.
    - Unit Banner Carriers upgrade cost decrease to 100 (from 150).
    - Rhudaur Axe Throwers:
    --- now deal +20% more damage vs. Half-Troll Swordsmen;
    --- now have 85% damage scalar against Mithlond Sentries;
    --- now have 90% damage scalar against Lorien Warriors.
    - Rhudaur Spearmen have 95% damage scalar against Elven Mallorn Trees.
    - Gundabad Orcs now have 95% damage scalar against Elven Mallorn Trees.
    - Snow Troll:
    --- build cost decreased to 650 (from 700);
    --- crush knock-back intensified (they're larger than other cavalry and therefore should be able to knock back enemies at a higher magnitude).
    - Hall of the King's Men command set re-ordered.
    - Karsh's Blink will now deal damage to surrounding enemies.
    - Hwaldar:
    --- Rhudaur Hillmen (Angmar Wildmen) now also benefit from the Leadership and Brigandage abilities;
    --- Added an FX for Hillmen Summon.
    - Witch-king now reflects a small percentage of sustained damage back to enemies.
    - Thrall Master preattack delay decreased to 300 (from 433) to sync up his animation with damage dealt.
    - Troll and Wolf Den:
    --- bounty value increased to 125 (from 100).
    --- Hill Troll now unlocked at level 2 (was 3);
    --- level 2 upgrade cost increased to 500 (from 400);
    --- level 3 upgrade cost decreased to 300 (from 500).
    - Avalanche:
    --- now deals +50% more damage vs. structures (excluding fortresses and the Dwarven Citadel). This makes it possible to destroy more structures at the spell's epicentre;
    --- damage nugget radius increased to 50 (from 40);
    --- cursor radius increased to 200 (from 175) to match actual damage radius;
    --- snowfield now slows down enemy units.
    - Dark Ranger:
    --- arrow projectile velocity increased to match that of the other rangers;
    --- horde formation offsets removed so as to allow for a more orderly appearance.
    - Shade of Wolf Call the Pack now deals +20% more damage vs. structures (excluding the Fortress).
    - Dark Iron Mail upgrade renamed to Heavy Dark Iron Mail, and hotkey changed to 'v' (was 'i').

    Miscellaneous

    - Reverted all colours to the EA default and enhanced them.
    - Added new light green colour to the colour selection pool.
    - In-game unit sounds (sword hits, unit chants, arrow vollies, etc) volume should no longer fade as much as it did before on a higher zoom.

    Maps

    - Added additional descriptions to all maps detailing the size, as well as the number of lairs and neutral stuctures.
    - All mini maps now come with borders.
    - All maps with inherent out of sync issues have been fixed.
    - Removed fog from all maps.
    - Tweaked numerous maps for better gameplay experience.
    - Added missing ambience and flammability for several maps.
    - Minihiriath: Fixed issue where Angmar AI would not build.
    - Staddle: Fixed unattackable warg lair located on the north western part of the map.
    - Hobbiton: Removed Maggot and Longbottom farms.
    - Iron Hills II: new map by MauHuR.
    - Iron Hills III: new map by MauHuR.
    - Druadan Forest: new map by MauHuR.
    - Red Desert of Rhun: new map by MauHuR.
    - Desert of Khand: new map by MauHuR.
    - Ringlo River: new map by MauHuR.
    - Ered Mithrin: new map by MauHuR.
    - Morthond Valley: new map by MauHuR.
    - Mithlond Valley: new map by MauHuR.
    - Gorgoroth: new map by MauhuR.
    - Sakura Forest: new map by MauHuR.
    - Tombs of Karna: new map by MauHuR.
    - Woody End: new map by MauHuR.
    - Druwaith Reef: new map by MauHuR.
    - Iron Hills IV: new map by Mako.
    - Udun II: new map by Mako.
    - Azanulbizar Valley: new map by Mako.
    - Dwarrowdelf: new map by Mako.
    - River of Orodruin: new map by Mako.
    - Rohan Fortifications: new map by Mako.
    - Map mp tombs of Karna II: new map by Mako.
    - Map mp tombs of Karna III: new map by Mako.
    - Map mp tombs of Karna IV: new map by Mako.
    - Anfalas II: new map by Mako.
    - Rhun Shore: new map by Mako.
    - Lanthir Lamath: new map by Pegular (edited by Mako).
    - River Langwell: new map by lrdkcki (edited by Mako).
    - Fords of Harnen: new map by lrdkcki (edited by Mako).
    - Fords of Rohan: new map by Gladyr (edited by Mako).
    - Wilds of Forochel: new map by TheDestroyer001.
    - Rohan II: new map from BT2:DC.
    - Gap of Rohan II: new map from BT2:DC.
    - Western Gondor: now known as Harlond.
    - Emyn Arnen II: now known as Emyn Arnen.
    - West Emnet II: now known as West Emnet.
    - Tournament Snow: now known as Waste of Forodwaith.
    - Tournament Westmarch: now known as Westmarch.
    - Tournament Rhudaur: now known as Rhudaur II.
    - Anorien II: now known as Anorien.
    - Tournament Anorien: now known as Anorien II.
    - Tournament Gundabad: now known as Mount Gundabad II.
    - Tournament Rohan: now known as Plains of Rohan.
    - Tournament Hills: now known as Hills of Eriador.
    - Fords of Isen IV: now known as Fords of Isen II.
    - Fords of Isen II: now known as Fords of Isen.
    - Twilit Shores: removed from the map pool.
    - Old Brown Lands 6P: removed from the map pool.
    - Shire 4P: removed from the map pool.

