Scott Meyers | Effective C++. 55 Specific Ways to Improve Your Programs and Designs. 3rd + 2rd ed. [2 книги] (1998, 2005) [PDF]
Автор: Scott Meyers
Издательство: Addison-Wesley Professional
ISBN: 978-0-201-92488-9, 978-0132702065
Жанр: C++ Programming Language, C++ Programming
Язык: Английский
Формат: PDF
Качество: Изначально электронное (ebook), OCR
Иллюстрации: Черно-белые
Описание:“Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you’ve never read Effective C++ and you think you know everything about C++, think again.”
— Steve Schirripa, Software Engineer, Google “C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott’s deep insight and distinctive ability to impart knowledge.”
— Gerhard Kreuzer, Research and Development Engineer, Siemens AG
The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers’ practical approach to C++ describes the rules of thumb used by the experts — the things they almost always do or almost always avoid doing — to produce clear, correct, efficient code.
The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.
Important features of Effective C++ include:
Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
Applications of new “TR1” standard library functionality, along with comparisons to existing standard library components.
Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate “the C++ way” of doing things.
Effective C++: 55 Specific Ways to Improve Your Programs and Designs, 3rd ed.
Contents
Preface
Acknowledgments
Introduction
Chapter 1: Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to \#defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they’re used
Chapter 2: Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
Item 7: Declare destructors virtual in polymorphic base classes
Item 8: Prevent exceptions from leaving destructors
Item 9: Never call virtual functions during construction or destruction
Item 10: Have assignment operators return a reference to *this
Item 11: Handle assignment to self in operator=
Item 12: Copy all parts of an object
Chapter 3: Resource Management
Item 13: Use objects to manage resources
Item 14: Think carefully about copying behavior in resource-managing classes
Item 15: Provide access to raw resources in resource-managing classes
Item 16: Use the same form in corresponding uses of new and delete
Item 17: Store newed objects in smart pointers in standalone statements
Chapter 4: Designs and Declarations
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
Item 19: Treat class design as type design
Item 20: Prefer pass-by-reference-to-const to pass-by-value
Item 21: Don’t try to return a reference when you must return an object
Item 22: Declare data members private
Item 23: Prefer non-member non-friend functions to member functions
Item 24: Declare non-member functions when type conversions should apply to all parameters
Item 25: Consider support for a non-throwing swap
Chapter 5: Implementations
Item 26: Postpone variable definitions as long as possible
Item 27: Minimize casting
Item 28: Avoid returning “handles” to object internals
Item 29: Strive for exception-safe code
Item 30: Understand the ins and outs of inlining
Item 31: Minimize compilation dependencies between files
Chapter 6: Inheritance and Object-Oriented Design
Item 32: Make sure public inheritance models “is-a”
Item 33: Avoid hiding inherited names
Item 34: Differentiate between inheritance of interface and inheritance of implementation
Item 35: Consider alternatives to virtual functions
Item 36: Never redefine an inherited non-virtual function
Item 37: Never redefine a function’s inherited default parameter value
Item 38: Model “has-a” or “is-implemented-in-terms- of” through composition
Item 39: Use private inheritance judiciously
Item 40: Use multiple inheritance judiciously
Chapter 7: Templates and Generic Programming
Item 41: Understand implicit interfaces and compile-time polymorphism
Item 42: Understand the two meanings of typename
Item 43: Know how to access names in templatized base classes
Item 44: Factor parameter-independent code out of templates
Item 45: Use member function templates to accept “all compatible types”
Item 46: Define non-member functions inside templates when type conversions are desired
Item 47: Use traits classes for information about types
Item 48: Be aware of template metaprogramming
Chapter 8: Customizing new and delete
Item 49: Understand the behavior of the new-handler
Item 50: Understand when it makes sense to replace new and delete
Item 51: Adhere to convention when writing new and delete
Item 52: Write placement delete if you write placement new
Chapter 9: Miscellany
Item 53: Pay attention to compiler warnings
Item 54: Familiarize yourself with the standard library, including TR1
Item 55: Familiarize yourself with Boost
Appendix A: Beyond Effective C++
Appendix B: Item Mappings Between Second and Third Editions
Index
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