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The Foundry Nuke Studio 12.0v2 [En]


 
 
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The Foundry Nuke Studio 12.0v2 [En]
Версия программы: 12.0v2
Официальный сайт: ссылка
Язык интерфейса: Английский

Лечение: в комплекте
Тип лекарства: другое

Системные требования:
Операционная система: Windows 7 или Windows 10 (64-bit только)
Процессор: x86-64 начиная от Intel Core 2 Duo и далее
Место на диске: 5 GB
Оперативная память: минимум 8 GB
Видеокарта с 512 MB видео памяти и с поддержкой OpenGL 2.0


Описание:
Nuke Studio — мощнейший пакет для композитинга, обеспечивающий пользователей высочайшей скоростью и набором первоклассных функций, не имеющий себе равных на рынке настольных систем. Решение является проверенным в производстве инструментом для создания визуальных эффектов, которое придаст скорости, функциональности и гибкости вашему VFX-конвейеру. Hiero, позволяет создавать единый производственный процесс, объединяя потоки данных из различных источников. Пакет обладает возможностью стыковки материалов с различных этапов создания на единой временной шкале, что позволяет очень быстро оценить создаваемый проект в соответствии со сценарием и этапами создания. Автоматизация многих функций избавит от сложных ручных процессов.
CaraVR in NukeX
The majority of CaraVR’s nodes have been integrated into NukeX, giving you access to tools for VR and stereo workflows and improvements to traditional 2D workflows.
• C_Solver and C_Stitcher improve results for non-traditional camera setups and can help remove artifacts on different types of footage. Multiple camera setups become a lot easier to manage with CaraVR’s tools, allowing you to toggle between custom camera setups and solve to generate a single image.
• C_CameraIngest enables you to work with cameras in Nuke's 3D space to easily match your rig and camera offsets.
• C_SphericalTransform offers a more varied toolkit than Nukes own SphericalTransform node with GPU accelerated results.
• C_STMap node provides more options for artists working with STMaps, including GPU acceleration for quicker results and the ability to read position passes generated by C_GenerateMap to help reduce artifacts in extreme cases.
• C_DisparityGenerator creates disparity maps for stereo images. C_DisparityGenerator differs from the Ocula version in that it can also map in latlong space, meaning disparity vectors are mapped as they pass the edge of the frame when the image wraps around.
DNxHR
Nuke now reads Avid DNxHR footage encoded with the following compression levels in the .mxf container format:
• DNxHR LB - Low Bandwidth (8-bit 4:2:2) Offline Quality
• DNxHR SQ - Standard Quality (8-bit 4:2:2) (suitable for delivery format)
• DNxHR HQ - High Quality (8-bit 4:2:2)
• DNxHR HQX - High Quality (12-bit 4:2:2) (UHD/4K Broadcast-quality delivery)
• DNxHR 444 - Finishing Quality (12-bit 4:4:4) (Cinema-quality delivery)
EdgeExtend
EdgeExtend uses in-painting to provide a GPU accelerated way to approximate correct, unpremultiplied foreground colors in the soft boundary regions of keyed and roto’d objects. The node Properties allow you to erode and dilate the sample region and includes the ability to recover the original high-frequency detail and noise.
Inpaint
The Inpaint node provides smooth GPU accelerated in-painting, which can be used for fast marker removal, beauty work, and object replacement. The Stretch controls allow you to bias the in-painting in a defined direction and the Detail controls allow the cloning of high-frequency textures from another part of the source, or even a different image.
GridWarpTracker
GridWarpTracker builds on Nuke’s original GridWarp node with an improved, user-friendly interface. If you have a NukeX license, you can track your grids using the optional SmartVector input and add animated Adjustment Grids to refine the results of the warp.
Using a combination of the Adjustment Grids and GridWarpTracker’s new ability to quickly link the From and To grids, you can easily create a tracked warp.
Interaction Performance Improvements
We have overhauled the way that Nuke redraws its UI to improve performance at scale. Previously, as a script’s node count passed 1000 nodes, the framerate of the UI would begin to drop, causing Nuke’s UI to feel unresponsive. We now expect the UI frame rate to be approximately 30 fps with node counts well above 10000, maintaining interactivity and responsiveness for large scripts.
Monitor Output SDK Updates
We have updated our monitor out plug-ins to support the latest AJA and BlackMagic SDKs. AJA now supports 15.0.1 drivers, or later, and BlackMagic now supports 10.11.4, or later.
OCIO Roles
OCIO roles allow you to set custom role names for different colorspaces to make it easier for artists to instinctively know which LUT to use for any given piece of footage. For instance, if an element is coming from your matte painting department and should always be brought into Nuke as sRGB, you can create a matte painting role, which is associated with the sRGB colorspace for your artist to select.
This feature introduces a new colorspace knob that makes OCIO roles the primary method for selecting colorspaces. All of the colorspaces in the OCIO config file are still accessible, but they have been grouped together into a colorspaces menu beneath the roles. OCIO roles are set up within your config file. Have a look at the aces 1.1 config.ocio file shipped with Nuke for some examples:
<install_dir>/plugins/OCIOConfigs/configs/aces_1.1/config.ocio
Error handling has also been improved, so that when artists switch between shows, there is no mishandling of the roles and LUTs available.
OpenEXR Optimization
OpenEXR has been upgraded to version 2.3 and is compiled with SSE4 (Streaming SIMD Extensions 4) to take advantage of certain OpenEXR optimizations. In addition, Nuke's ExrReader memory management and image initialization has been optimized.
Playback Performance Improvements
The new playback improvements are aimed at supporting higher resolutions, higher frame rates, and consistency in the playback engine.
RED SDK
The R3D SDK has been updated as part of the VFX Platform 2019 work. The new library version is R3D 7.1.0.
Sony OpenCL Support
Sony footage processing on OpenCL-enabled GPUs has been improved.
Sony SDK 3.3
Sony support has been upgraded to version 3.3, supporting v4 of the VENICE camera and introducing X-OCN XT.
VFX Platform 2019 Compliance
This is a significant update to Nuke's core libraries and numerous third-party libraries, with the aim to provide a common target platform for building software for the VFX industry. For more information on the library versions shipped with Nuke 12, see Third-Party Libraries.
Viewer Soft Selection
A new Soft Selection mode has been added to Nuke's 3D Viewer. When you select a vertices or faces in the Viewer, the new mode makes additional selections according to a Falloff Radius and Falloff Curve in the Viewer's node Properties > 3D tab under Soft Selection.
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