    Bug Fixes

    - Elven Mirror decal radius now properly matches healing radius.
    - Fuel the Fires now displays the correct tooltip.
    - Added missing upgrade FX to Hall of Warriors.
    - Karsh now uses his recruit voice files.
    - Crush Charge abilities now actually last 20s (as opposed to 10s).
    - Half-Troll Swordsmen can now properly crush units when using their Charge ability.
    - King Dain no longer idles between each attack.
    - Elrond no longer idles between each attack.
    - Legolas' Hawk Strike special ability will no longer fail to initiate upon targeting a unit that has moved out of range.
    - Black Orcs and Uruk-hai Bloodthirsty abilities will now properly grant an attack damage bonus (as opposed to erroneously granting the Stubborn Pride bonus).
    - Burrow Expansions can now be garrisoned (as opposed to only being able to exit them).
    - Goblin Fortress Razor Spikes upgrade now continuously damages enemy units for as long as they remain within its damage radius.
    - Attack Troll no longer gains +20% armour per level (amounting to +80%).
    - Legolas' revival cost is now 2250 (was 1875 which was intended for his former build cost).
    - King Brand's Slam Shot projectile now syncs with the animation.
    - Fixed missing tooltip for Mordor Siege Works.
    - Gimli's Axe Throw will no longer auto fire at open ground when auto ability is enabled and will no longer misfire when targeted at enemy units.
    - Fellbeasts and Mordor's Witch-King can no longer heal by mounting and dismounting repeatedly.
    - Blight visual will now properly fade out gradually.
    - Ents and Giants will now actually freeze when the Soul Freeze spell is cast on them.
    - Shade of the Wolf summon ice shutter sound will now better sync with the animation.
    - King Brand's Beast Slayer Arrow no longer uses the same hotkey as his Toggle Weapon (T); now uses (Y).
    - Fixed Wyrm attack exploit that would allow it to deal damage at triple the intended rate.
    - Faction eva events should now always play when an enemy Dwarven Citadel is discovered.
    - Mordor Fortress Catapult command set no longer displays former skulls toggle ability when issued to halt bombardment.
    - Cloud Break and Glorfindel's Starlight will no longer heal siege and structures.
    - Battle Wagon Men of Dale and Axe Throwers will no longer be able to attack inside a Mineshaft.
    - Synced Half-Troll Marauder attack animation with damage dealt.
    - Guardians will no longer lose armour when upgraded with Siege Hammers.
    - Azog's Crack the Whip can no longer be targeted on units outside of its experience granting filter.
    - Dire Wolves from the Dire Wolf Expansion are no longer classified as Cavalry.
    - Units inside Mine Shafts and Tunnels should no longer remain stuck when ordered to evacuate (with enemies nearby).
    - Guardian attack animation will now be synced with damage dealt.
    - Fire Drake Broods should now be affected by most types of fear and stun abilities.
    - Resolved Gothmog and Azog's buggy movement - they now make use of HeroHumanLocomotor (was IsengardLurtzLocomotor).
    - Drummer Trolls should no longer be able to one-shot certain structures (namely Expansions, Summoned Towers and walls).
    - The evil level up FX should now fade properly.
    - Noldor Warriors can no longer be trampled by larger crush units (I.e Trolls).
    - Voice files of certain expansion units (such as Knights of Dol Amroth) will no longer be played simultaneously with unit group lead voice files (which would often be very loud and distracting).
    - Snow Trolls can no longer crush units it shouldn't.
    - Haradrim Rider Banner no longer uses the Rivendell Lancer crush weapon.
    - Spider Rider Banner can now actually crush units.
    - Dwarven Axe Thrower member vision radius increased to 375 (was 175 which was actually only appropriate for melee members).
    - Dire Wolves now actually counter Half-Troll Marauders and Half-Troll Marauders, Hill Trolls and Phalanxes in Porcupine formation.
    - Synced Mountain Giant melee animation timing with damage dealt.
    - Debuffs now subtract the correct amount of Armour from enemies (before it would subtract significantly less).
    - The 'builder die' eva event will no longer play before the 'builder under attack' eva event.
    - Freezing Rain rain drops will now fall from a greater height which prevents the no-rain-drop bug on maps (such as Fords of Isen and Lostriand) from occurring.
    - Noldor Warriors now have an actual capture flag animation.
    - Rohan Peasant's banner will no longer speak when the batalion is issued the command to capture a neutral structure.
    - Legolas' and King Brand's Train Archers ability can no longer be targeted on enemy units and summoned units.
    - Fixed Battle Wagon Axe Thrower buggy axe throw animation.
    - Sharku's celebratory animation no longer freezes after one play cycle.
    - Goblin Fortress Drake will no longer disappear when revived.
    - Trolls will no longer rush directly into troops when ordered to attack (which could be hazardous in certain situations).
    - Fixed a bug where Half Trolls (and possibly other units) would take over an allied Slaughterhouse upon decomissioning.
    - Dwarven Zealot Axe Throw ability bug (which would prevent horde members from attacking) has now been corrected.
    - Mouth of Sauron Dissent no longer affects allied units.
    - Karsh Whisper of Death infinite damage bug fixed.
    - Main Shield Maiden FX now duration now matches the bonus.
    - Dwarven Fortress Oil Casks animation/damage will now properly sync.
    General Balance Changes

    - Signal Fire vision range and shroud clearing range increased to 750 (from 160).
    - Ranged Siege Weapon shroud clearing range increased to 500 (from 400) to match firing range.
    - Battle Tower build time reverted to 45s (from 1m).
    - Level 5 units are now immune to terror (was just fear).
    - Hobbit rock damage now has a 60% scalar against Mumakil.
    - Builder vision radius reverted to 100 (from 300).
    - Cloud Break will now slowly heal allied units across the map for a period of 15s.
    - Balrog frost armor increased to 70% (from 100%).
    - Summoned Dragon:
    --- magic armor increased to 70% (from 75%);
    --- frost armor increased to 70% (from 75%).
    - Balrog's Whip siege attack now has a 50% scalar vs. structures.

    General Changes

    - Lumber Mill rallying point feature removed (this is to prevent the Lumber Mill from sending out Orc Laborers to globally set rallying points).
    - Frozen Land tooltip now indicates that the spell provides faster experience and extinguishes fires.
    - Sunflare tooltip now indicates that the spell cancels Freezing Rain and Darkness.
    - Added relevant tooltips to the units that form part of the horde bonus filter.
    - Good and Evil factions now have new hero and mini-hero upgrade FXs: The Good faction uses a blue FX and the Evil faction uses a red FX).
    - Orc Laborers can now be decommissioned at the fortress.
    - Summon Men of Dale spell cursor image replaced with another, more appropriate image.
    - Bombard spell now uses the correct cursor image (formerly used the Rain of Fire cursor image).
    - Undermine summon sound is now louder and can be heard globally.
    - Wyrm summon sound can now be heard globally.
    - Giants summon sound can now be heard globally.
    - Dragon Ally summon sound can now be heard globally.
    - Shade of the Wolf summon sound can now be heard globally.
    - Reduced the volume of certain unit death sounds (they were too loud).
    - All siege (such as catapults, rams, Battlewagons, Trolls, Mountain Giants, Ents, Treebeard, Mumakil, as well as Sauron) will no longer cause allied troops to move out of the way when ordered to move in or infront of them.

    Neutral Changes

    - Lair Spiderlings:
    --- health increased to 250 (from 150);
    --- damage increased to 40 (from 10).

    AI Changes

    - The AI will now use most spells a lot better.
    - The Dwarven AI will now actually benefit from Dwarven Riches.
    - The Isengard AI will now actually benefit from Fuel the Fires.
    - The Goblin AI will now actually benefit from Scavanger.
    - The AI will now use the Mordor Catapult Skulls Launch ability.
    - Adjusted several AI unit production ratios.
    - The Dwarven AI will now recruit Hobbits from the Inn.
    - The Mordor AI will now recruit Corsairs of Umbar from the Inn.
    - The Angmar AI will now recruit Wildmen of Dunland from the Inn.
    - The Brutal AI will now have a 50% cost reduction (from 20%) and a 0% build time reduction (from 20%).
    - Increased the number of resource buildings the Brutal AI constructs to 20 (from 14).
    - Disabled AI wall construction (The AI uses walls poorly, often enclosing themselves).

