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Cheat Engine (2026) [Ru/En] (7.7) RePack by Sayanchik


 
 
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Sayanchik777 ®
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Cheat Engine (2026) [Ru/En] (7.7) RePack by Sayanchik
Дата выхода: 29.05.2026
Жанр: Утилита
Официальный сайт: cheatengine.org

Разработчик: Eric "Dark Byte" Heijnen
Издатель: Eric "Dark Byte" Heijnen
Релиз от: Sayanchik

Язык интерфейса: Русский, Английский
Локализация: Русская (перевод от Syanchik)
Версия: 7.7
Тип издания: Repack

Системные требования:
Операционная система: Windows XP, Vista, 7, 8, 10
Процессор: Pentium II 250 МГц
Оперативная память: 32 МБ


Таблетка: Не требуется

Описание:
Cheat Engine — мощная бесплатная программа с открытым исходным кодом, предназначенная для анализа и изменения данных в оперативной памяти запущенных приложений и игр.

С помощью Cheat Engine можно находить и изменять различные игровые параметры, такие как количество денег, здоровье, патроны, очки опыта и другие значения. Программа также предоставляет расширенные инструменты для отладки, исследования работы приложений и анализа памяти.

Скриншоты:

  • Русификатор от Syanchik актуализирован для Cheat Engine 7.7.
  • Расширенная русификация — дополнительно переведены элементы интерфейса, оставшиеся на английском языке в стандартной русской локализации.
  1. Запустите установочный файл.
  2. Следуйте инструкциям мастера установки, выбрав папку для размещения программы.
  3. После завершения установки запустите Cheat Engine через ярлык на рабочем столе или меню «Пуск».
Обновлен русификатор до версии 7.7
Changes:
  • Memrec class now has an OnActivationFailure callback
  • globalalloc symbols do not save in tables anymore
  • added static field address lookup for .net core and microsoft clr
  • script tag can now be hidden
  • Lua: Added methods for OrderedList objects. Useful for accessing the History object of disassemblerview and hexview
  • Lua: LuaEngine windows now have their own luastate so breakpointed states won't get messed up by potential timers or other luaengine dialogs
  • fpu debug dialog now shows when values change while stepping
  • speedhack: mono/il2cpp with unity now should freeze the game when the game sets the speed to 0
  • dotnetinfo: added an enumstatic dialog
  • find what addresses this code accesses: changed the color of blue in the darkmode dialog
  • New table specific options
  • added completion to lua code in auto assembler
  • You can now dissect structures directly from dotnetinfo
  • added modulePreference for symbol loading. When multiple modules have the same symbol, this list determines which modules has priority. (Already populated for windows and linux)
  • break and trace: new option to break on trace stop
  • break and trace: trace until initial function exit
  • threadname support
  • waitForallsymbols now shows a dialog when it takes too long
  • custom types of the integer variant are now 8 byte in 64-bit CE
  • added several new custom type examples/templates
  • added a .net 8 example plugin
  • more info now has tabs
  • AutoAssembler: added {$ifdef} /{$endif} and {$ifndef}/{$endif} blocks
  • mono method lookup now supports generics and parameters
  • AutoAssembler command: Hook(address, addresstogoto, originalcode) where originalcode will be allocated and filled for you
  • AutoAssembler command: unhook(address)
  • AutoAssembler command: aobscanfunction(name, functionstart, aob)
  • Mono: Better class/method lookup (generic support and parameters for methods)
  • lua:registerSymbolLookupCallback functions now also have access to the original string as well (only use it to determine if you should return nil or not)
  • dotnetdatacollector now takes less time to determine if something is an object in the heap or not
  • memoryviewer has a new 'marker' type of highlights also controllable from lua.
  • memoryviewer has a new function to highlight all lines that are used as a jump destination so it's easier to determine where to hook
  • .net plugins: The .net 9 runtime requirements also link with aspnetcore
  • added OnMouseWheelEvent support
  • added AI commands
  • ported CE to linux
  • .net info static field now has a context menu to copy the data
  • Added binary notation in aobscan |010**010|
  • lua memscan has a new propery called Results which will get your all the results without the need of a foundlist helper
  • custom type now has an 'internalOnly' property so you can use the type without notifying the user it exists
  • You can now view tablefile contents as text
  • added a Markdown viewer control
  • added stacktrace lua command
  • added a new extensions folder to CE which will load files based on a loadorder.txt
  • moved the AI stuff to the Extensions folder
  • added some basic unreal engine structure dissect support
  • added binary type to structure dissect
  • structure dissect can now load pdb structures better
  • added a preview fields to pointers and nested types, and an option to prioritize which fields to show first
  • added json lua library
  • adjusted getThreadList to return a threadlist in lua if no stringlist was provided
  • added executeCodeExThread and executeMethodThread where you can specify the thread to let the code run
  • form property Ghost, which allows you to click through it to the window behind it. Handy for overlays
  • ceshare now supports multiple server lists
  • ceserver can now deal with containered paths better

Fixes:
  • fixed injecting dll's while pdbs are being loaded
  • fixed a memory leak with the memory scanner
  • luacode not working when there's multiline comments at the top of the script
  • pdb moduleload dialog showing the wrong info
  • memoryrecord options not loading back
  • speedhack causing lag on some games
  • speedhack symbols saving inside tables while they should not
  • speedhack hotkey not saving if you don't select another entry first
  • assembling j* +# inside a region above 7fffffff would make it generate a wrong codeblock
  • disassembling vmovdqu shows wrong parameters
  • settings dialog: the option to handle unexpected exceptions isn't displayed as if it's set
  • parameter passing when launch as admin is enabled
  • access violation issue with break and trace dialog when loading a trace
  • freeze/crash on autoattach related to the pick process flasher
  • lua: Fixed single run timer running more than 1 time when the timer handler shows a dialog
  • monodatacollector: fixed an issue with multiple threads at the same time causing a disconnect
  • fix break on unexpected breakpoints
  • fixed enum values in il2cpp
  • ceserver: fixed modulesize lookup
  • fixed always hide children option
  • fixed loadPlugin lua command adding to the permanent list
  • convertToUtf8 is now stable when giving it incorrect parameters
  • reassemble can now handle call [] and jmp []
  • 'step out' when the stack contains an unparsable string works now
  • disassembling rorx now doesn't show a double , anymore
  • dialogs won't show on the wrong monitor anymore
  • the previous build missed a few lua script extensions for structure to C lookup. They are present now
  • fixed code finder doubleclick actually hiding the memoryview window instead of showing it
  • fixed header passing when using postURL from the internet object
  • fixed lua engine search direction parameter
  • fixed aob template scripts for hook
  • fixed inputQuery
  • fixed CE loading .net9 runtimes close enough to 9.0.0
  • fixed relative notations using +/-xxx
  • structure compare reload file now cleans up old buffers
  • fixed groupscan double and float scans when scanning out of order
  • fixed assembling of instructions with width size specific values (broke due to the calculation ability)
  • fixed the full injection template
  • fixed autoassembler targetself messing up the processid breaking modulelists
  • don't render strings longer than 1000 characters in the addresslist
  • fixed memory access on windows on windows64 for arm64
  • fixed mono unboxing
  • dbvm fixed an issue with dr6 flags not being properly set in some rare cases
  • mono: fixed enum handling for invoke method and dialog
  • windows .net: fixed
  • debugging: fixed avx state being set to 0
  • gdb: several fixes
Время раздачи: до появления первых 3-5 скачавших
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