    Inn Changes

    - Angmar Wildmen are now independent: they are no longer summoned by a Thrall Master.
    - Hobbits:
    --- build cost increased to 150 (from 100);
    --- can now earn experience levels;
    --- can now purchase the Banner Carriers upgrade;
    --- standard formation changed to accommodate the new banner carrier unit.
    --- recruit icon reverted to the original 2.01 icon.

    Custom Hero Changes

    - Dwarven CAH:
    --- Axe Throw:
    ----- damage radius increased to 15 (from 10);
    ----- recharge time decreased to 30s (from 45s).
    --- Leap recharge time halved to 60s (from 120s);
    - Train Allies ability:
    --- level 1 experience increased to 55 (from 40);
    --- level 2 experience increased to 95 (from 80);
    --- level 3 experience increased to 135 (from 120).

    Sound Changes & Additions

    - General:
    --- Added in 25 completely new voice sound files;
    --- Enabled multiple disabled voice sounds for all factions;
    --- Disabled several non-exist voice sounds found in some expansion units;
    --- Freezing Rain initial thunder strike sound is now louder and can be heard by all players;
    --- Ambient thunder will now play throughout the duration of the Freezing Rain spell;
    --- Added announcements for all fortress upgrades (also added some missing voice files for Angmar's fortress upgrades);
    --- Player's faction will now announce when ally or enemy has lost their fortress;
    --- Isengard and Angmar lair units now have recruit voice sounds.

    Men

    - Gondor Soldiers:
    --- un-upgraded slash armor increased to 75% (from 85%);
    --- upgraded slash armor increased to 35% (from 40%).
    - Gandalf's Lightning Sword recharge time decreased to 2m (from 3m).
    - Fortress now has a new upgrade FX.
    - Barracks Level 3 upgrade cost reduced to 300 (from 500).
    - Aragorn's standard attack now has splash damage (radius 10).
    - Eowyn:
    --- base damage increased to 220 (from 200);
    --- base damage now has a 150% scalar vs. Battlewagons;
    --- Smite now has 120% scalar vs. Battlewagons.
    --- added additional tooltips to the Disguise ability (states that it provides immunity to Cripple Strike and Corrode Allegiance special abilities).
    - Removed Ithilien Ranger and Dunedain Ranger Bombard friendly fire.
    - Knights of Dol Amroth:
    --- pierce armor increased to 20% (from 25%);
    --- structural armour increased to 55% (from 65%);
    --- Charge of Glory is now available from level 5 (was level 7).
    - Faramir:
    --- Toggle Weapon bow icon has been replaced with a new icon (the previous icon was meant specifically for the Elves);
    --- Captain of Gondor experience yield increased to 95 (from 80);
    --- Wounding Arrow now causes fear to Battlewagons.
    - Boromir's Captain of Gondor experience yield increased to 100 (from 85).
    - Ranger:
    --- un-upgraded damage increased to 85 (from 75);
    --- upgraded damage increased to 95 (from 90);
    --- un-upgraded sword damage increased to 40 (from 20);
    --- upgraded sword damage increased to 80 (from 40).
    - Marketplace:
    --- Grand Harvest resource bonus increased to 15% (from 12%).
    --- can now once again be upgraded with Siege Materials:
    ----- Cost: 500 resources;
    ----- Grants a passive ability: automatically refunds 50% of the original construction cost of any building you lose.
    - Summoned Rohirrim are now able to alternate between spear and bow.
    - Wall build radius increased to 1500 (from 700).
    - Lone Tower:
    --- receives fortress armor and munitions upgrades from a distance of 1500 (was 700).
    --- tooltip now indicates that the tower benefits from fortress armor and munitions upgrades.
    - Well:
    --- now detects stealth within a small radius (this is for consistency purposes as the Hearth and Mirror of Galadriel are already able to detect stealth).
    --- added an additional tooltip indicating that the Well is able to detect stealth.
    - Army of the Dead:
    --- can now be summoned on top of all types of units;
    --- movement speed increased to 75 (from 65).
    - Gondor Archers:
    --- Build cost reverted to 250 (from 300);
    --- Build time increased to 30s (from 25s).
    - Gondor Knights:
    --- horde speed increased to 100 (from 85);
    --- horde member speed increased to 105 (from 90).
    - Theoden's King's Favor experience yield increased to 65 (from 50).

    Elves

    - Fortress:
    --- now has a new upgrade FX;
    --- Silverthorn Arrows upgrade cost reduced to 1200 (from 1500).
    --- Silverthorn Arrows upgrade sound replaced with the unit Silverthorn upgrade sound (formerly used the Fire Stone upgrade sound).
    - Floodgate Expansion horse damage decreased to 115 (from 142).
    - Eagle:
    --- structural armor increased to 40% (from 50%);
    --- EaglePlowAttack weapon now has an 85% scalar against Black Riders;
    --- can now earn levels as opposed to starting out at level 10 (uses the same experience template as mini-heroes);
    --- auto heal now only available at level 2.
    --- Fortress Eagle now has a new Wing Blast ability - similar to Drogoth's Wing Blast - which requires level 5.
    - Noldor Warrior Weapon Song ability is now available at level 5 (was level 7).
    - Elrond:
    --- build cost decreased to 2500 (from 3000);
    --- now a tier 4 hero (was tier 5);
    --- purchase icon position reordered to coincide with the cost decrease;
    --- Athelas heal radius increased to 200 (from 115).
    - Wall build radius increased to 1500 (from 700).
    - Mirror of Galadriel now has an additional tooltip indicating that it is able to detect stealth.
    - Legolas:
    --- build cost increased to 3000 (from 2500);
    --- Train Archers experience yield increased to 75 (from 60).
    - Thranduil is now classified as a tier 5 hero (was tier 4).

    Dwarves

    - Gloin's Slam can now be targeted on Monsters, Tom Bombadil, mounted Angmar Witch-king and mounted Black Riders.
    - Dwarven Zealot Berserkergang ability is now available at level 5 (was level 7).
    - Wall build radius increased to 1500 (from 750).
    - Lone Tower:
    --- receives fortress armor and munitions upgrades from a distance of 1500 (was 750).
    --- tooltip now indicates that the tower benefits from fortress armor and munitions upgrades.
    - Men of Dale:
    --- Black Arrows ability range increased to 430 (from 280);
    --- Black Arrows auto ability feature can now be activated.
    --- The Dwarven Citadel now has its own wall build radius, which allows players to construct walls near the structure regardless of its distance from the main fortress.
    - Axe Throwers:
    --- re-enabled the Bombard ability for Axe Throwers.
    --- increased the axe throw projectile velocity;
    --- preattack delay increased to 666 (from 200);
    --- firing duration decreased to 1967 (from 2000);
    --- delay between shots decreased to 1967 (from 2400);
    --- preattack random amount decreased to 200 (from 400).
    - Hearth now has an additional tooltip indicating that it is able to detect stealth.
    - Battlewagon:
    --- command point requirement increased to 60 (from 40);
    --- can no longer be instantly destroyed by the Undermine spell;
    --- Hearth upgrade now has an additional tooltip indicating that it is able to detect stealth;
    --- Men of Dale on board now have a 50% scalar against builders;
    --- reverted the inability to move backwards;
    --- reverted inability to garrison Mine Shafts;
    --- increased the axe throw projectile velocity.
    - Gimli:
    --- Gimli is now a tier 4 hero (was tier 5);
    --- Axe Throw:
    ----- damage radius increased to 15 (from 10);
    ----- recharge time decreased to 30s (from 45s).
    --- Leap recharge time reverted to 60s (from 120s);
    --- Slayer speed bonus increased to 75% (from 33%).
    --- Builder now has a new passive ability that triples his vision radius.
    - Prince Brand:
    --- Prince Brand's Train Archers experience yield increased to 65 (from 50);
    --- can now use his sword.
    --- now known as King Brand (this is so that the title coincides with LotR lore);
    - The Undermine mine shaft now increases the command point cap (75) and produces resources (30 per every 6 seconds). Also benefits from the Dwarven Riches spell.
    - Demolisher:
    --- cost reverted to 600 (from 500);
    --- can now be built at a level 1 Forge Works.

    Isengard

    - Fortress now has a new upgrade FX.
    - Mine Launcher Expansion no longer deals friendly damage.
    - Uruk Deathbringer Death Wish ability is now available at level 5 (was level 7).
    - Wall build radius increased to 1500 (from 700).
    - Wildmen Axe Thrower upgraded damage decreased to 55 (from 65).
    - Saruman:
    --- is now a tier 4 hero (was tier 5);
    --- Wormtongue ability title changed to "Dominate";
    --- Speech Craft experience yield increased to 85 (from 70).
    - Fuel the Fires:
    --- resource bonus decreased to 70% (from 80%);
    --- resource bonus now only affects Isengard allies.
    - Warg Pack
    --- command point requirement reduced to 40 (from 64);
    --- slash armor increased to 65% (from 70%);
    --- now uses the EVIL_TROOPS experience template (previously used EVIL_CAVALRY);
    --- now has a 105% scalar against structures (slight buff to structural damage).
    - Saruman's Speech Craft experience yield increased to 85 (from 70).
    - Wildmen Axe Throwers:
    --- increased the axe throw projectile velocity;
    --- added preattack random amount (amount of additional preattack variance).
    - Mine Launcher Expansion cost reverted to 750 (from 600).
    --- Uruk Pit level 2 upgrade cost decreased to 300 (from 500).

    Mordor

    - Black Orc horde command point requirement reduced to 60 (from 72).
    - Fortress:
    --- now has a new upgrade FX;
    --- Flaming Munitions upgrade cost reduced to 1200 (from 1500).
    - Witch-king:
    --- now has the Morgul Corruption ability (can only be used when dismounted).
    --- dismounted model is now +20% larger to match Angmar Witch-king's model size.
    - Summoned Barricade:
    --- receives the fortress Fire Arrow upgrade from a distance of 1500 (was 700).
    --- tooltip now indicates that the tower benefits from the fortress Fire Arrow upgrade.
    - Fortress Barricade:
    --- archer minimum reload time decreased to 1400 (from 1500);
    --- archer maximum reload time decreased to 1900 (from 2000).
    - Summoned Barricade:
    --- archer minimum reload time decreased to 1400 (from 1500);
    --- archer maximum reload time decreased to 1900 (from 2000).
    - Haradrim Archer:
    --- Haradrim Archer Barbed Arrow Shot ability range increased to 400 (from 250);
    --- Barbed Arrow Shot auto ability feature can now be activated.
    - Slaughterhouse tooltip now indicates that orcs can be decommissioned for additional experience.
    - Mordor Catapult / Fortress Catapult:
    --- Switch Ammunition:
    ----- skulls weapon is now a rechargeable ability (30s recharge time);
    ----- no longer causes fear to allied units.
    - Mouth of Sauron's Evil Eye now has a 75% damage scalar against the Balrog.
    - The One Ring can now be seen on Sauron's finger.

    Goblins

    - Goblin Warriors cost increased to 100 (from 80).
    - Goblin Cave cost reduced to 350 (from 400).
    - Fortress:
    --- now has a new upgrade FX;
    --- Fire Arrows upgrade cost reduced to 1200 (from 1500).
    - Spider Pit Level 3 upgrade cost reduced to 300 (from 500).
    - Half-Troll Swordsmen:
    --- build cost increased to 500 (from 400);
    --- unupgraded pierce armor decreased to 65% (from 60%);
    --- upgraded pierce armor decreased to 35% (from 30%).
    - Spiderlings:
    --- scalar against structures decreased to 85% (from 90%).
    --- Venom Sacs reverted to a purchasable upgrade.
    --- added tooltips indicating effectiveness against cavalry.
    - Goblin Archer Poison Arrow ability range increased to 325 (from 175).
    - Shelob is no longer affected by terror caused by Wounding Arrow and Black Arrows.
    - Cave Troll:
    --- Pick up Goblin:
    ----- damage increased to 300 (from 100);
    ----- damage radius increased to 15 (from 12);
    ----- fear radius increased to 25 (from 12);
    ----- fear duration increased to 7.5s (from 5s);
    ----- shockwave radius increased to 15 (from 12);
    ----- throw range decreased to 400 (from 500). This is to prevent the troll from having more range than vision;
    ----- added orcs to the pick up filter so as to allow Mordor and Angmar lair Trolls to use this ability as well;
    ----- ability title changed to 'Pick up Goblin / Orc';
    ----- tooltip updated accordingly.
    - Fortress Drake:
    --- can now earn levels as opposed to starting out at level 10 (uses the same experience template as mini-heroes);
    --- auto heal now only available at level 2;
    --- Inferno is now only available at level 5 (was available immediately).
    --- frost armor increased to 110% (from 140%) - includes lair Drake.
    - Azog's Crack the Whip experience yield increased to 85 (from 70).
    - Drogoth's frost armor increased to 170% (from 200%).
    - Shelob's structural damage now has a scalar of 110% (slight buff to damage).

    Angmar

    - Frozen Land can now extinguish fire.
    - Temple of Twilight:
    --- Well of Souls upgrade moved to level 2;
    --- Corpse Rain upgrade moved to level 3.
    - Sorcerers:
    --- Black Ice can now extinguish fire and be cast anywhere on the map except general restricted areas (i.e water);
    --- Soul Freeze:
    ----- can now freeze Ents (excludes summoned Ents) and Treebeard;
    ----- summoned Mountain Giants can no longer be frozen.
    --- Wells of Souls:
    ----- Now costs 4 acolytes (from 5);
    ----- Now costs 400 resources (from 500).
    --- Corpse Rain:
    ----- Now costs 5 acolytes (from 4);
    ----- Now costs 500 resources (from 400).
    --- Well of Souls and Corpse Rain pre-purchase display order swapped to coincide with the Temple of Twilight change.
    - Wall build radius increased to 1500 (from 700).
    - Rogash is now a tier 4 hero (was tier 5).
    - Dire Wolves:
    --- un-upgraded slash armor reduced to 145% (from 140%);
    --- upgraded slash armor reduced to 110% (from 105%).
    - Shade of the Wolf flame armor increased to 70% (from 75%).
    - Rhudaur Axe Throwers:
    --- increased the axe throw projectile velocity;
    --- added preattack random amount (amount of additional preattack variance).
    - Blight duration reduced to 45s (from 2m).

    War of the Ring

    - Black Orcs:
    --- now use basic soldier auto resolve armour (was elite);
    --- now use a basic soldier auto resolve weapon (was elite).

    Miscellaneous

    - Most player colors are tweaked for more clarity.
    - New loading screen for standard 4:3 users.

    Maps

    - Islands of Valinor: new 4v4 map by MauHuR.
    - Amon Amarth: changed minimap and global light.
    - Anorien II: fixed zoom and fog.
    - Dale: new 2v2 map by Mako.
    - Harad Oasis: new 3v3 map by MauHuR.
    - Ithilien Hills: new 4v4 map by MauHuR.
    - Lorien Plateau: new 4v4 map by MauHuR.
    - Midgewater: new 1v1 map by Mako.
    - Mount Gram: new 1v1 map by Mako.
    - The Old Forest: fixed zoom, fog and farm templates.
    - River Running: new 2v2 map by Mako.
    - South Downs: new 4v4 map by MauHuR
    - Stonewain Canyon: fixed player start positions.
    - The Wold: new 4v4 map by MauHuR.
    - Eregion: new 2v2 map by Mako.
    - Pelennor Fields: new 4v4 map by Dr Evil.
    - Dungeons of Erebor: new 3v3 map by Mako.
    - West Emnet: re-added into the game (was mistakenly left out).
    - Westfold: re-added into the game (was mistakenly left out).
    - Dead Marshes: edited northern mountains to make more room for players.
    - Gap or Rohan: blended textures.
    - Gates of Moria: added reverb.
    - Staddle: new 4v4 map by MauHuR.
    - Western Gondor - new map by Dr. Evil.
    - Hobbiton - new map by Dr. Evil.
    - Buckland 3v3 - new map by Dr. Evil.
    - Fords of Isen IV - new map by Dr. Evil.
    - Old Brown Lands (6 and 8 players) - new BFME 2 style minimap.
    - Twilit Shores: new 4v4 map by Pasidon and The Smoking Man.

    Bugfixes

    - The Balrog will no longer lose health when using the Breathe Fire ability whilst standing on fire.
    - Army of the Dead will now trigger an eva event when cast on a revealed portion of the map.
    - Allied units can no longer enter Burrow Expansions.
    - Wildmen Axe Throwers can now be upgraded together with other units.
    - Re-enabled Sauron recruit custom music (the bug that prevented the music script from continuing after recruiting Sauron has been fixed).
    - Added recruit voice sounds for Isengard Orc Laborers.
    - Goblin Archer Poisoned Arrows auto ability will now properly work.
    - Lindon Archers will no longer use Elven Warrior attack voice sounds.
    - Level 5 units will no longer be affected by terror caused by Gate Watcher Expansions.
    - Battlewagon now has an animation when attacking units.
    - Saruman's Dominate and CAH Coerce can no longer convert ships (converting ships would usually result in a game crash).
    - Mumakil no longer speeds up when affected by fear.
    - Sorcerers will no longer automatically acquire flying targets.
    - Troll Cage level 3 upgrade no longer indicates that it adds a defensive arrow tower.
    - Hour of the Witch-king uncontrollable fear feature can no longer be abused.
    - Lindon Archers will no long auto acquire structures.
    - Morgomir no longer uses 'Voice Enter State' voice sounds when ordered to charge units or attack siege weapons (this is what the AI would use).
    - Fixed Shelob's buggy turn movements.
    - Improved Goblin King's general movement when mounted.
    - Wolf Rider horde formation tweaked to eliminate movement bug.
    - Army of the Dead can no longer be frozen by the Soul Freeze special ability.
    - Added "Requires Level 3" to the Goblin King's scorpion mount (was omitted).
    - Snow Trolls can no longer crush Noldor Warriors.
    - Attack Trolls now gain more health and damage as they level up (as opposed to only gaining these bonuses at level 5).
    - Mirror of Galadriel no longer shows incorrect heal radius.
    - Damage by Aragorn's Blade Master ability will now sync up with its attack animation.
    Bugfixes

    - New v5.0.0 maps for widescreen users no longer mistakenly share the standard screen zoom level.
    - Added back the widescreen loading screen, main menu background and logo to the widescreen patch (which were mistakenly removed in assembling the v5.0.0 widescreen installer).
    - Some of Shade of the Wolf's animation mix ups are now corrected.
    - Fixed the missing upgrade message when an Angmar Rhudaur Hillmen horde is recruited.
    - Orc Warrior Bloodthirsty should now properly activate at level 2.
    General Balance Changes

    - Random factions, positions, and colors are now revealed on the loading screen.
    - Porcupine Formation:
    --- +20% damage bonus removed;
    --- armor bonus reverted to +100% (from +150%).
    - Battering Rams:
    --- cost reduced to 300 (from 450);
    --- damage reduced to 600 (from 1000);
    --- speed increased to 45 (from 32).
    - All builders vision radius tripled to 300 (from 100).
    - All created wights now have a fade-in timer (i.e. they no longer pop-up instantly after creation).
    - Fire Drakes no longer use a melee weapon attack style.
    - Fortress siege resistance reverted to 100% (from 110%).
    - Hero CP requirements increased to 50/60/70/80/100 (from 40/50/60/70/80).
    - Morgul Blade no longer works on Galadriel.
    - Sauron:
    --- no longer classed as a monster; i.e. certain abilities like Beast Slayer no longer deal unreasonable damage to him;
    --- casts temporary Darkness when recruited.
    - Tom Bombadil lifetime reduced to 45s (from 60s).
    - Untamed Allegiance effect range increased to 100 (from 60), so that lairs and their units are easily captured with one cast.

    Inns

    - Hobbit buildtime increased to 45s (from 30s). Applies to both Dwarves and Elves.
    - Mordor Inn unit reverted to Corsairs (from Easterlings).
    - Goblins Corsairs buildtime increased to 45s (from 40s).
    - Angmar now recruits the original 2.02 thrall wildmen horde (from regular wildmen horde).

    Lairs

    - Lair units can no longer receive upgrades.
    - Lair Troll cost reverted to 500 (from 400).
    - Lair Drake cost reverted to 1000 (from 1500, originally 2000).
    - Lone Tower:
    --- can now again be garrisoned;
    --- health reverted to 2500 (from 1500);
    --- recharge time increased to 6m (from 5m40s, originally 3m);
    --- no longer benefits from fortress upgrades.
    - Lair Wight:
    --- Chill Soul removed;
    --- cost reduced to 150 (from 200);
    --- buildtime reduced to 25s (from 30s).

    Men

    - Gondor Soldiers:
    --- buildtime increased to 25s (from 20s);
    --- crush armor reverted to 125% (from 100%).
    - Rohan Spearmen:
    --- pierce resistance increased to 100% (from 110%);
    --- Heavy Armor resistance values are properly set (i.e. take half damage when upgraded).
    - Gondor Archers cost reverted to 300 (from 250).
    - Eowyn:
    --- cost reverted to 1000 (from 1400);
    --- Smite:
    ----- splash damage removed;
    ----- now deals hero damage (was magic damage);
    ----- reverted back to level 1 (from level 2).
    --- Disguise now available on level 1 (from level 4);
    --- Shield Maiden now available on level 4 (from level 5).
    - Eomer Spear Throw:
    --- now deals 5x damage to Mumakil (was 7.5x, originally 1x);
    --- no longer deals 3x damage to monsters.
    - Faramir Wounding Arrow:
    --- now deals hero ranged damage (was hero damage);
    --- no longer has a damage reduction against structures and siege weapons as new damage type renders it obsolete;
    --- damage bonus against Fellbeasts and Eagles decreased to 1.5x (was 3x) and now also affects Drogoth.
    --- now deals 1.5x damage to Cave Trolls and Attack Trolls (not just Mountain Trolls and Drummer Trolls).
    - Aragorn now undergoes skin changes at level 4 and level 6 (3 skins in total).
    - Gandalf:
    --- Lightning Sword damage reverted to 300 magic, 60 flame (was 500 magic, 180 flame);
    --- Istari Light damage scalar against Nazguls reduced to 300% (from 400%).

    Elves

    - Legolas:
    --- Arrow Storm recharge time increased to 3m30s (from 3m20s);
    --- Hawk Strike:
    ----- damage type changed to hero ranged; should now be ineffective against all structures and machine-like siege weapons;
    ----- no longer has a 10% scalar against structures and siege weapons as the damage type change renders it obsolete.
    - Thranduil bow range reverted to 400 (from 460).
    - Treebeard and Ents can no longer camouflage in trees (v4.0 change reverted back).
    - Eagles no longer have a 1000% damage scalar against siege.

    Dwarves

    - Axe Thrower buildtime reverted to 30s (from 25s).
    - Battlewagon:
    --- knockback resistance restored;
    --- can no longer enter the mine tunnel system;
    --- upgrades are now in order based on lowest to highest purchase cost.
    - Demolisher:
    --- cost reduced to 500 (from 600);
    --- slash armor resistance increased to 70% (from 90%, originally 100%).
    - Mighty Catapult damage now 1000/1000 siege/flame (from 500/500).

    Isengard

    - Wildmen Axe Throwers:
    --- can now be upgraded with Forged Blades;
    --- can now be upgraded with Heavy Armor.
    - Warg Sentry:
    --- Cost increased to 400 (from 350, originally 400);
    --- Warg damage increased to 250 (from 200, originally 500).
    --- Warg health increased to 900 (from 700, originally 1200).
    - Mine launcher expansion cost reduced to 600 (from 750).
    - Dragon Strike dragon health increased to 30000 (from 10000).

    Mordor

    - Orc Warriors Bloodthirsty moved to level 2 (from level 4).
    - Black Orcs:
    --- buildcost reduced to 250 (from 400);
    --- health reduced to 225 (from 300);
    --- damage and upgraded damage reduced to 70 and 140 respectively (from 100 and 200 respectively);
    --- crush resistance reduced to 90% (from 75%, originally 50%);
    --- is no longer categorized as an elite troop.
    - Haradrim Riders:
    --- default armor increased to 100% (from 110%);
    --- slash armor increased to 85% (from 95%).
    - Corsairs Fire Bombs:
    --- Damage reduced to 10 (from 15);
    --- Fire Bombs reverted to level 1 (from level 2).
    - Drummer Troll:
    --- pierce resistance reverted to 30% (from 50%);
    --- frost resistance increased to 30% (from 80%, originally 100%);
    --- flame resistance reverted to 50% (from 80%);
    --- magic resistance reverted to 50% (from 100%);
    --- moved to level 1 troll cage (from level 2);
    --- roar ability effect radius extended to 200 (from 100);
    --- damage radius and arc reduced to 50 and 45 (from 60 and 50 respectively);
    --- cost increased to 500 (from 400).
    - Orc Pit:
    --- Level 2 upgrade cost reduced to 250 (from 300);
    --- Level 2 upgrade time reverted to 30s (from 20s).
    --- Level 3 upgrade cost reduced to 300 (from 400).
    - Black Riders:
    --- Dread Visage now again available at level 2 (from level 4);
    --- Morgul Blade now again available at level 4 (from level 6);
    --- Screech now available at level 7 (from level 10).
    - Gothmog:
    --- cost reverted to 1200 (from 1400);
    --- splash radius from standard attack reduced to 12 (from 15);
    --- Iron Hand reverted to level 4 (from level 1);
    --- Leadership moved to level 5 (from level 6).
    - Mouth of Sauron's Evil Eye damage scalar against Nazguls increased to 300% (from 250%).
    - Khamul/Morgomir now again tier 4 heroes (from tier 5).
    - Witch-king:
    --- health reduced to 6000 (from 7000, originally 8000);
    --- flying armorset damage scalar increased to 75% (from 87.5%, originally 100%).

    Goblins

    - Fire Drake Broods pierce armor increased to 60% (from 75%, originally 100%).
    - Spider Riders bow animation now properly displays while firing and reloading.
    - Goblin Archer's poison arrows auto ability feature can now be activated.
    - Spiderlings:
    --- cost increased to 300 (from 250);
    --- health increased to 250 (from 200);
    --- damage increased to 100 (from 75);
    --- damage scalar against structures reduced to 90% (from 75%);
    --- Venom Sacs is now a rechargeable ability of 20s duration and 1m reload time.
    - Half-Troll Swordsmen:
    --- cost reduced to 400 (from 500);
    --- pierce armor resistance increased to 60% (from 80%).
    - Spider Pit:
    --- Buildcost reduced to 500 (from 600);
    --- Level 2 upgrade cost increased to 500 (from 400).

    Angmar

    - Dark Rangers:
    --- pierce resistance reduced to 50% (from 40%);
    --- unupgraded damage reduced to 80 (from 90, originally 100).
    - Dire Wolves:
    --- buildtime is reduced to 30s (from 35s);
    --- health increased to 300 (from 250);
    --- damage increased to 70 (from 65);
    --- damage scalar against structures increased to 75% (from 50%);
    --- pierce armor resistance increased to 100% (from 120%);
    --- heavy armor resistance values are now 3/4'th of the unupgraded armor resistance values (i.e. heavy armor is nerfed by 50%).
    - Sorcerers:
    --- cost reverted to 500 (from 600);
    --- buildtime reverted to 30s (from 40s);
    --- all abilities' range reverted to 500 (from originally 300, except Well of Souls originally 250);
    --- Fell Strength damage reduced to 25 (from 50).
    - Hall of the King's Men level 2 upgrade buildtime reverted to 30s (from 20s).
    - Hall of Twilight level 3 upgrade time reduced to 30s (from 60s).
    - Karsh now again a tier three hero (from tier four).
    - Witch-king:
    --- health reduced to 6000 (from 6500, originally 8000);
    --- mounted specialist resistance reduced to 120% (from 110%, originally 50%).
    - Shade of Wolf:
    --- swipe damage increased to 500/500 hero/frost (from 400/500);
    --- wolf pack damage increased to 200 (from 150).
    - Fell Wind radius of effect reduced by 25%.
    - Frozen Land:
    --- recharge time reverted back to 4m (from 5m);
    --- duration reverted back to 5m (from 3m20s).
    - Avalanche rumble sound is now louder.

    Maps

    - New maps by Mako: Amon Amarth, Gates of Moria, Stonewain Canyon.
    - New map by Thoon: Erech II.
    - Reverted Tournament Snow and East Bight changes from 4.0.
    - New default zoom levels: 400 for standard users and 480 for widescreen users (was 432 for all in v4.0.0). Affect replay compatibility mode too!
    - Fog levels on many maps are adjusted for height changes. Maps should look more colorful and less pale as a result.

    Create-a-Heroes

    - Arrow Storm now has a 50% damage scalar vs. heroes.
    - Fireball magic damage scalar against Witch-king on Fellbeast, Khamul/Morgomir on Fellbeast, and eagles reduced to 150% (from 300%).
    - Lightning Sword recharge time increased to 3m (from 2m30s, originally 4m).
    - Disguise ability no longer works on Galadriel.

    Miscellaneous

    - Beacons now time out after 8s.
    - WotR living world fortress cost reverted to 1500 (from 5000).
    - Fixed game crash when run with BFME II patch 1.07/1.08 active.
    - All unlicensed Lord of the Rings / The Hobbit music from v4.0 removed. Reduced patch size by about 600 MB.
    - Some art added in 4.0 is no longer present.
    - A new set of 12 player colors available to choose from (only 7 in War of the Ring mode).
    - New main menu, loading screen, and game logo (resized) artworks for widescreen users (i.e. no longer stretched on widescreen monitors).
    - In-game font size is properly adjusted (i.e. is no longer too big on widescreen resolutions).

    Patch Launcher

    - Launcher design layout has changed slightly.
    - Lobby music switcher works again.
    - Added new lobby music option: The Smoking Man's tracks, containing The Smoking Man's two added soundtracks from v4.0.0 and v5.0.0.
    - Can now start the game from the patch launcher by pressing Enter.
    - Can now exit the patch launcher by pressing Esc.
    - Users can no longer type random text in the dropdown lists to crash the launcher.
    - Launcher now warns the user if the outdated 3.9.0.big, !multiplayer.big files and/or their .disabled versions are present in the game directory and offers to delete them.
    - Added 2.02 v4.0.0 to "Old 2.02 Versions" (previously known as "Old Replay Compatibility Mode"):
    --- Does not include extra added soundtracks and graphics;
    --- Compatible with old v4.0.0 replays.
    - No longer repeatedly asks users to delete obsolete files over and over again for each obsolete file found. The user is asked only once.
    - Now creates Options.ini when it is loaded if it doesn't already exist.
    - Now updates the game's resolution even if the "Resolution=" line is missing from Options.ini by adding that line itself before being closed.

    Bugfixes

    - Dire Wolf Spiked Collar buildcost corrected to 150 (from 500); broken in 4.0.
    - Game no longer crashes when all player slots are filled when preparing a new WotR game in lobby; broken in 4.0.
    - Archers no longer reload twice from their quiver when bombarding arrows.
    - Lorien Archers no longer jitter when attacking (animation bug).
    - Uruk Pit level 3 upgrade description fixed (removed the "adds a defensive tower at level 3" because there's no tower).
    - Eomer's Leadership no longer affects Fire Drake Broods.
    - Some passive abilities (Uruk Deathbringers' Stonewall ability, Bloodlust abilities) now correctly display when multiple units are selected.
    - All effect (heal, leadership, poison, etc.) FX now correctly applies to all units that are affected by the associated effect. (Most notably, orcs now show poison FX when affected by Karsh's Chill Soul ability.)
    - Dol Guldur arrow and catapult towers no longer take ridiculous amounts of damage from hero ranged weapons.
    - Angmar Battle Tower no longer deals too much damage when upgraded with Ice Arrows. (Previously, the upgrade caused Battle Towers to fire both Ice and normal arrows.)
    - Dwarven WotR Inn unit now correctly set to Hobbits (from Men of Dale) to match Skirmish counterpart.
    - Mordor's WotR Inn unit now correctly set to Corsairs (from Haradrim Archers) to match Skirmish counterpart.
    - Angmar's WotR Inn unit now correctly set to Angmar wildmen (from Isengard wildmen) to match Skirmish counterpart.
  • Установка только на последнюю версию официального патча, то есть 2.01.
  • Необходимо отключить или удалить сторонние модификации перед установкой.
  • Патч не заменяет оригинальные файлы игры, всегда можно переключиться через лаунчер на старую версию.
  • Желательно устанавливать на лицензионную английскую версию игры, например, эту раздачу. (Спасибо, anijoy)
    Там есть все инструкции по установке самих игр, офф.патчи, фиксы и т.д. В случае инсталляции на русскую версию игры патч остается играбельным, но будет отображаться старый неактуальный перевод от версии 2.01.

    RotWK Patch 2.02 v8 Full.exe- полная версия, которая включает в себя все старые версии патча, новую музыку из фильмов «Властелин Колец», утилиту Replay Parser и позволяет выбрать соотношение сторон 16:9 или 4:3

    RotWK Patch 2.02 v8 Mini (Widescreen only).exe- урезанная версия, которая не содержит старых версий патча, новой музыки из фильмов «Властелин Колец» и поддерживает только широкоформатные мониторы.
Скриншоты:

Время раздачи: По мере возможности... (до первых 3-5 скачавших)
[NNM-Club.me]_LotR BfME II RotWK Patch 2.02 v8.torrent
 Торрент: Платиновая раздача  Зарегистрирован
 
Скачать


Примагнититься
 Зарегистрирован:   04 Июн 2019 21:12:47
 Размер:   1.08 GB  (
 Рейтинг:   4.8 (Голосов: 59)
 Поблагодарили:   174
 Проверка:   Оформление проверено модератором 05 Июн 2019 05:56:18
Как cкачать  ·  Как раздать  ·  Правильно оформить  ·  Поднять ратио!  
xIngvarr ®
RG Soft
Стаж: 8 лет
Сообщений: 300
Ratio: 10.43
Поблагодарили: 27679
100%
Цитата:
В феврале ожидается новая версия 7.1.0

Цитата:
Перевод уже делается и в будущих версиях будет добавлен русский язык



Кто хочет играть онлайн, пишите в личку, добавлю в чат по игре.
sin2044
Стаж: 7 лет 4 мес.
Сообщений: 7
Ratio: 897.461
100%
xIngvarr писал(а): Перейти к сообщению
Цитата:
В феврале ожидается новая версия 7.1.x

Цитата:
Перевод уже делается и в будущих версиях будет добавлен русский язык



Откуда информация? Дело в том, что я так и не смог запустить короля чародея с этим патчем, и не только с этим патчем но даже с 2.01 висит просто логотип, а потом закрывается с ошибкой. Или короля чародея надо устанавливать в ту же папку где вторая часть установлена?
Остальные две игры нормально работают.
xIngvarr ®
RG Soft
Стаж: 8 лет
Сообщений: 300
Ratio: 10.43
Поблагодарили: 27679
100%
Цитата:
Откуда информация?


Инфа с GameReplays. То что перевод делают, это точно. Но, когда он будет, зависит только от свободного времени переводчика.

Цитата:
Дело в том, что я так и не смог запустить короля чародея с этим патчем, и не только с этим патчем но даже с 2.01 висит просто логотип, а потом закрывается с ошибкой.

А точнее? Что написано в окне ошибки?
В описании есть ссылка на лицензию, там полностью описана процедура установки, лечения и возможные проблемы.
Снесите игру полностью и установите, как описано в инструкции.

Цитата:
Или короля чародея надо устанавливать в ту же папку где вторая часть установлена?

Не обязательно в ту же, но оригинальная BfME II должна быть установлена в системе. Вич-Кинг это официальный мод. По нынешним меркам - крупный DLC
sin2044
Стаж: 7 лет 4 мес.
Сообщений: 7
Ratio: 897.461
100%
Ну вот ставлю короля чародея, ставлю патч 2.01 ставлю 2.02 запускаю игру, появляется картинка типа запуск игры, висит какое-то время и пропадает. Программа закрывается с ошибкой, никакой информации нет. Уже пробовал ставить и с этого трекера из антологии, которая тут есть, и отсюда https://t3aonline.net/download/ образ качал не помогает. nodvd не помогает.

Вот сейчас ради интереса не стал ставить патч 2.02, только 2.01 когда ставлю nodvd происходит то же самое появляется заставка, висит, и программа закрывается с ошибкой.
Самое интересное, что 1 и 2 части работают на ура.

Добавлено спустя 6 минут 56 секунд:

Они бы ещё сделали патч ко 2 части как к 1 Всё в одном патче.
xIngvarr ®
RG Soft
Стаж: 8 лет
Сообщений: 300
Ratio: 10.43
Поблагодарили: 27679
100%
Цитата:
Вот сейчас ради интереса не стал ставить патч 2.02, только 2.01 когда ставлю nodvd происходит то же самое появляется заставка, висит, и программа закрывается с ошибкой.
Самое интересное, что 1 и 2 части работают на ура.
Цитата:
Они бы ещё сделали патч ко 2 части как к 1 Всё в одном патче.

Для второй части тоже есть патч неофициальный от этого же сайта, называется 1.09
sin2044
Стаж: 7 лет 4 мес.
Сообщений: 7
Ratio: 897.461
100%

использовал программку по созданию папок, после неё стал вот это выдавать.

Добавлено спустя 12 минут 3 секунды:

Единственное что мне приходит в голову, это то, что игра русская версия, а патч русской версии не имеет.
xIngvarr ®
RG Soft
Стаж: 8 лет
Сообщений: 300
Ratio: 10.43
Поблагодарили: 27679
100%
Цитата:
Единственное что мне приходит в голову, это то, что игра русская версия и а патч русской версии не имеет.

Нет, без разницы. Я ставил и на repack и на лицензию (рус.версии). У вас проблема возникла именно в установке "Вич-Кинга", тем более вы говорите, что и 2.01 выдает ошибку.
Еще раз подумайте, что могли пропустить или не учли, когда игру ставили.
sin2044
Стаж: 7 лет 4 мес.
Сообщений: 7
Ratio: 897.461
100%
Заставил я её работать, видимо дело было в том, что надо было 2 часть переключить на другой патч. Но теперь ещё интереснее стало, несмотря на устнаовленный 2.02 патч, всё равно в игре показывает версию 2.01
xIngvarr ®
RG Soft
Стаж: 8 лет
Сообщений: 300
Ratio: 10.43
Поблагодарили: 27679
100%
Цитата:
Заставил я её работать, видимо дело было в том, что надо было 2 часть переключить на другой патч

Именно, я забыл сказать про это.

Цитата:
Но теперь ещё интереснее стало, несмотря на устнаовленный 2.02 патч, всё равно в игре показывает версию 2.01

Все нормально =) , у вас 2.02 патч включился, просто отображает перевод русский от 2.01.
sin2044
Стаж: 7 лет 4 мес.
Сообщений: 7
Ratio: 897.461
100%
Да, но когда в сеть заходишь, геймспай показывает, который не работает. По идее с этим патчем ведь можно играть по сети, или для этого надо английскую версию ставить?

Добавлено спустя 13 минут 20 секунд:

Разобрался, сам затупил, спасибо
Mr_Inkogn​ito12345​
Стаж: 6 лет 3 мес.
Сообщений: 3
Ratio: 0.156
0%
xIngvarr писал(а): Перейти к сообщению
Цитата:
В феврале ожидается новая версия 7.1.0

Цитата:
Перевод уже делается и в будущих версиях будет добавлен русский язык



Кто хочет играть онлайн, пишите в личку, добавлю в чат по игре.


Игру перевели? Уже март, не могу найти информацию
xIngvarr ®
RG Soft
Стаж: 8 лет
Сообщений: 300
Ratio: 10.43
Поблагодарили: 27679
100%
xIngvarr писал(а): Перейти к сообщению
Цитата:

Игру перевели? Уже март, не могу найти информацию

Привет! Перевод еще не готов, также, как и новая версия.
Человек взялся переводить, но видимо у него нет времени, учеба, все дела.
Взять из русской версии игры файл "RussianAudio.big" переименовать на "EnglishAudio.big" и заменить в:
C:\Program Files (x86)\The Battle for Middle-earth II\EP1\lang\
Когда будут какие-то обновы я уведомлю =)
Mr_Inkogn​ito12345​
Стаж: 6 лет 3 мес.
Сообщений: 3
Ratio: 0.156
0%
Окей, спасибо большое!
kopernik15
Стаж: 14 лет 1 мес.
Сообщений: 160
Ratio: 7.205
0.02%
Дайте скачать, пожалуйста! Четыре сида - скорость ноль!
Показать сообщения:   
Начать новую тему   Ответить на тему    Торрент-трекер NNM-Club -> Win Игры -> Patch/Tweak/Trainer/Other для Игр Часовой пояс: GMT + 3
Страницы:  1, 2  След.
Страница 1 из 2